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Resistant Defense with Charges


dagredhel
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How would resistant defense with the charges limitation work?

 

Say a character has 10 rPD purchased with 1 charge. He or she takes 5 killing damage from an attack. Does the character have 5 rPD left afterwards?

 

It seems like this could be a useful construct to simulate armor that "ablates" point by point of damage taken instead of incurring an activation percentage.

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That is not how Charges work. First off, Resistant Protection would need to take Continuing Charges to be at all practical.  It would last for the prescribed amount of time once activated (during the character's phase/action) and would act like Resistant Protection in all ways (it could be "hit" multiple times during one continuing charge, would provide the full defense value each time, etc.).

 

The behavior you're describing in which the armor is "ablated" would be best represented (appropriately enough) by putting the Ablative Limitation on the Resistant Protection.

 

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