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Build 'Nighttime' power


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I've got a villain who uses darkness powers. One of his powers is to create a nighttime effect, but doesn't blind anyone; it gives the same modifiers as night. I was initially thinking Darkness but that blinds the opponents. Heroes have a -4 PER roll during nighttime and that's what I'm looking for so I'm inclined to go with Change Environment with a large radius. I don't think Images will do. How would you build this?

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As a suggestion you should:

#1. Build the power as you imagine it.  Let your imagination go wild but write down what it is you want from the power.

#2. Determine what the power looks like in Hero

#3. Consider adjusting it if you feel it is too strong (or perhaps too expensive) or too weak.

 

Here are a few questions to help:

How large a radius should the nighttime effect field be?  (Increased Radius?  Megascale?) 

Is the effect gradual or does the field end abruptly?  (Change Environment - Explosion limitation -0.25 for a "gradual" effect)

Does the field affect other visual enhanced senses like UV and IR vision? (Normal Sight or the whole Sight Group?)

Does the villain pay END for this field? (Reduced Endurance Options)

Does the field continue after the villain stops paying End to maintain it?  If so, for how long?

Can the villain used it at range?  (If not then take the "No Range limitation")

Does the field move with the villain or is it static. (Check Area of Effect advantages - Mobile)

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