SDad63 Posted October 24, 2022 Author Report Share Posted October 24, 2022 Looks like I forgot to include several characters.... Here is Danny Rand, the Immortal Iron Fist IRON FIST Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 23/29 DEX 39 14- / 15- OCV: 8/10/DCV: 8/10 18/27 CON 16 13- / 14- 13 BODY 6 12- 18 INT 8 13- PER Roll 13- 17 EGO 14 12- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 10/16 PD 7 Total: 10/16 PD (0/6 rPD) 10/16 ED 6 Total: 10/16 ED (0/6 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 7 REC 0 36/72 END 0 30 STUN 0 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" AGILITY SKILLS 3 Acrobatics 14- (15-) 3 Breakfall 14- (15-) 3 Climbing 14- (15-) 3 Stealth 14- (15-) 3 Defender: Teamwork 14- (15-) BACKGROUND SKILLS 2 AK: New York 11- 2 AK: K'un-Lun 11- 2 CuK: K'un'Lun 11- 2 KS: Hip Hop 11- 2 KS: Martial Arts Styles 11- 0 PS: Business Management 11- 0 TF: Automobile COMBAT SKILLS 12 Trained in K'un-Lun: +4 with Martial Maneuvers 10 Defense Maneuver IV 5 Rapid Attack (HTH) 10 Two-Weapon Fighting (HTH) 2 Trained in K'un-Lun: WF: Common Martial Arts Melee Weapons INTELLECT SKILLS 3 Analyze: Martial Arts ability 13- 0 Concealment 8- 0 Deduction 8- 0 Paramedics 8- 0 Persuasion 8- 3 Shadowing 13- 4 Survival (Arctic/Subarctic, Mountain) 13- INTERACTION SKILLS 0 Acting 8- 0 Conversation 8- 3 Linguist 0 1) Language: English (idiomatic; literate) 2 2) Language: K'un-Lun (completely fluent) 3 3) Language: Mandarin (completely fluent; literate) Perks 15 Rand Enterprises: Money: Filthy Rich ($5B Net Worth) Talents 12 Trained in K'un-Lun: Combat Luck (6 PD/6 ED) 17 Trained in K'un-Lun: Combat Sense (Sense) 13- Crane Mother Kung Fu OCV DCV Notes 5 Block +1 +3 Block, Abort 4 Disarm -1 +1 Disarm; 30 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 35 STR vs. Grabs 3 Joint Lock / Grab -1 -1 Grab Two Limbs, 30 STR for holding on 4 Knife Hand -2 +0 HKA 1 1/2d6 3 Legsweep +2 -1 5d6 Strike, Target Falls 5 Punch * / Flying Kick +1 -2 8d6 Strike 5 Punch * / Side Kick -2 +1 8d6 Strike 4 Punch * / Snap Kick +0 +2 6d6 Strike 3 Throw +0 +1 4d6 +v/5, Target Falls 4 Uproot +0 +0 35 STR to Shove * = Iron Fist Punch maneuver 4 +1 HTH Damage Class(es) 1 Weapon Element: Swords 1 Weapon Element: Nunchaku Powers 6 Iron Fist Punch ($): Hand-To-Hand Attack +4d6; Only with Martial Punch (-1), Hand-To-Hand Attack (-1/2), 2x END Cost (-1/2), Extra Time (Delayed Phase, -1/4) [4 END] 25 Iron Fist Punch: Multipower [25] 1u 1) Chi Blast ($): Explosion (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END] 1u 2) Chi Blast ($): Armor Piercing (+1/2) for up to 50 Active Points of Iron Fist Punch; Increased END Cost (x5 END; -2) [10 END] 9 Chi Manipulation: Elemental Control [18] 2 1) Chi Healing ($): Healing BODY 2d6; 5x END Cost (-2), Extra Time (1 Minute, -1 1/2) [10 END] 3 2) Chi Sense ($): Detect Life Force / Toxins / Poisons 16- (Unusual Group), Discriminatory, Analyze; Extra Time (1 Turn, Character May Take No Other Actions, -1 1/2), Costs END to Activate (-1/4) [2 END] 3 3) Enhanced Agility ($): +6 DEX; Fades at 3 DEX per Turn (-1), No Figured Characteristics (-1/2), Costs END to Activate (-1/4) [2 END] 4 4) Enhanced Stamina ($): +9 CON; No Figured Characteristics (-1/2), Fades at 3 CON per Turn (-1/2), Costs END to Activate (-1/4) [2 END] 4 5) Enhanced Stamina ($): +36 END; Fades at 18 END per Turn (-1), Costs END to Activate (-1/4) [2 END] 10 ($) = Chi Reserve: END Reserve (30 END, 30 REC); REC: Extra Time (1 Hour Meditation, Take No Other Actions, -3 1/4) 126 Characteristics 248 Powers & Skills 374 Total Points 200+ Disadvantages 5 Distinctive Feature: Mark of Shou-Lao (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Dependent NPC: Colleen Wing 14- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 10 Dependent NPC: Ward Meacham 11- (Normal; Useful Noncombat Position or Skills) 5 Dependent NPC: Claire Temple 8- (Normal; Useful Noncombat Position or Skills) 25 