How would resistant defense with the charges limitation work?
Say a character has 10 rPD purchased with 1 charge. He or she takes 5 killing damage from an attack. Does the character have 5 rPD left afterwards?
It seems like this could be a useful construct to simulate armor that "ablates" point by point of damage taken instead of incurring an activation percentage.
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dagredhel
How would resistant defense with the charges limitation work?
Say a character has 10 rPD purchased with 1 charge. He or she takes 5 killing damage from an attack. Does the character have 5 rPD left afterwards?
It seems like this could be a useful construct to simulate armor that "ablates" point by point of damage taken instead of incurring an activation percentage.
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