Stirling.N Posted December 6, 2021 Report Share Posted December 6, 2021 I am looking to tweak 5ed how to this? Quote Link to comment Share on other sites More sharing options...
Simon Posted December 6, 2021 Report Share Posted December 6, 2021 If you're talking about changing how figured characteristics work (e.g. cost structure, how much one characteristic adds to another, etc.) then you'd need to create a custom rules template (.hdt) file and redefine the characteristics in question. Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 6, 2021 Author Report Share Posted December 6, 2021 Is there a write on how to do this? Quote Link to comment Share on other sites More sharing options...
Simon Posted December 6, 2021 Report Share Posted December 6, 2021 Read the documentation -- that will get you started Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 6, 2021 Report Share Posted December 6, 2021 Pages 43 and 50 (and somewhat inclusive) Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 6, 2021 Author Report Share Posted December 6, 2021 Thank you. Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 6, 2021 Author Report Share Posted December 6, 2021 Next question: where are the The following are the names of the built-in templates to be used with the extends attribute of the TEMPLATE container: builtIn.Main6E.hdt builtIn.Heroic6E.hdt builtIn.Superheroic6E. hdt builtIn.Vehicle6E.hdt builtIn.Base6E.hdt builtIn.Automaton6E.hdt builtIn.Computer6E.hdt builtIn.AI6E.hdt builtIn.Main.hdt builtIn.Normal.hdt builtIn.Heroic.hdt builtIn.Superheroic.hdt builtIn.Vehicle.hdt builtIn.Base.hdt builtIn.Automaton.hdt builtIn.Computer.hdt builtIn.AI.hdt I am on MacOS do I need to find hidden files? Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 6, 2021 Report Share Posted December 6, 2021 You can dl those .hdt from the downloads section on here. The files themselves are inside the hd jar file Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 6, 2021 Author Report Share Posted December 6, 2021 Thank you. I am sorry to be so much trouble. Starting a campaign and I need to tweak 5e. Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 6, 2021 Author Report Share Posted December 6, 2021 Now if I want to modify say PD and set it equal to BODY/10 + EGO/10 do I have to make a new characteristic or can I modify PD? Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 6, 2021 Report Share Posted December 6, 2021 47 minutes ago, Stirling.N said: Now if I want to modify say PD and set it equal to BODY/10 + EGO/10 do I have to make a new characteristic or can I modify PD? You can modify PD, just have it overwrite the old one. Quote Link to comment Share on other sites More sharing options...
Simon Posted December 6, 2021 Report Share Posted December 6, 2021 1 hour ago, Stirling.N said: Now if I want to modify say PD and set it equal to BODY/10 + EGO/10 do I have to make a new characteristic or can I modify PD? You would need to modify (re-define) BODY and EGO in your template to have them add to PD. If you want to also change the way PD is purchased (cost structure, starting value, etc.) you would also need to re-define the PD Characteristic in your template. Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 7, 2021 Author Report Share Posted December 7, 2021 Gacias Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 7, 2021 Author Report Share Posted December 7, 2021 So by adding to PDINCREASE= etc. Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 7, 2021 Author Report Share Posted December 7, 2021 and the MODIFIER XMLID Quote Link to comment Share on other sites More sharing options...
Simon Posted December 7, 2021 Report Share Posted December 7, 2021 You'd need the entire definition -- it won't carry over from extended templates if you're defining it in your custom one. Taking BODY as an example: <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15" NCM60="10" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> </BODY> Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 7, 2021 Author Report Share Posted December 7, 2021 IC Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 8, 2021 Author Report Share Posted December 8, 2021 <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15" NCM60="10" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> </BODY> <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="2" LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1" VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10"> <TYPE>ATTACK</TYPE> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> </MODIFIER> </STR> <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8"NCM10NICE="10"><SOURCE>Hero System Fifth Edition Rule Book</SOURCE><SOURCE>Sidekick</SOURCE><DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character'smental strength and strength of will.</DEFINITION></EGO> This will increase PD by BODY and REC by EGO and CON? Now how do I create a hdt? Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 8, 2021 Report Share Posted December 8, 2021 39 minutes ago, Stirling.N said: Now how do I create a hdt? Pgs 43-44 of the manual. You'll create a file in a text editor and put the info in the <CHARACTERISTICS> block. Here's one I did as a test for 6th Ed Advanced Players Guide one, you may want to see how Custom1 is done (NOTE: YOU have it correct for 5th, don't try to change it to fit mine) APG1.hdt Simon - coattaliling on his for a second. Can you extend more than one .hdt? So if I wanted a separate file for APG 1 and 2, I could say Ultimate Skill Extends 1 AND 2; or would I have to chain USkill to 2 and 2 to 1? Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 8, 2021 Author Report Share Posted December 8, 2021 Thank very much. It will be a while because 1. College first - I need to stay above 3.9 and Fall is not quite finished yet. 2. I am disabled and have only 1 hand and that hand is marginal. but I will leave comments. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 8, 2021 Report Share Posted December 8, 2021 Don't stress it, we'll be around. Not like I have a life. 😐 Quote Link to comment Share on other sites More sharing options...