Hunted: The Hand 11- (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) 15 Hunted: Davos / <B>Steel Serpent</B> 11- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 10 Hunted: Joy Meacham 8- (Less Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 15 Psychological Limitation: Code Against Killing (Common; Strong) 15 Psychological Limitation: Compassionate and Humble (Common; Strong) 10 Psychological Limitation: Survivor's Guilt (Common; Moderate) 10 Psychological Limitation: Duty Bound to Protect K'un-Lun (Common; Moderate) 10 Social Limitation: Public ID (Frequently; Minor) 10 Social Limitation: Raised in K'un-Lun (Frequently; Minor) EXPERIENCE POINTS 24 Experience Points 200 Base (Standard) 150 Disadvantages 24 Experience 374 Total Cost Lawnmower Boy, Arcturus and DentArthurDent 3 Quote Link to comment Share on other sites More sharing options...
SDad63 Posted October 24, 2022 Author Report Share Posted October 24, 2022 Here is Stick... member of the Chaste Stick Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 23 DEX 39 14- OCV: 8/DCV: 8 18 CON 16 13- 18 BODY 16 13- 18 INT 8 13- PER Roll 17- 23 EGO 26 14- ECV: 8 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 6/12 PD 3 Total: 6/12 PD (0/6 rPD) 6/12 ED 2 Total: 6/12 ED (0/6 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 8 REC 2 36 END 0 35 STUN 0 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Skills 20 Chaste Training: +4 with Martial Arts AGILITY SKILLS 3 Enhanced Equilibrium: Acrobatics 14- 3 Enhanced Equilibrium: Breakfall 14- 0 Climbing 8- 3 Acute Hearing: Lockpicking 14- 3 Chaste Training: Stealth 14- BACKGROUND SKILLS 2 Chaste Training: KS: Martial Arts 11- 0 Language: English (completely fluent) 4 Multilingual: Language: Japanese (idiomatic) 2 Multilingual: Language: Braille (completely fluent; Literate only) 2 Chaste Warrior: PS: Soldier 11- COMBAT SKILLS 10 Spacial Awareness: Defense Maneuver I-IV 5 Chaste Training: Rapid Attack (HTH) Defense Maneuver I-IV INTELLECT SKILLS 0 Concealment 8- 3 Sharp Mind: Deduction 13- 3 Chaste Training: Paramedics 13- 3 Chaste Training: Security Systems 13- 3 Chaste Training: Shadowing 13- INTERACTION SKILLS 0 Acting 8- 0 Conversation 8- 3 Chaste Training: Interrogation 13- 3 Chaste Training: Streetwise 13- Perks 3 Anonymity 3 Fringe Benefit: Chaste Member Talents 12 Sense Attacks Coming: Combat Luck (6 PD/6 ED) 5 Rapid Healing Martial Arts Maneuver OCV DCV Notes 5 Defensive Block * +1 +3 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Disarm * -1 +1 Disarm; 35 STR to Disarm 5 Defensive Strike * +1 +3 5d6 Strike 4 Fast Strike * +2 +0 7d6 Strike 5 Offensive Strike * -2 +1 9d6 Strike 8 +2 HTH Damage Class(es) Powers ENHANCED SENSES 25 RADAR Sense: Spatial Awareness (Unusual Group), 360 Degrees, Discriminatory, Range; Not Through Solid Objects (-1/2) 20 Parabolic Hearing: Targeting with Hearing Group 12 Heightened Senses: +4 PER with all Sense Groups 8 Human Lie Detector: Detect Lies 17- (Unusual Group), Range 6 Acute Hearing: Penalty Skill Levels: +4 vs. Range Modifier with Hearing 11 Katana: HKA 1d6+1, Reduced Endurance (0 END; +1/2); OAF Durable (-1), STR Minimum 11 (-1/2), Real Weapon (-1/4) 142 Characteristic Cost 215 Powers & Skill Cost 357 Total Cost 200+ Disadvantages 30 Hunted: The Hand 14- (Mo Pow; NCI; Harshly Punish) 10 Money: Destitute 15 Physical Limitation: Blind (Frequently; Greatly Impairing) 20 Psychological Limitation: Driven to see Destroy the Hand (Common; Total) 20 Psychological Limitation: No Qualms About Killing (Very Common; Strong) 10 Psychological Limitation: Arshole (Common; Moderate) 15 Social Limitation: Secret ID (Frequently (11-), Major) 15 Susceptibility: Loud Noises Lose 5 AP in all Enhanced Senses per Phase (100dB+ Noise, Sonic Attacks) Experience 22 Experience Points 200 Base (Standard) 135 Disadvantages 22 Experience 357 Total Cost Lawnmower Boy 1 Quote Link to comment Share on other sites More sharing options...
