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Champions 3,4,5 edition Pick-Up Game


armadillo
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I want to do a "pick-up" game of Champions, where it's really sandboxy and not overplanned.

 

I remember games where we basically started with whose Hunteds showed up and winged it from there. This is that kind of game.

 

It has to be by email, due to time restrictions and internet restrictions on my end.

 

Submit characters by posting here or by sending a Private Message. Or ask questions. Just send me or post the standard level of character with the standard amount of Disadvantages. You can send me a character in 3rd, 4th, or 5th Edition. I can work across the systems.

 

Game is set in 1981.

 

If there is interest, my plan is to go long term with this idea. But it's also okay if you play a few rounds and drop out.

 

 

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  • 2 weeks later...
1 hour ago, Blindman said:

Hey I'm interested, just heard about this game.

 

how would a play via email work? Can you teach me the basic gist of the rules?

 

Yeah. :D I'll send you a Private Message on here.

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It's actually pretty nice. You can split characters off into different threads and choose whether the group sees it or not. If there is some kind of intrigue where a PC is keeping something from the team, they can send you a Private Message and no one knows. 

 

Perhaps the best part is the improved ability for the GM to react to character decisions. To me, tabletop games are always a bit railroad-y just because you kind of have limitations when you're reacting in the moment. If a character wants to consult a physicist you might dodge it in the moment to think about the answer, but in a play-by-email you can just research your answer before you reply.

 

Send me a character. It's really a trial basis (isn't everything?) so if you don't like it you can drop out, or drop out and drop back in.

 

I'm structuring the game so that it's very freestyle, and it will have the feel of a very made-up-on-the-fly. Structuring is the wrong word. Deconstructuring?

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I'm just about ready to start. I decided I'm going to rely on Enemies II (1982) as the campaign opens, and branch out from there.

So if you're building a character, choosing one of those villains would fit right in.

 

Note that the game is set in 1981, but the ruleset is Champions 3, 4, 5. (If any die-hards want to use even earlier editions of Champions, I can actually work with that.)

 

Take a look at Shelley McTyre's explanation of how pbem games work if you're thinking of joining, and send me a PM. :D

 

 

enemies2.jpg

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Here's a rough image of one of the player characters:

spacer.png

This is the feeling that we are going for in the campaign!!

 

I think Hero Machine 3 does a nice job of matching the vibe of those old character sheet templates that you sketch your character on:

spacer.png

 

...which just fits so well with this:

spacer.png

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I'm running the game in 5e. I'm accepting characters in editions 3 to 5 because I find it easy to translate between those.

 

5e would be my preference for character submissions.

 

(All combat, movement, etc. will be in 5e rules)

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A dragon/brick and a Growth character with a flaming skull. :D Also another brick in the works. 

 

I'm encouraging everyone to do a rough sketch of their hero in Hero Machine 3 to fit with the old-school aesthetic (see earlier in this thread).

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