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World Creation Superdraft 5: May 2021


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He is known simply as The Stranger or The Living Void. It appears to be a tall human of pure, featureless blackness. It doesn’t speak or make a sound. It walks, slowly, and it destroys. Or, more accurately, it annihilates. Whatever touches The Stranger is also annihilated. It moves without malice. Indeed, its motives are entirely unknown. Its actions are unpredictable. Sometimes it will destroy an entire building, and sometimes it will leave a mound of gold and gems in its wake. He cannot be reasoned with, but he can be summoned by the right spells. 

 

Theer, God of CHAoS, creates his Mythic Monster, The Living Void!

 

feelings-of-emptiness-vocal.media_.jpg

 

Woe to those that dare to summon The Stranger!

 

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The priests and sages say that Folly does not know he is the God of Stupidity. He indeed believes he can do any god’s work, and likely do it better — but he never understands what the god is actually about. Disaster results. And no gods seem able to Folly-proof their areas of concern.

 

E’il and Vaiyarran perhaps experience the least interference. When fools travel the ocean, they drown. When fools are careless with fire, they get burned. (Possibly along with their entire island, but there are always more islands.) Most gods have it worse.

 

Kuban gave the world beauty. When Folly strove to emulate him, he gave the world gold: beautiful, but blinding mortal fools to anything but its glitter and the hope of gain.

 

The God of Justice gave the world laws. Folly gave the world Bureaucracy: the most cruel of tyrannies, for there is no tyrant to overthrow; just endless clerks saying they don’t have a form for that, and they don’t have the authority to do any different, even as they slit your children’s throats.

 

Timra’keth gave mortals fear to keep them safe; the Justiciar gave karma to bring justice; and Theer gave luck to provide hope. But Folly gave superstition and taboo: false fears that blind mortals to real dangers, false codes that distract from real consequences, and false omens of weal and woe.

 

Theer likewise taught mortals to gamble as a lesson in the play of chance. Folly inspired gamblers to seek systems that would beat the odds. Not a single one has ever worked, though many a gambler lost everything in the search.

 

The God of Life offers Wisdom to mortals who pay attention. Folly replaces the wisdom of life experiences with pedantry and dogma.

 

The Tallywhacker commands that debts be paid. But mortal fools overestimate what they are owed. They may even take a life to avenge an insult or loss. And the slain one’s kin seek vengeance in return, killing the killer or one of his kin; whose relatives take vengeance for the new debt of blood; and so Debt becomes Vendetta, until there is no one left to pay.

 

Mirth’s gift of medicines to ease pain are corrupted, too. Careless folk take them for pleasure, and may become so addicted that the benison destroys them. But death soon takes such fools, so perhaps she has the last laugh after all.

 

Even the Trickster cannot escape Folly’s attention. He encourages mortals to improve themselves, that they may surprise their friends and foes alike. But folk who think themselves cunning devise schemes to extract Attributes from others, improving themselves at great cost to others. It can work… for a while… until Karma catches up to them, possibly in the form of people weary of their depredations. The sages warn that cunning is often but a deeper Folly.

 

But Lhash’ka suffers the deepest corruption. The Goddess of Opposites loves both sides. To her, their struggle is sport by which both are improved. But Folly sees opposition as Negation, a struggle unto annihilation. He turns them into Good and Evil, between whom can be no quarter. In the name of Lhash’ka, mortals declare their wars to be absolute, that can end only in the extermination of their foes… with hosannas of righteous pride that Good is destroying Evil.

 

Secondary Domain: Corrupted concepts. Folly ruins everything.

 

Dean Shomshak

 

 

 

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“The priests and sages say…” a load of dird-droppings! Vile and vicious slander!

 

My fellow Gods, I am trying to give mortals what they want, at the level their mortal minds can understand. And my gifts are what they want. Just look how completely they embrace them!