SDad63 Posted October 24, 2022 Author Report Share Posted October 24, 2022 Trish Walker, AKA Hellcat... Hellcat Val Char Cost Roll Notes 15/25 STR 5 12- / 14- Lift 200.0kg/800.0kg; 3d6/5d6 [3] 23 DEX 39 14- OCV: 8/DCV: 8 18/23 CON 16 13- / 14- 13/18 BODY 6 12- / 13- 18 INT 8 13- PER Roll 13- 17 EGO 14 12- ECV: 6 13 PRE 3 12- PRE Attack: 2 1/2d6 10 COM 0 11- 7/15 PD 4 Total: 7/15 PD (0/6 rPD) 8/15 ED 4 Total: 8/15 ED (0/6 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 7/15 REC 0 36/46 END 0 30/53 STUN 0 Movement: Running: 9"/18" Leaping: 3"/6" Swimming: 2"/4" Skills AGILITY SKILLS 3 Enhanced Reflexes: Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Contortionist 14- 3 Stealth 14- BACKGROUND SKILLS 0 AK: Ney York 8- 1 Language: English (imitate dialects) 3 Language: French (completely fluent) 2 PS: Actor 11- 2 PS: Talk Show Host 11- 0 TF: Automobiles COMBAT SKILLS 6 +2 with Krav Maga 10 Enhanced Reflexes: Defense Maneuver I-IV 5 Enhanced Reflexes: Rapid Attack (HTH) 10 Enhanced Reflexes: Two-Weapon Fighting (HTH) 1 WF: Off Hand 1 WF: Handguns INTELLECT SKILLS 0 Concealment 8- 3 Deduction 13- 1 Forgery (Documents) 8- 0 Paramedics 8- 3 Security Systems 13- 3 Shadowing 13- INTERACTION SKILLS 3 Acting 12- 3 Conversation 12- 3 High Society 12- Perks 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) 1 Fringe Benefit: Black Belt (Krav Maga) 1 Fringe Benefit: Passport 10 Money: Wealthy 3 Reputation: Teen Actor (A large group) 14-, +1/+1d6 (As Trish Walker) Talents 12 Cat-like Reflexes: Combat Luck (6 PD/6 ED) 2 Artificially Enhanced Physiology (Parkour): Environmental Movement (no penalties on Urban Movement) 5 Artificially Enhanced Physiology: Rapid Healing 9 Artificially Enhanced Physiology: Ambidexterity (no Off Hand penalty) Krav Maga OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Choke Hold -2 +0 Grab One Limb; 2 1/2d6 NND 4 Disarm -1 +1 Disarm; 30 STR / 40 STR to Disarm roll 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 35 STR / 45 STR vs. Grabs 3 Grab -1 -1 Grab Two Limbs, 30 STR / 40 STR for holding on 5 Kick -2 +1 8d6 / 10d6 Strike 4 Low Kick/Knee Strike/Punch +0 +2 6d6 / 8d6 Strike 3 Throw +0 +1 4d6 / 6d6 +v/5, Target Falls 1 Weapon Element: Blades 4 +1 HTH Damage Class(es) Powers 7 Artificially Enhanced Physiology: Nightvision, +2 to PER Roll 6 Artificially Enhanced Physiology: Running +3" (9" total) 1 COMBAT ENHANCERS, all slots 8 Continuing Charges lasting 5 Minutes each (+1/2); all slots IAF (Inhaler; -1/2) 10 1) Enhanced Strength: +10 STR 10 2) Enhanced Stamina: +5 CON 10 3) Enhanced Stamina: +5 BODY 10 4) Decreased Sense of Pain: +10 STUN 10 5) Regenerative Healing Factor: +5 REC 10 6) Regenerative Healing Factor: Physical Damage Reduction, 25% 116 Characteristics 233 Powers & Skill Cost 349 Cost 200+ Disadvantages 15 Dependent NPC: Dorothy Walker (Mother) 8- (Normal; Unaware of character's adventuring career/Secret ID) 5 Enraged: In Combat while using Combat Enahncers (Uncommon), go 8-, recover 14- 20 Hunted: NYPD 8- (Mo Pow; NCI; Arrest) 25 Psychological Limitation: Driven to fight crime (Very Common; Total) 20 Psychological Limitation: Overconfident (Very Common; Strong) 5 Psychological Limitation: Will Kill if Necessary (Uncommon; Moderate) 15 Social Limitation: Secret ID (Frequently; Major) 44 Experience Points 200 Base (Standard) 105 Disadvantages 44 Experience 349 Total Cost Quote Link to comment Share on other sites More sharing options...
