Jump to content

Time Limit, persistent, usable as attack, costs end to activate in compound power


eepjr24
 Share

Recommended Posts

I am not 100% the above is the only combination that does this, but here is what I am getting:

 

Following Seas:  Swimming +4m (4m total), Persistent (+1/4), Costs Endurance Only To Activate (+1/4), Usable As Attack (x16 maximum weight per inanimate target; +1 1/4), Grantor can only grant the power to others, Grantor pays the END whenever the power is used, Recipient must remain close to Grantor, Time Limit (1 Hour; +1 1/4) (8 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Spell Power loses about a third of its effectiveness (-1/2), IIF (Sliver of vehicle being controlled; -1/4), Gestures (-1/4), Incantations (-1/4)

 

I am thinking this either 1) Should not be allowed or 2) Time Limit should be a limitation? Either way, the math is.... wonky. If I do the calculation manually it would come out to 12 active points (power says eight) and either 4 Real (based on 12 AP) or 3 Real (based on 8 AP), HD says it is 2 Real.

 

Let me know if I can export it or something like that to help.

 

- Ernie

Link to comment
Share on other sites

HD's calculation is correct. +4m Swimming is 2 points. 2 * (1+3) = 8 Active Points.  8 / (1+2.25) = 2 Real Cost

 

There's nothing that is explicitly against the rules -- HD does not prohibit bad builds, it just enforces hard rules within the system.  Whether a GM would allow the build (or if the build even makes sense) is something that you would want to determine outside of HD.

 

As for Time Limit, it should be a Limitation...and is, depending on when it is assigned relative to Persistent being assigned.  I'll look into why it's not recalculating its value automatically when Persistent is applied to the ability. 

Link to comment
Share on other sites

  • 2 weeks later...

Actually, isn't there a bad combo?  You can't have Persistent with Costs END to Activate.  Usually this gets caught...but not always.

 

Time Limit can be weird, and HD doesn't always recognize things correctly.  On a Persistent, Time Limit becomes a limitation;  on a Constant, it's an advantage.  My take is, it would keep going even when a Constant power would shut down;  it ONLY ends at the time limit, so that's why it's an advantage...it's a limited Persistent.  (Even then, in that context, it' shouldn't be as expensive as it is.  But that's an issue in RAW, not HD.  I believe HD is correctly applying RAW.)

 

I've tried using Costs END to activate and 6 hour time limit on something normally persistent...probably Damage Negation.  I *think* it went like this:

 

1.  Create a new list "Defensive Spells".

2.  Add a power to the list...let's say, Damage Negation.  Add Time Limit (6 hours).  It'll show as a limitation.

3.  Add a common modifier to the list:  Costs END to Activate.

 

The Time Limit may not switch to an advantage at that point.  And I might have the order backwards...but I definitely remember a list that went from "this is looking about right..." to "OMG HOW MANY POINTS am I over my nominal limit???" because the reload triggered that major shift.  Unfortunately, I think it's been intermittent for me.  I *think* it tends to happen somewhat more often when I have 6-8 characters open at the same time, but I give the virtual machine plenty of memory.  It might be swapping between them if, for example, I copy lists between characters.  I do this from time to time, because it's fast, but it *might* lead to some issues if list cloning isn't quite done right.  

And it might be something in power/skill lists.  For example:  say power A is in a List.  Power B links to Power A.  Take power A out of the list, and Linked in B goes to ???, IIRC.  Or it might be that you define A outside a list, then add it to a list...the notion of the power that's linked is broken.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...