 

But I can’t have the rest of you spoiling my holy mission by telling everyone in the world that they’re wrong, and here’s how things really work, and this is what the gods actually demand of them. I lay down my Interference: The truth of the gods cannot be known. At least not on a really large scale. Now that the world is made, I limit our theophanies to a local scale. Say, one island at a time, or a small group.

 

And when we speak to mortals, they know we are Gods, and our words are true and holy. It’s a god thing. We are always believed, and rightly so. I wouldn’t change that if I could. But when the mortals repeat what we have said, other mortals cannot know that the message is truly divine. Mortals shall have no objective means to tell a prophet from a liar or a madman. They shall believe, or not, according to our eloquence or their wisdom.

 

SO MOTE IT BE.

 

Thus is it written in the Testament of the Prophet Sabron J’hor. There are many testaments, and they do not always agree, but this is true: No one hath heard the voice of a God speak throughout the entire world.

 

Though no one claims to have heard the voice of Folly, even on the scale of a single island. His voice always appears to be that of a fellow mortal, or one’s own mind. Likewise, no one hath seen Folly in the dire magnificence of his divinity: His work is known only after the fact. Which leaves a possibility first enunciated clearly by the Quantim Zingiber Zoon, High Heresiarch of Theer:

FOLLY.thumb.JPG.2296a6c50653e956293b7aa08014459a.JPG

 

HEY! Of course I exist, you rotten, lying excuse for a prophet!!! And I theophanize all the tie! Just because I'm not vulgar about it, stomping around tall as a mountain, all "Look at me, I'm smiting everything!" Well, this time I'm going to manifest like you wouldn't believe! Wow, I'm going to be more ineffable than the most ineffable thing ever! And the whole world will know--

 

...Well, crap.

---------------

And now I think I'm done. The testament of Folly is complete.

 

Dean Shomshak

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I THINK this includes some of the updates but may have missed a few things...

 

Player 1 Cancer God E’il God of the Ocean

  • Geography. The World is infinite, flat with many lands surrounded by ocean

  • Sentient Life: The Eech (Sentient Rocks)

  • Gift to Civilization. 

  • Ore. 

  • Interference.   

  • Mythic Monster or Guardian. 

  • Secondary Domain: Navigation

  • Secondary Domain: Storms (Hurricanes, Tornadoes, Water spouts)

  • Secondary Domain: .

Player 2, csyphrett  God Justice

  • Geography. Courthouses

  • Sentient Life. 

  • Gift to Civilization: Karma

  • Flora. 

  • Interference: 

  • Mythic Monster or Guardian: Erinyes, bailiffs of the overworld 

  • Secondary Domain. Law

  • Secondary Domain. Order

  • Secondary Domain.Punishment 

Player 3,death tribble God Life

  • Geography. 

  • Sentient Life: Seaborn

  • Gift to Civilization. 

  • Flora/Fauna: 

  • Interference: 

  • Mythic Monster or Guardian. 

  • Secondary Domain. Wisdom

  • Secondary Domain. Fertility

  • Secondary Domain. 

Player 4, Dshomshak God Folly God of Stupidity

  • Geography. The Island of Heart’s Desire

  • Sentient Life. Humans

  • Gift to Civilization. Bureaucracy

  • Flora, Fauna, or Ore: Tribbles

  • Interference. No one hath heard the voice of a God speak throughout the entire world.

  • Mythic Monster or Guardian: Wish Granting Genie

  • Secondary Domain. Instant Gratification

  • Secondary Doman: Superstition and taboo

  • Secondary Domain.  Corrupted Concepts

  • Secondary Domain:(Bonus) Gold 

Player 5 Hermit God Timra’Keth Goddess of Fear

  • Geography. 

  • Sentient Life. Char Lotti

  • Gift to Civilization. Architecture

  • Flora, Fauna, or Ore: Tremble Trees

  • Interference: 

  • Mythic Monster or Guardian: the Dungeon

  • Secondary Domain: Protection

  • Secondary Domain / Option: Darkness

  • Secondary Domain / Option. 

Player 6 L Marcus God Trickster

  • Geography. 

