Steve Posted March 12, 2022 Report Share Posted March 12, 2022 Using build 20210804, created the following power. Deflection, Constant (+1/2), Uncontrolled (+1/2) (40 Active Points); Costs END To Maintain (Half END Cost; -1/4) The program is reporting that this costs 4 END instead of 2. Quote Link to comment Share on other sites More sharing options...
Beast Posted March 12, 2022 Report Share Posted March 12, 2022 pretty sure that advantages do not add to the end cost Quote Link to comment Share on other sites More sharing options...
Simon Posted March 12, 2022 Report Share Posted March 12, 2022 15 hours ago, Beast said: pretty sure that advantages do not add to the end cost False. 18 hours ago, Steve said: Using build 20210804, created the following power. Deflection, Constant (+1/2), Uncontrolled (+1/2) (40 Active Points); Costs END To Maintain (Half END Cost; -1/4) The program is reporting that this costs 4 END instead of 2. This is a bit of a tricky one. 1. The Power does cost 4 END to activate...which is what the app is showing. 2. The tricky part here is that I'm not sure that Costs END to Maintain is valid on that construct -- it would normally cost END to maintain the ability (as stated in the rules for applying Uncontrolled to Deflection). Costs END to Maintain is generally intended for continuing _effect_ abilities (e.g. many Mental Powers). I think the best way to handle this is to add an additional check for the modifier intelligence on Costs END to Maintain -- have it check if the original/unmodified duration of the ability is Instant - if so, check if it normally costs END...and if so disallow the Modifier. Quote Link to comment Share on other sites More sharing options...
Simon Posted March 12, 2022 Report Share Posted March 12, 2022 FWIW, I have a new update posted which essentially implements the logic above (slightly different in that there's already a check for an ability that doesn't use END, so it checks if the original Duration is Instant and the ability does not have a continuing effect -- disallowing if so). Quote Link to comment Share on other sites More sharing options...
HeroGM Posted March 12, 2022 Report Share Posted March 12, 2022 1 hour ago, Simon said: FWIW, I have a new update posted which essentially implements the logic above (slightly different in that there's already a check for an ability that doesn't use END, so it checks if the original Duration is Instant and the ability does not have a continuing effect -- disallowing if so). Thread drift - do you update the source when you update the "compiled"? Quote Link to comment Share on other sites More sharing options...
Simon Posted March 12, 2022 Report Share Posted March 12, 2022 52 minutes ago, HeroGM said: Thread drift - do you update the source when you update the "compiled"? When there’s more than a one line change that affects only the rare build, yes. Beyond that, I tend to wait until various minor/esoteric changes add up a bit Quote Link to comment Share on other sites More sharing options...
HeroGM Posted March 13, 2022 Report Share Posted March 13, 2022 53 minutes ago, Simon said: When there’s more than a one line change that affects only the rare build, yes. Beyond that, I tend to wait until various minor/esoteric changes add up a bit Better to ask than get frustrated. Thank you Quote Link to comment Share on other sites More sharing options...
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