SDad63 Posted October 24, 2022 Author Report Share Posted October 24, 2022 And last, but not least... Frank Castle. The Punisher Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 18 BODY 16 13- 18 INT 8 13- PER Roll 13- 17 EGO 14 12- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 5/8 PD 2 Total: 5/8 PD (0/3 rPD) 6/9 ED 1 Total: 6/9 ED (0/3 rED) 4 SPD 10 Phases: 3, 6, 9, 12 8 REC 0 46 END 0 38 STUN 0 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Skills 9 Master Marksman: +3 OCV with Pistols, Carbines and Rifles AGILITY SKILLS 3 1) Breakfall 13- 0 2) Climbing 8- 3 3) Combat Driving 13- 3 4) Lockpicking 13- 3 5) Stealth 13- BACKGROUND SKILLS 0 1) AK: New York 8- 2 2) KS 11- 0 3) Language: English (completely fluent; literate) 0 4) PS: Soldier 11- COMBAT SKILLS 5 1) Accurate Sprayfire 5 2) Concentrated Sprayfire 5 3) Rapid Attack (Ranged) 5 4) Rapid Autofire 5 5) Skipover Sprayfire 3 6) WF: Assault Rifles/LMGs, Grenade Launchers, Handguns, Rifles, Shotguns, Submachine Guns INTELLECT SKILLS 3 1) Bugging 13- 0 2) Concealment 8- 3 3) Criminology 13- 0 4) Deduction 8- 3 5) Demolitions 13- 3 6) Electronics 13- 3 7) Mechanics 13- 0 8 ) Paramedics 8- 3 9) Security Systems 13- 3 10) Shadowing 13- 3 11) Tactics 13- INTERACTION SKILLS 0 1) Acting 8- 0 2) Conversation 8- 3 3) Interrogation 13- 0 4) Persuasion 8- 3 5) Streetwise 13- Perks 4 Blood Money: Seized Mob Money and Valuables: Well Off 28 Weapon Cache: Equipment Points: 140 1 Pete Castiglione: False Identity Talents 6 Combat Luck (3 PD/3 ED) 8 Combat Shooting 5 Rapid Healing Commando Training Maneuver OCV DCV Notes 4 Boxing Cross +0 +2 7d6 Strike 4 Choke -2 +0 Grab One Limb; 3d6 NND 4 Escape +0 +0 40 STR vs. Grabs 4 Hold -1 -1 Grab Three Limbs, 20 STR for holding on 4 Judo Disarm -1 +1 Disarm; 35 STR to Disarm roll 4 Kung Fu Block +2 +2 Block, Abort 1 Weapon Element: Knives 8 +2 HTH Damage Class(es) Powers 5 The Bigger they are, the Bigger the Target: +10 PRE; Presence Defense (-1) Total Characteristic Cost: 120 Total Powers & Skill Cost: 171 Total Cost: 291 125+ Disadvantages 15 Enraged: Innocents taken Hostage (Uncommon), go 11-, recover 11- 20 Hunted: Local, State, and Federal Police Agencies 8- (Mo Pow; NCI; Capture) 10 Hunted: Organized Crime 8- (Less Pow; NCI; Harshly Punish) 20 Psychological Limitation: Code of Honor (Common; Total) 15 Psychological Limitation: Protective of 'Normals' (Common; Strong) 15 Psychological Limitation: No Qualms About Killing (Common; Strong) 10 Reputation: Bloodthirsty Vigilante, 11- 15 Secret ID: Frank Castle Frequently (11-), Major 5 Unluck: 1d6 41 Experience Points 125 Base (Standard) 125 Disadvantages 41 Experience 291 Total Cost Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 2, 2022 Report Share Posted November 2, 2022 On 3/24/2022 at 2:35 PM, SDad63 said: 200+ Disadvantages 20 Dependent NPC: Residents of Harlem 8- (Normal; Group DNPC: x4 DNPCs) 10 Dependent NPC: Claire Temple 11- (Normal; Useful NC Position or Skills) 5 Dependent NPC: Misty Knight 11- (Slightly Less Powerful; Useful NC Position or Skills) 10 Hunted: Willis Striker 8- (Less Pow; PC has a Public