  • Sentient Life. Raakastah

  • Gift to Civilization: Martial Arts

  • Fauna: Dolphins

  • Interference:   Orcks have fur allergies. 

  • Mythic Monster or Guardian. The Sphinx

  • Secondary Domain.  Magic

  • Secondary Domain: Self Improvement

  • Secondary Domain / Option.

 

Player 7 Logan.1169 God THEER God of Chaos

  • Geography. Krullimore Islands

  • Sentient Life. The Quantim

  • Gift to Civilization. Gambling

  • Flora, Fauna, or Ore. Butterflies

  • Interference: Ice Age (Gradual at first)

  • Mythic Monster or Guardian. The Living Void

  • Secondary Domain. 

  • Secondary Domain. Luck

  • Secondary Domain: Potential

 

Player 8 Old Man God Vaiyarran God of Fire

  • Geography. .

  • Sentient Life: Fire Hawks

  • Gift to Civilization.

  • Flora, Fauna, or Ore. 

  • Interference. 

  • Mythic Monster or Guardian: The Fire Dragon

  • Secondary Domain / Option. Change

  • Secondary Domain: Interference: Truth

  • Secondary Domain / Option.Trial 

Player 9, Pariah God Lhash’ka Goddess of Opposition

  • Geography. Undersea realm of Sitnalta

  • Sentient Life. Orcks

  • Gift to Civilization: Weights and Measures

  • Flora: 

  • Interference. 

  • Mythic Monster or Guardian. 

  • Secondary Domain. Struggle

  • Secondary Domain. Sport

  • Secondary Domain. 

 

Player 10, Pattern Ghost God Mirth Goddess of Laughter

  • Geography. The Funery City of Nola

  • Sentient Life. 

  • Gift to Civilization. Medicine

  • Fauna. Dirds

  • Interference.  Every member of every sapient species knows at least one funny story, anecdote or joke.

  • Mythic Monster or Guardian: Tororu

  • Secondary Domain. Death

  • Secondary Domain. 

  • Secondary Domain. 

Player 11, Psybolt God Kulan God of Beauty

  • Geography. 

  • Sentient Life: Fairies

  • Gift to Civilization. 

  • Flora. 

  • Interference. 

  • Mythic Monster or Guardian. The Winged Unicorn

  • Secondary Domain. Ego

  • Secondary Domain. Sun

  • Secondary Domain.Music and Poetry 

Player 12,Sociotard God Tallywacker God of Debts and Obligations

  • Geography.  the Ancestral Halls

  • Sentient Life. Dryads

  • Gift to Civilization. 

  • Fauna/Flora. Riding turtles

  • Interference. Attributes are diegetic, and they are currency.

  • Mythic Monster or Guardian. 

  • Secondary Domain. Duty and Role Ethics

  • Secondary Domain: 

  • Secondary Domain: 

 

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Many recognize Lhash'Ka as the Goddess of Opposition, but only in abstract.

 

Hot and cold.

Light and dark.

Long and short.

Heavy and light.

 

How much more useful would these dichotomies be to the creatures of this World if they could be quantified?

 

Gift to Civilization: Weights and Measures

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image.jpeg.eb314c7da05b04786df286a6be14298f.jpeg

WORLD CREATION SUPERDRAFT 5

OUR WORLD CREATORS THIS YEAR ARE . . .

Player 1 Cancer God E’il God of the Ocean

  • Geography. The World is infinite, flat with many lands surrounded by ocean

  • Sentient Life. The Eech sentient rocks

  • Gift to Civilization. 

  • Ore. 

  • Interference.   

  • Mythic Monster or Guardian. 

  • Secondary Domain. Navigation

  • Secondary Domain . Storms

  • Secondary Domain: .

Player 2, csyphrett  God Justice

  • Geography. Courthouses

  • Sentient Life. 

  • Gift to Civilization: Karma

  • Flora. 

  • Interference: 

  • Mythic Monster or Guardian. Erinyes

  • Secondary Domain. Law

  • Secondary Domain. Order

  • Secondary Domain Punishment.

