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How to power to make things leave an area


Barton

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Odd man out here:

 

I don't think it needs to be built, at least not the example given.

 

Living things tend to avoid those items and places that they have learned to associate with agonizing death.  It's a pretty normal behavior.   If you want to require an EGO roll to fight the urge to leave, that's fine, but "the ground is killing me"  or "this chemical stench is causing me to weaken" should require no more build to cause an insect to leave a chemically-treated area than "this building is on fire" requires a special build to cause humans to leave it.

 

 

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2 hours ago, Duke Bushido said:

Living things tend to avoid those items and places that they have learned to associate with agonizing death.  It's a pretty normal behavior.   If you want to require an EGO roll to fight the urge to leave, that's fine, but "the ground is killing me"  or "this chemical stench is causing me to weaken" should require no more build to cause an insect to leave a chemically-treated area than "this building is on fire" requires a special build to cause humans to leave it.

 

I was assuming that the similarity to the insecticide example only extended to the mechanics of them wanting to leave the area, but that the power or effect was not otherwise harmful.  In other words, I assumed the desired effect was an area that people don't want to stay in, but for no apparent reason.

 

However, if there is anything hazardous or scary going on in the area, then I totally agree with @Duke Bushido. People will want to leave the area anyway, and requiring an EGO roll for them to stay seems like a reasonable GM call without any power build behind it.

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3 hours ago, Derek Hiemforth said:

 

I was assuming that the similarity to the insecticide example only extended to the mechanics of them wanting to leave the area, but that the power or effect was not otherwise harmful.  In other words, I assumed the desired effect was an area that people don't want to stay in, but for no apparent reason.

 

 

That's a reasonable assumption, given that the OP asked for a mechanic to drive things away.  Perhaps I was looking too deeply at his example.  :)

 

 

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