Ninja-Bear Posted March 26, 2021 Report Share Posted March 26, 2021 5 hours ago, Duke Bushido said: I am intrigued to note that most of the complaints that SW breaks down at high levels are so similar to my own annoyance that HERO breaks down at the lower levels. It doesn't if your looking at if from the supers-level perspective, but if you are an adventurer with a knife and a gun, you can't help but notice that the entire party has (effectively) the identical knife and gun.... You know what’s weird? Most of my games that are non Hero system really only have one type of knife and sword too. Spence, assault, Duke Bushido and 1 other 1 3 Quote Link to comment Share on other sites More sharing options...
Spence Posted March 26, 2021 Report Share Posted March 26, 2021 20 hours ago, Duke Bushido said: I am intrigued to note that most of the complaints that SW breaks down at high levels are so similar to my own annoyance that HERO breaks down at the lower levels. It doesn't if your looking at if from the supers-level perspective, but if you are an adventurer with a knife and a gun, you can't help but notice that the entire party has (effectively) the identical knife and gun.... That has always been an issue with Hero. One of the reasons my current Fantasy Hero build is more like Anime Fantasy than D&D Fantasy. Duke Bushido 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 27, 2021 Report Share Posted March 27, 2021 That was one of the main driving forces behind wanting to dump the alternate damage system for KA and making it a normal damage variant: so instead of d6+1 you get 4d6. It rolls better, feels more distinct, and lowers complexity of the game. Duke Bushido and Ninja-Bear 2 Quote Link to comment Share on other sites More sharing options...
Roth Posted April 12, 2021 Report Share Posted April 12, 2021 I've been playing/ GMing the Savage Worlds Rifts Version and mostly I end up using the Super Powers Companion to make characters for Rifts, while the people I play with mostly use the Iconic Frameworks. Rifts works really great using Savage Worlds, and we haven't had any real problems with using SPC in SW Rifts. Haven't tried playing/ using it for a straight ahead Supers game, as I prefer the Hero System. SPC does have some issues, such as having no Detect Weird Stuff power, but that can be solved by looking at the basic Powers list and figuring out the costs from there. In general Savage Worlds works really well for quite a few things, though does have some issues, such as no Velocity Damage, say from hitting some one with a vehicle. fdw3773 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 12, 2021 Report Share Posted April 12, 2021 41 minutes ago, Roth said: I've been playing/ GMing the Savage Worlds Rifts Version and mostly I end up using the Super Powers Companion to make characters for Rifts, while the people I play with mostly use the Iconic Frameworks. Rifts works really great using Savage Worlds, and we haven't had any real problems with using SPC in SW Rifts. Haven't tried playing/ using it for a straight ahead Supers game, as I prefer the Hero System. SPC does have some issues, such as having no Detect Weird Stuff power, but that can be solved by looking at the basic Powers list and figuring out the costs from there. In general Savage Worlds works really well for quite a few things, though does have some issues, such as no Velocity Damage, say from hitting some one with a vehicle. Question, both SPC and NE does not have Blind from SWDX. And for myself I figure to heck with it and just use the costs from the main rules and port it in. Have you done this? I really can’t see an issue with it though I’ve seen some responses on PEGforum about how “balanced” SPC is. Quote Link to comment Share on other sites More sharing options...
Roth Posted April 12, 2021 Report Share Posted April 12, 2021 Yes, that's pretty much what I've done myself. And the costs seem to work okay for what is needed. Since I've pretty much used SPC in Rifts I haven't seen any real issues yet as far as balancing the powers. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 12, 2021 Report Share Posted April 12, 2021 3 hours ago, Roth said: Yes, that's pretty much what I've done myself. And the costs seem to work okay for what is needed. Since I've pretty much used SPC in Rifts I haven't seen any real issues yet as far as balancing the powers. Thanks! Quote Link to comment Share on other sites More sharing options...
MikiWee Posted October 16, 2021 Report Share Posted October 16, 2021 I have been playing in a weekly game for a few years. I love it! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 17, 2021 Report Share Posted October 17, 2021 On 10/16/2021 at 3:04 PM, MikiWee said: I have been playing in a weekly game for a few years. I love it! Question for you. Before playing the Super hero rules for Savage Worlds, did you have any prior experience with the system? I myself have been messing with it again but instead of Supers, I toned it to Planetary Romance. The result is I’m getting a better feel for it now. Quote Link to comment Share on other sites More sharing options...
Spence Posted October 17, 2021 Report Share Posted October 17, 2021 On 4/11/2021 at 5:10 PM, Roth said: such as no Velocity Damage, say from hitting some one with a vehicle. When I am looking at a new Supers (or any greater than human) RPG the first things I look for is: How it handles being hit by a large thrown object? How it handles knockback? You cannot have a superbattle without someone being punched by a super or be hit by a thrown object. The term used may be different but Velocity Damage and Knockback Damage is inherent in the genre and it has to scale in response to the force applied. Quote Link to comment Share on other sites More sharing options...
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