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Combat Sense Help


Laser T. Swift

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I am running a super hero game using Hero 5th Edition Revised and one of my players wanted to buy combat sense after earning some XP.  

 

On page 88 it breaks down the power in the main body of the explanation - 15 points to buy for 9+(INT/5) roll and +1 to the roll for 1 point.  It also says you can spend +2 points to make it a sense and get rid of the 1/2 phase action to track opponent.  Okay, that is all good and understandable.

 

Then, at the bottom, in the smaller, bulleted breakdown it has the 15 points to buy for 9+(INT/5) roll and +1 for 1 point but does not have the +2 to make it a sense.  It DOES however add "Detect target in HTH combat [5 character points], Targeting, Passive" with no explanation of what that even means.  This 5 point item is also not listed in the main body.  Can somebody please explain what that 5 point part means to the power.  What does the extra 5 points get you?  Is the 5 points a typo?  Is it supposed to be the 2 point option listed in the main body?

 

Thank you.

 

Laser

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All the elements in brackets at the bottom of the Combat Sense description are just a breakdown of how the cost of Combat Sense was arrived at, by showing what Powers and Modifiers were used to build it. If you followed that process you'd arrive at 15 Active Points.

 

All the Talents in Fifth Edition are built that way. For simplicity's sake they're listed with just the final Character Point cost, but because Hero gamers tend to be system wanks ;) the build is also broken down for those who want to know it. In practice you can ignore all that stuff, and just go with the preceding text description plus the cost summary at the end.

 

Note that "+2 to make it a Sense" was an accidental omission from the cost summary, which was corrected for Sixth Edition, so you should consider it official.

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