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Costs END To Maintain (Half END Cost; -1/4)


Steve

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15 hours ago, Beast said:

pretty sure that advantages do not add to the end cost

 

False.

 

18 hours ago, Steve said:

Using build 20210804, created the following power.

 

Deflection, Constant (+1/2), Uncontrolled (+1/2) (40 Active Points); Costs END To Maintain (Half END Cost; -1/4)

 

The program is reporting that this costs 4 END instead of 2.

This is a bit of a tricky one.

 

1. The Power does cost 4 END to activate...which is what the app is showing.

 

2. The tricky part here is that I'm not sure that Costs END to Maintain is valid on that construct -- it would normally cost END to maintain the ability (as stated in the rules for applying Uncontrolled to Deflection). Costs END to Maintain is generally intended for continuing _effect_ abilities (e.g. many Mental Powers). I think the best way to handle this is to add an additional check for the modifier intelligence on Costs END to Maintain -- have it check if the original/unmodified duration of the ability is Instant - if so, check if it normally costs END...and if so disallow the Modifier.

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FWIW, I have a new update posted which essentially implements the logic above (slightly different in that there's already a check for an ability that doesn't use END, so it checks if the original Duration is Instant and the ability does not have a continuing effect -- disallowing if so).

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1 hour ago, Simon said:

FWIW, I have a new update posted which essentially implements the logic above (slightly different in that there's already a check for an ability that doesn't use END, so it checks if the original Duration is Instant and the ability does not have a continuing effect -- disallowing if so).

 

Thread drift - do you update the source when you update the "compiled"?

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52 minutes ago, HeroGM said:

 

Thread drift - do you update the source when you update the "compiled"?

When there’s more than a one line change that affects only the rare build, yes. Beyond that, I tend to wait until various minor/esoteric changes add up a bit

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