ID; Harshly Punish) 15 Hunted: Criminals of Harlem 11- (Less Pow; NCI; Limited Geographical Area; PC has a Public ID; Harshly Punish) 20 Psychological Limitation: Protective of the people of Harlem (Very Common; Strong) 20 Psychological Limitation: Overconfident (Very Common; Strong) 10 Psychological Limitation: Overconfident (Common; Moderate) 10 Reputation: Harlem's Protector, 11- 10 Social Limitation: Public ID (Frequently (11-), Minor 10 Social Limitation: Black man in a white world (Frequently; Minor) Why Overconfident twice, and at different values? Quote Link to comment Share on other sites More sharing options...
Arcturus Posted December 19, 2022 Report Share Posted December 19, 2022 Thanks for putting these together. I still need to watch the Netflix shows, but I consider the Denny O'Neil era of the early '80s as the best for Marvel's street-level characters. Has anyone done stats for Moon Knight and/or the Jessica Drew Spider-Woman? Quote Link to comment Share on other sites More sharing options...
steriaca Posted December 19, 2022 Report Share Posted December 19, 2022 13 hours ago, Arcturus said: Thanks for putting these together. I still need to watch the Netflix shows, but I consider the Denny O'Neil era of the early '80s as the best for Marvel's street-level characters. Has anyone done stats for Moon Knight and/or the Jessica Drew Spider-Woman? Well, there is a Disney + version of Moon Knight. As for Jessica Drew Spiderwoman, one was seen in the trailer of Spider-Man Across the Spiderverse Part 1, but is she really that one? I don't remember her having a fluffy afro and riding a motorcycle. Quote Link to comment Share on other sites More sharing options...
Arcturus Posted December 20, 2022 Report Share Posted December 20, 2022 5 hours ago, steriaca said: Well, there is a Disney + version of Moon Knight. As for Jessica Drew Spiderwoman, one was seen in the trailer of Spider-Man Across the Spiderverse Part 1, but is she really that one? I don't remember her having a fluffy afro and riding a motorcycle. I found stats for Jessica Drew Spider-Woman, but not for Moon Knight. In the early '80s, before Dennis O'Neil moved to DC to head the Batman department, he was the editor/writer of Marvel's street-level heroes. He edited Daredevil, Power Man & Iron Fist and Spiderwoman, and wrote Moon Knight. Spiderwoman eventually got moved to the Avengers editor right before her book was cancelled. It's possible they were planning on her joining the team, but instead she was 'killed off' at the end of her series. Jessica Jones was originally supposed to be Jessica Drew in the comics, a former superhero turned full-time private investigator. But Marvel didn't care much for her getting hooked up with Luke Cage at the time and Bendis changed her from Spiderwoman/Jessica Drew to Jewel/Jessica Jones. The version of Moon Knight that existed during the O'Neil era was very much like Batman and his stats could probably fit. Well, before Batman could kick trees in half. Quote Link to comment Share on other sites More sharing options...
DentArthurDent Posted December 20, 2022 Report Share Posted December 20, 2022 These are great! You did an excellent job with their power levels. Quote Link to comment Share on other sites More sharing options...
