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Spirits and Spirit Magic for 6E?


Alcamtar

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Has anyone converted or adapted the old Horror Hero Spirit rules to 6E? I liked that approach as well as the creatures based on it, but the mechanics are for 4E. They could probably be adapted straight across to 6E, but there may be some overlap with 6E powers since things have changed a bit, and costs may no longer be relevant. So before I put any real effort into it, I thought I'd ping the community and see if anyone has already gone down this road.

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6e powers haven't changed enough to make them irrelevant.  If you wanted to simulate them through 6e powers, you'd pretty much use the same route as you would have used in 4e.  I'd also recommend the Incomplete Character rules by James Jandebeur, which can be seen in Digital Hero #10 (or on the Wayback Machine here.  He started with the Spirits rules as a basis, looked at what they had in common with Vehicles, Bases, Computers, AI, and so on, and synthesized them into a pretty decent rules package.  

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