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On 4/28/2021 at 9:00 PM, Jhamin said:


I try to get my players to really understand how different reading the Wikipedia entry or watching a youtube video is not the same as actually having the skill.  There is a huge difference between reading a tutorial on fixing a carburetor and actually knowing what's wrong when the car won't start.  Especially if you are trying to be sneaky or quick.

 

 

I solved this one in the late 0s, because I had a new player that was driving me nutty with "I use my phone to google that!"

 

I built a toy bomb.  It worked, mind you, but rather than explosives I used a piezo electric buzzer a 24v red indicator light  (I don't know if I mentioned this, but I used to be partnered up in a DC electrical shop).  So I puttered around for a few hours, and built as fine a "terrorist device" as you might see in a movie or on television, complete with digital countdown and fancy wires, nicely coiled and running here and there.  The wires I friction fit so they could be pulled loose instead of cut; I wanted everyone to have a turn.

 

I offered my computer, and I had a couple of players that had "computer phones" instead of flip phones.

 

The timer was set for twenty minutes.  Three players tried to internet the solution "how to defuse a bomb."   We "died" three times that night.

 

And "I google the solution" never came up again.

 

 

Oh-- if you were wondering about the solution:

 

There was a pair of buttons on the bottom of the bomb disguised as little rubber feet.  Turn it over, lift it up-- take pressure of one or the other-- but not both-- and you could pull all the wires without setting it off.

 

 

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I solved this one in the late 0s, because I had a new player that was driving me nutty with "I use my phone to google that!"   I built a toy bomb.  It worked, mind you, but rather than explo

Are you sure? Have you seen the world lately? 😁

And after that, in a Team-Up with the Invisible Girl, in one of Johnny's cars, she made him drive. After it was all over she asked what was wrong. He told her that he can't drive.

On 4/6/2021 at 9:53 AM, Derek Hiemforth said:

Remember, kids: in Superheroic campaigns, you have to pay CP for anything you want to have routinely!  Make sure to work out the CP cost of that iPhone!  (Maybe the innate Senses would be cheaper...). ;) 


     Oh Merciful God!   Don’t start this debate again!!!!!

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3 hours ago, Ninja-Bear said:

Are you sure? Have you seen the world lately? 😁

The world had bought off the everyman park and replaced it with a Physical Limitation: No Common Sense. It's a PhLim as oppose to a PsyLim because no amount of psychological care will restore it.

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On 5/4/2021 at 4:01 PM, tombrown803 said:

character's common sense is a free everyman perk. The players, on the other hand?


    Shadowrun had for a time a perk you could buy called “Common Sense” whereby if you as the player decided on a course of action that the GM thought was a horribly bad/suicidal idea or if he realized that the player had forgotten some important consideration he would be obliged to warn the player in advance.

     I always thought that was the best possible use of points ever created.

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1 hour ago, Terminax said:

So did OWoD VtM. Similar implementation. I give it to my players for free. Along with the rolled up newspaper. :)


       The newspaper is good, but I find that people in general let alone gamers don’t pay attention to good advice unless it costs them something. Telling someone that something might be a bad idea just doesn’t have the weight as hearing the GM say “Roll three dice.” (whatever comes up) “Your Common Sense skill tells you that that plan will get you killed.” “Do you want to go through with it?”😈

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"Common sense isn't common."

 

Both in the sense of frequency, and in the sense of universality.   One players common sense may be very different from the GMs, and that's why players always do such crazy things.   

 

So, yeah, a Common Sense power that lets you know what the GM thinks is 'obviously' a bad (or good) idea would be pretty awesome.

 

7 hours ago, Colossus said:

have a villian figure that out and go in and put false information out on the Internet.   

It not like RL villains haven't done exactly that. 

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Remember: common sense is not so named for its frequency, but for its humble nature.  It is "common" in the sense of being something everyone can have, rather than only the elite, the powerful, and the academic.

 

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 Shadowrun had for a time a perk you could buy called “Common Sense” whereby if you as the player decided on a course of action that the GM thought was a horribly bad/suicidal idea or if he realized that the player had forgotten some important consideration he would be obliged to warn the player in advance.

 

I use an INT roll for that.  If Wisdom were part of the game (probably the only stat I think is missing) then I would use that.

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On 5/10/2021 at 7:30 PM, Opal said:

"Common sense isn't common."

 

Both in the sense of frequency, and in the sense of universality.   One players common sense may be very different from the GMs, and that's why players always do such crazy things.   

 

So, yeah, a Common Sense power that lets you know what the GM thinks is 'obviously' a bad (or good) idea would be pretty awesome.

 

I can tell you personally from experience, I and my GM for Shadowrun had wildly different views on what was Common Sense. Every character I made purchased that Merit simply to help ease the understanding gap between us. Still died due to cleaning roomba, but it helped at least.

 

For the groups I run in, Googling an answer will help you know some of the names and where you might need to start to look for information, but nothing more. Finding information may be a bit easier, but a lot of it will be wrong and contradicting. Using that information is a whole other matter. That's what skills are, knowing not just about something, but how to use it.

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