Nearcron Posted September 6, 2021 Report Share Posted September 6, 2021 Hi, Im new to the Hero Designer software and I cant seem to figure out how to make it so the VPPs actual point pool get effected by modifiers, the control works fine but the pool itself dosent want to change. Quote Link to comment Share on other sites More sharing options...
tombrown803 Posted September 6, 2021 Report Share Posted September 6, 2021 with VPPS, only the control cost is effected by modifiers. The pool cost isn't Tywyll and Derek Hiemforth 2 Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 6, 2021 Report Share Posted September 6, 2021 In the Support area there is a forum for Hero Designer. The man that wrote HD answers the questions about it and helps there. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted September 6, 2021 Report Share Posted September 6, 2021 19 minutes ago, tombrown803 said: with VPPS, only the control cost is effected by modifiers. The pool cost isn't This. The pool cost isn't supposed to be affected by modifiers. Quote Link to comment Share on other sites More sharing options...
Nearcron Posted September 6, 2021 Author Report Share Posted September 6, 2021 3 hours ago, Derek Hiemforth said: This. The pool cost isn't supposed to be affected by modifiers. I more mean the limits the book has for what powers can be taken. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 6, 2021 Report Share Posted September 6, 2021 The pool points are REAL points, ergo after all limitations or multiple instances. What you get to do is to put smaller points in. Let's say the VPP is Blasts and Flashes...always one I like. Control cost: let's go with 10d6 with 1/2 END, or 62 points. The base cost for this is 31 points, but you get to apply VPP-only modifiers...some will be advantages like 1/2 phase to switch, while you can apply a Limited Powers type of limitation (I use Custom Modifier, the output is cleaner). You can also apply any limitations that will ALWAYS be applied to the power, as a Common Modifier. That's the difference between those two. The VPP-only mods describe the VPP, so generally, you want "what power types can I use" and the flexibility and ease of modification adjustments. The Common Modifiers are modifiers that will be applied to ALL the powers. Both of these affect the control cost. The pool cost...can't say just yet. Its size is totally unrelated to the control cost. Say you plan to have Beam and Limited Range...because the ranges are pretty insane. That's a 1/2 limit on a 62 point power...so the pool cost would be 41. Alternately, you can make the pool cost larger, so you can define, say, an offense, a defense, and a movement. Odds are, tho, you'll lose at least some of your Limited Powers modifier. Quote Link to comment Share on other sites More sharing options...
Nearcron Posted September 6, 2021 Author Report Share Posted September 6, 2021 3 hours ago, unclevlad said: The pool points are REAL points, ergo after all limitations or multiple instances. What you get to do is to put smaller points in. Let's say the VPP is Blasts and Flashes...always one I like. Control cost: let's go with 10d6 with 1/2 END, or 62 points. The base cost for this is 31 points, but you get to apply VPP-only modifiers...some will be advantages like 1/2 phase to switch, while you can apply a Limited Powers type of limitation (I use Custom Modifier, the output is cleaner). You can also apply any limitations that will ALWAYS be applied to the power, as a Common Modifier. That's the difference between those two. The VPP-only mods describe the VPP, so generally, you want "what power types can I use" and the flexibility and ease of modification adjustments. The Common Modifiers are modifiers that will be applied to ALL the powers. Both of these affect the control cost. The pool cost...can't say just yet. Its size is totally unrelated to the control cost. Say you plan to have Beam and Limited Range...because the ranges are pretty insane. That's a 1/2 limit on a 62 point power...so the pool cost would be 41. Alternately, you can make the pool cost larger, so you can define, say, an offense, a defense, and a movement. Odds are, tho, you'll lose at least some of your Limited Powers modifier. That I get, its that nothing I try modifies the real cost, I know the imputed value is the active points but nothing is reducing the active pool of the reserve Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 6, 2021 Report Share Posted September 6, 2021 The pool cost is the amount of points you have to make powers with. Why would you want it reduced? Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 7, 2021 Report Share Posted September 7, 2021 Are you building a 5E character or a 6E character? In 5E, pool size and control cost are coupled. I actually don't build VPPs in 5E that often because of this rigidity. (And with ECs they're less important.) In 6E, just put in fewer points for the pool size. Recognize it IS a Real Cost, and that's AFTER every possible form of adjustment has been applied. Thus it's irreducible. Quote Link to comment Share on other sites More sharing options...
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