Arcturus Posted December 24, 2022 Report Share Posted December 24, 2022 I just noticed that you missed Colleen Wing. Quote Link to comment Share on other sites More sharing options...
SDad63 Posted January 10, 2023 Author Report Share Posted January 10, 2023 Thanks for the positive comments! Greatly appreciated!! I fixed the Luke Cage 2x Overconfidence issue (I have "Running from the past" as the lesser disadvantage). I cannot find my Colleen Wing character. I'll see if I can't rebuild her over the next couple of days. One of the harder to put together, as she changed so much through the show. Arcturus and Scott Ruggels 2 Quote Link to comment Share on other sites More sharing options...
starblaze Posted February 3, 2023 Report Share Posted February 3, 2023 On 3/21/2022 at 6:59 PM, SDad63 said: Kevin Thompson / Kilgrave was difficult to build - I broke all AP rules you might employ in a campaign... this is balanced out by the fact that without his virus he has only his wits to protect him. Kevin Thompson / Kilgrave Val Char Cost Roll Notes 10 STR 0 11- Lift 100kg; 2d6 14 DEX 12 12- OCV: 5/DCV: 5 18 CON 16 13- 13 BODY 6 12- 23 INT 13 14- PER Roll 14- 23 EGO 26 14- ECV: 8 23 PRE 13 14- PRE Attack: 4½d6 10 COM 0 11- 4 PD 2 Total: 4 PD (0 rPD) 4 ED 0 Total: 4 ED (0 rED) 5 SPD 26 Phases: 3, 5, 8, 10, 12 6 REC 0 36 END 0 27 STUN 0 Movement Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" SKILL LEVLES 40 Minor Mind Control: +8 with Interaction Skills 6 Master of Mind Control: +6 ECV with Mind Control AGILITY SKILLS 0 Climbing 8- 0 Stealth 8- BACKGROUND SKILLS 0 AK: Manchester, England 8- 0 Language: English (completely fluent; literate) INTELLECT SKILLS 0 Concealment 8- 3 Deduction 14- 3 Lipreading 14- 0 Paramedics 8- 0 Shadowing 8- 3 Tactics 14- INTERACTION SKILLS 0 Acting 8- 3 Bureaucratics 14- 3 Conversation 14- 3 High Society 14- 3 Interrogation 14- 3 Persuasion 14- 3 Streetwise 14- Perks 3 Anonymity 10 Money: Wealthy (Can ‘get’ as much as he wants, when he wants) Talents 15 Lightning Reflexes: +15 DEX to act first with Mind Control POWERS [50] Microparticle Virus [Original]: Mind Control 13d6 (standard effect: 39 points), Reduced END (0 END; +½), Area of Effect (8"; +1); Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 Level (-½), Wears off after 12 Hours (-½), Does Not Provide Mental Awareness (-¼) 92 Advanced Microparticle Virus: Mind Control 17d6 (standard effect: 51 points), Reduced END (0 END; +½), Area of Effect (52"; +1½), Selective (+¼); No Range (-½), Blocked by Solids (-½), Only Operates at EGO+30 level (-½), Wears Off After 24 Hours (-¼), Does Not Provide Mental Awareness (-¼) 114 Characteristics 196 Powers & Skills 310 Total Points 150+ Disadvantages 35 Enraged: Does not get his way (Very Common), go 14-, recover 8- 5 Hunted: Jessica Jones 8- (As Pow; Limited Geographical Area; Harshly Punish) 20 Psychological Limitation: No Moral Compass or Conscious (Very Common; Strong) 15 Psychological Limitation: No Qualms About Killing (Common; Strong) 10 Psychological Limitation: Arrogant Prick (Uncommon; Strong) 5 Psychological Limitation: In Love with Jessica Jones (Uncommon; Moderate) 10 Social Limitation: Does Not Know How To Work With Others (Frequently; Minor) Experience 60 Experience Points 150 Base (Low Powered) 100 Disadvantages 60 Experience 310 Total Cost The one thing about Killgrave is that he needs to tell someone what to do and they have to understand him. Quote Link to comment Share on other sites More sharing options...
SDad63 Posted February 3, 2023 Author Report Share Posted February 3, 2023 Thanks for that! I added a limitation to his Microparticle Virus as well as reduced some of his Characteristics (since he is physically average). Quote Link to comment Share on other sites More sharing options...
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