Player 3,death tribble God Life

  • Geography. 

  • Sentient Life: The Seaborn

  • Gift to Civilization. Sea Kelp

  • Flora/Fauna: Fish

  • Interference: 

  • Mythic Monster or Guardian. 

  • Secondary Domain. Wisdom

  • Secondary Domain. Fertility

  • Secondary Domain. 

Player 4, Dshomshak God Folly God of Stupidity

  • Geography. The Island of Heart’s Desire

  • Sentient Life. Humans

  • Gift to Civilization. Bureaucracy

  • Flora, Fauna, or Ore. 

  • Interference. 

  • Mythic Monster or Guardian. Wish Granting Genie

  • Secondary Domain. Instant Gratification

  • Secondary Doman Superstition and Taboo

  • Secondary Domain. Corrupted Concepts

  • Secondary Domain:(Bonus) Gold 

Player 5 Hermit Goddess Timra’Keth God of Fear

  • Geography. 

  • Sentient Life. Char Lotti

  • Gift to Civilization. Architecture

  • Flora, Fauna, or Ore.  Tremble Trees

  • Interference: 

  • Mythic Monster or Guardian: The Living Dungeon

  • Secondary Domain: Protection

  • Secondary Domain / Option: Darkness

  • Secondary Domain / Option. 

Player 6 L Marcus God Trickster

  • Geography. 

  • Sentient Life. Raakastah

  • Gift to Civilization. Martial Arts

  • Fauna: Dolphins

  • Interference: Orcks have fur allergies 

  • Mythic Monster or Guardian. The Sphinx

  • Secondary Domain.  Magic

  • Secondary Domain: Self Improvement

  • Secondary Domain / Option.

 

Player 7 Logan.1169 God THEER God of Chaos

  • Geography. Krullimore Islands

  • Sentient Life. The Quantim

  • Gift to Civilization. Gambling

  • Flora, Fauna, or Ore. Butterflies

  • Interference: .The Ice Age

  • Mythic Monster or Guardian. The Living Void

  • Secondary Domain. Luck

  • Secondary Domain. Potential

  • Secondary Domain: 

 

Player 8 Old Man God Vaiyarran God of Fire

  • Geography. .

  • Sentient Life: Fire Hawks

  • Gift to Civilization.

  • Flora, Fauna, or Ore. Tremble Trees

  • Interference. 

  • Mythic Monster or Guardian. The Fire Dragon

  • Secondary Domain / Option. Change

  • Secondary Domain: Interference: Truth

  • Secondary Domain / Option.Trial 

Player 9, Pariah God Lhash’ka Goddess of Opposition

  • Geography. Undersea realm of Sitnalta

  • Sentient Life. Orcks

  • Gift to Civilization. Weights and Measures

  • Flora: 

  • Interference. 

  • Mythic Monster or Guardian. 

  • Secondary Domain. Struggle

  • Secondary Domain. Sport

  • Secondary Domain. 

 

Player 10, Pattern Ghost God Mirth Goddess of Laughter

  • Geography. The Funery City of Nola

  • Sentient Life. 

  • Gift to Civilization. Medicine

  • Fauna. Dirds

  • Interference. Every race knows a funny story

  • Mythic Monster or Guardian. Tororu

  • Secondary Domain. Death

  • Secondary Domain. 

  • Secondary Domain. 

Player 11, Psybolt God Kulan God of Beauty

  • Geography. 

  • Sentient Life. Fairies

  • Gift to Civilization. 

  • Flora. 

  • Interference. 

  • Mythic Monster or Guardian. The Winged Unicorn

  • Secondary Domain. Ego

  • Secondary Domain. Sun

  • Secondary Domain.Music and Poetry 

Player 12,Sociotard God Tallywacker God of Debts and Obligations

  • Geography. The Ancestral Halls

  • Sentient Life. Dryads

  • Gift to Civilization. 

  • Fauna/Flora. Riding turtles

  • Interference. Attributes are diegetic and currency

  • Mythic Monster or Guardian. 