Simon Posted December 8, 2021 Report Share Posted December 8, 2021 8 hours ago, HeroGM said: Simon - coattaliling on his for a second. Can you extend more than one .hdt? So if I wanted a separate file for APG 1 and 2, I could say Ultimate Skill Extends 1 AND 2; or would I have to chain USkill to 2 and 2 to 1? Yes - extends can be a comma-separated list with entries given precedence in the order they appear in the list. For example, if you have "extends=apg1.hdt,apg2.hdt" and both have a definition for the BODY Characteristic, the definition in apg1.hdt will be used. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 8, 2021 Report Share Posted December 8, 2021 @SimontHanks, I know you can do it in Java, wasn't sure if the program defined it as well. Quote Link to comment Share on other sites More sharing options...
Simon Posted December 8, 2021 Report Share Posted December 8, 2021 42 minutes ago, HeroGM said: @SimontHanks, I know you can do it in Java, wasn't sure if the program defined it as well. HD did it first Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted December 9, 2021 Author Report Share Posted December 9, 2021 <TEMPLATE version="2.1" extends="builtIn.Main.hdt"> <MAINAPP> </MAINAPP> <CHARACTERISTICS> <BODY DISPLAY="BODY" BASE="10" LVLCOST="2" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="1" PDINCREASE="1" PDINCREASELEVELS="10" MINVAL="-999" MAXVAL="999" POSITION="4" NCM="20" NCM40="15" NCM60="10" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Body represents how much damage a character can take before dying. Changed for New Polaris: PD is based on it.</DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> </BODY> <STR DISPLAY="STR" DEFENSE="NORMAL" DOESBODY="Yes" DOESDAMAGE="Yes" DOESKNOCKBACK="Yes" TARGET="DCV" BASE="10" LVLCOST="1" LVLVAL="1" STUNINCREASE="1" STUNINCREASELEVELS="2" LEAPINGINCREASE="1" LEAPINGINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="1" VISIBLE="Yes" USESEND="Yes" NCM="20" NCM40="15" NCM60="10" NCM10="5" NCM10NICE="10"> <TYPE>ATTACK</TYPE> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 20-22; Revised, page 34-36) Strength represents the character's raw physical power: how much damage he does in HTH Combat; how much he can lift, carry, and throw, and so forth. Changed for New Polaris: PD is not based on it but on BODY and REC uses EGO instead. </DEFINITION> <MODIFIER XMLID="NOFIGURED" DISPLAY="No Figured Characteristics" BASECOST="-.5" MAXCOST="0" MINCOST="-.5" FIXEDVALUE="No"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> </MODIFIER> <MODIFIER XMLID="ONLYWITHEXTRALIMBS" DISPLAY="Only with Extra Limbs" BASECOST="-.5"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> </MODIFIER> </STR> <EGO DISPLAY="EGO" BASE="10" ECVINCREASE="1" ECVINCREASELEVELS="3" LVLCOST="2" LVLVAL="1" RECINCREASE="1" RECINCREASELEVELS="5" MINVAL="-999" MAXVAL="999" POSITION="6" NCM="20" NCM40="25" NCM60="30" NCM10="8" NCM10NICE="10"> <SOURCE>Hero System Fifth Edition Rule Book</SOURCE> <SOURCE>Sidekick</SOURCE> <DEFINITION>(Hero System Fifth Edition Rule Book, page 23; Revised, page 37) Ego represents a character's mental strength and strength of will. Changed for New Polaris: REC is based it, rather than STR.</DEFINITION> </EGO> </CHARACTERISTICS> <SKILLS> </SKILLS> <SKILL_ENHANCERS> </SKILL_ENHANCERS> <MARTIAL_ARTS> </MARTIAL_ARTS> <PERKS> </PERKS> <TALENTS> </TALENTS> <POWERS> </POWERS> <MODIFIERS> </MODIFIERS> <DISADVANTAGES> </DISADVANTAGES> </TEMPLATE> Is this correct? Now how to opened? Quote Link to comment Share on other sites More sharing options...
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