Lorehunter Posted February 25, 2021 Report Share Posted February 25, 2021 I will admit that I did not look too hard (only the 1st 5 pages) but does anyone know why HD does not automatically add the bonus stats you get from Growth to the base characteristics like it does for Density Increase? Quote Link to comment Share on other sites More sharing options...
Simon Posted February 25, 2021 Report Share Posted February 25, 2021 Growth under 6th Edition is no longer a level-based Power (like Density Increase). Also note that (as always) Growth is not intended for characters that are always large -- it's meant for characters that can change their size...so the bonuses are not fixed (and are not always present). Khymeria 1 Quote Link to comment Share on other sites More sharing options...
Lorehunter Posted February 25, 2021 Author Report Share Posted February 25, 2021 Got it. Thanks for that clarification. I had overlooked that when I read it. Quote Link to comment Share on other sites More sharing options...
SerTerdFurgeson Posted April 23, 2023 Report Share Posted April 23, 2023 I was going to ask the same question. So I will just add on here. Is it possible to add the stats on the side somehow? Example: "STR - 10 (25)"? Plus any damage difference, et al? I am going to do it by hand if not, and my handwriting is terrible, which is why I love HD so much. Quote Link to comment Share on other sites More sharing options...
Simon Posted April 23, 2023 Report Share Posted April 23, 2023 The answer remains the same. Quote Link to comment Share on other sites More sharing options...
Khymeria Posted April 24, 2023 Report Share Posted April 24, 2023 12 hours ago, SerTerdFurgeson said: I was going to ask the same question. So I will just add on here. Is it possible to add the stats on the side somehow? Example: "STR - 10 (25)"? Plus any damage difference, et al? I am going to do it by hand if not, and my handwriting is terrible, which is why I love HD so much. You could go to the Complications tab, hit Custom Complications, hit Notes and total everything there as a note for yourself. Just set the Complication to 0 points. Quote Link to comment Share on other sites More sharing options...
Simon Posted April 24, 2023 Report Share Posted April 24, 2023 You'd likely have an easier time enabling any of the notes tabs for that (under campaign rules). Khymeria 1 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted April 25, 2023 Report Share Posted April 25, 2023 Or just add a note onto the power itself. Just use the Create Note button that's included on every power. Or, as Simon observes, turn on Note 1 and put all the final notes you want there. I've done that a fair bit when, for example, I define an MP with 3 different HAs...normal damage, AVAD, and AVAD does body. The notes will have the total dice to roll, accounting for the damage from STR and martial arts, rescaling the DCs to dice based on the advantage level. I actually export to plain text most of the time, then reformat as I prefer. This is a mage-type, who can boost lots of his characteristics. Template output: VAL CHA Cost Roll Notes 20 STR 10 13- / 16- HTH Damage 4d6/7d6 END [1] 18 DEX 16 13- 20 CON 10 13- 28 INT 18 15- PER Roll 16- 18 EGO 8 13- 18 PRE 8 13- PRE Attack: 3 1/2d6 6 OCV 15 6 DCV 15 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12/2, 4, 6, 7, 9, 11, 12 6 PD 4 6/18 PD (0/12 rPD) 6 ED 4 6/18 ED (0/12 rED) 12 REC 8 50 END 6 20 BODY 10 60 STUN 20 Post edit: 20/35 STR 10 13- / 16- HTH Damage 4d6/7d6 END [1] 18 DEX 16 13- 20 CON 10 13- 28 INT 18 15- PER Roll 16- 18 EGO 8 13- 18 PRE 8 13- PRE Attack: 3 1/2d6 6/9 OCV 15 6/9 DCV 15 3 OMCV 0 5 DMCV 6 5/7 SPD 30 Phases: 3, 5, 8, 10, 12/2, 4, 6, 7, 9, 11, 12 6 PD 4 6/18 PD (0/12 rPD) 6 ED 4 6/18 ED (0/12 rED) 12/22 REC 8 50/75 END 6 20 BODY 10 60 STUN 20 The tab stops are a bit messed up, but you get the idea. The notation's similar to HD's, where you've got the primary/secondary. Whatever's easier for you. Quote Link to comment Share on other sites More sharing options...
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