  • Secondary Domain. Duty and Role Ethics

  • Secondary Domain: 

  • Secondary Domain: 

 



 

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A little behind...

 

Kulan looked out over the ice and snow and thought... "That is beautiful".  However, the cold was oppressive.  So Kulan decided to make a place within the snow.

 

Geography:  Eden.  Surrounded by the ice, the climate was much more conducive for Kulan's desires/

The Garden of Eden: A Biblical-Theological Framework | Via Emmaus

Fauna/Floral:  Apple trees.

 

Everything You Need to Know About 5-in-1 Apple Trees - This Old House

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As the goddess of chAOs, Theer also held sway over potential, which made her a favorite with artists of all kinds. They often prayed to her for inspiration, a glimpse of that divine light that would lead to their next fantastic creation.

 

And so it was that the Artist came to her with great entreaties for insight. The Artist had already proven himself with his previous works, but that was long ago. Theer was impressed by him before and blessed him with visions of future potential. But the Artist was unmoved by these visions and he rejected them. “I need more!” he implored. Once more, Theer touched the Artist and inspired him, but once more the Artist rejected it. “More!” he demanded. “I must have more!”

 

No one rejects Theer, certainly not twice. “Arrogant mortal, you were blessed with the brightest vision a mortal could attain! I will give you more. See, now, as the gods see, and be cursed.”

 

The Artist smiled. Then he wept.

 

Then he screamed.

 

mind_devour_by_sebmaestro-d42a4ry.jpg?fo

 

"You are trying to understand madness with logic. This is not unlike searching for darkness with a torch."

 

Theer claims the domain of MADNESS!

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I need three things to finish out my draft: Sentient life, flora/fauna/ and interference.

What kind of life would the god of justice/order/laws/and punishment create? judges? punishers? ghost riders? Maybe angels? Paladins at least. A race of paladins. This race of paladins will be called the Dreaded, and enact justice for those who need it by calling on the domains of JUSTICE.

 

As for flora/fauna, I will put in the Mew, a fairly harmless telekinetic monster until it is angered.

 

Interference: Dean has really killed it on the twisting concepts thing. How do I even try to top that? My interference is going to be karma applies to the gods too. Doing good gets you good, doing bad gets you bad.

CES     

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4 hours ago, Pattern Ghost said:

Quick catch up picks:

 

Secondary Domain: Diversion

Interference: The Tropics, a place the ice can't reach (though still having a chill in the air), while allowing Theer to have Theer's fun.

Sentient Life: The Sun and the Stars.

 

I think Psybolt  As Kulan god of Beauty already took the Sun as a domain. Stars would work though. "Can you look away? I can't twinkle when people are watching."

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17 minutes ago, Sociotard said:

I think Psybolt  As Kulan god of Beauty already took the Sun as a domain. Stars would work though. "Can you look away? I can't twinkle when people are watching."

 

Good point. And since the sun is claimed , I shall scratch an idea I had there myself. Mmm

 

Stars though? I might be able to do something with stars. Need to think of it.

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Mythic Monster: The Crossroads Witches

 

What crossroads, where? Oh, it's not on any map. You need desire, first. More than most men have for anything. Then start walking. Walk until your legs scream, and keep walking until they're numb. Walk until you see things and keep walking until you can't hear you're own thoughts. Walk until you find yourself at a crossroads at the witching hour.

 

At each of the three roads you face will be a witch, a mother, a maiden, and a crone. Give them your desire, and they will give you a task. Go and complete it, and somehow your wish will come true. Fall short, and, well, you find out why you shouldn't go to the crossroads.

 

Gift to Civilization: Magepunk Mecha

 

1552135362d96fa42e1781c2a53a2e01.jpg

 

Finally, I better make sure we gods hit the basics:

 

Secondary Domain: Agriculture

Secondary Domain: Craftsmanship

 

I didn't expect the god of Debts and the creator of currency to wind up with both aspects of the Hammer and Sickle, but here we are.

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