Steve Posted July 5, 2021 Report Share Posted July 5, 2021 I'm using build 20210301. If I buy the Electronics or Systems Operation skills and then add a Custom Adder to either of them of 1 or 2, then the cost of the skill drops to 2 from the default cost of 3. At higher Custom Adder numbers, the cost of these two skills just becomes the Custom Adder value instead of the base cost plus the Custom Adder value. For example, I buy Electronics then add a Custom Adder of 1 or 2, the active points and real cost drops to 2. If I change the Custom Adder value to 8, then the active points and real cost becomes 8 instead of 11. I haven't noticed this on any other skills. Mechanics functions normally in its calculation, for example. Just these two skills doing the weird math. Quote Link to comment Share on other sites More sharing options...
Simon Posted July 5, 2021 Report Share Posted July 5, 2021 That’s because either of those Skills can be Adder/category based, which changes the cost structure accordingly. Quote Link to comment Share on other sites More sharing options...
Steve Posted July 7, 2021 Author Report Share Posted July 7, 2021 Electronics and Systems Operation don't display any categories in Hero Designer when I open up the skills, so do they need to be updated to have categories? Quote Link to comment Share on other sites More sharing options...
Simon Posted July 7, 2021 Report Share Posted July 7, 2021 No update needed - the categories are defined under 5th edition…and were removed by default for 6th edition, though the general rules remain. Quote Link to comment Share on other sites More sharing options...
Simon Posted July 7, 2021 Report Share Posted July 7, 2021 To explain a bit better (now that I have a free moment): 6E removed the default categories, but the decision was to leave the rules in place so that those that wanted to use them could still add them in (either they way you did or through a rules template) Quote Link to comment Share on other sites More sharing options...
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