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Dark Champions Horror inspiration, the SCP Movie "Overlord".


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I don't know how many folks out there are familiar with SCP (Secure, Contain, Protect) fandom out there.  starting first as creepypasta on Reddit, it has grown into all sorts of activities.  Recently they released a near professional fan film called Overlord, and i feel this could be an inspiration for a horror based, or X-Files flavored Dark Champions game.  Take a look.
 

 

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Tenet was an espionage thriller that was released last year. Because of COVID, the film had a spotty theatrical release just before full lockdown reand was displayed on streaming services. Directed by Christopher Nolan of Inception fame, and the good Batman films, people expected a movie full of mind expanding concepts and unique action.  Mostly true, but heavily marred by a sound mix that obscured dialogue, and sounded muddy elsewhere. Most reviews complained about it. It’s the one film by that Director I was not eager to see. 

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Yeah, Tenet seems to have been almost intentionally full of loud background noise over a lot of inaudible dialogue, so that the audience would ignore the vague, poorly explained scifi elements, in favour of just enjoying how the big, dumb, explosive action was made to work backwards and forwards. It was a sort of showcase for a few action set pieces with a cool gimmick, rather than any of Nolan's usual, plot-driven, playing with a timeline films, like the reverse story order (Memento) or the different rates that time flows in different dream levels (Inception).

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  • 2 months later...

Weirdly enough, I was thinking Bureau 13.

 

No; not because I didn't think Overlord wasn't packed full of suspense, mystery, horror---   but because every time I try to run that kind of game for one group in particular (the Brunswick group), it invariably devolves into a game of Bureau 13.  :rofl:    You can almost _see_ the entire game as a Foglio-esque cartoon, played out before your eyes....

 

 

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Richard Tucholka, God rest his soul. He is gone, and we are the poorer for it. I worked on some Bureau 13 stuff, but Doug Blanchard defined the look of most of the Tri-Tac games. There was a definite gallows humor edge to that game, but having spoken to folks who played in Rich's games, as well as to Rich himself often at the old Milwaukee Gencons, that the games got pretty lethal to player characters if they weren't smart. The old Tri-Tac system itself was crunchy, and dangerous, in that post Gygaxian way. But often Bureau 13 adventures did have their moments of Laurel & Hardy events due to the die rolls.

 

The odd thing is that to me, Danger international, and Dark Champions have two separate "Feels" to me, with D.I having a grounded, real world flavor, with the occasional weirdness, whereas Dark Champions feels less grounded, with it's foot in the Superhero world. Doing SCP feels more like D.I. than D.C. with all the real world weapons, and many of the SCP items being otherwise mundane items being altered by the unexplainable. But  D.C will have to do, these days.

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