Duke Bushido Posted February 24 Report Share Posted February 24 Egad! I went into all that detail, but never bothered mentioning the 'final form' of the House Bushido Skills System. First, I wish to apologize to anyone who came over here because you got a notification that you were quoted. If I may explain: Evidently, when you spend a really long time working on a post, it "saves" in your editor. In that past, that has not been a problem, because the next time you pull the editor up for that thread, there is a "clear editor" button. To make the first lengthy post via phone, I opted to crawl the various ap stores and downloaded a keyboard with buttons almost large enough that you can only touch one at a time. Usually. It also has the unexpected benefit of an autocorrect that speaks English (just not enough English). Problematically, I havent see the Clear Editor. Button since, nor have I been able to delete quote blocks as I could before. Not sure why the keyboard makes that kind of difference, and of course, it could be coincidental. (it is a Microsoft app, so I am pretty sure I am being keyligged the entire time, but her! If they learn about Champions against their will, who's fault is that, ultimately? Next: I promise this will be _short_! All the above about the skills system was in use for years, and still is with my primary group, but I have been testing a simplified version of it with the youth group: When you want a Skill, you define it and buy a Skill level. Your skill is Characteristic roll plus 1. Rhis was derived as such things as buying +1 to Per (an INT roll at heart) with a skill level, or bonuses to coordinated attack when working with a particular character or maneuver, or even just bonuses to INT rolls when working on a particular item or topic (+1 when repairing antique computer tape drives). These are at their essence skills. You get a base characteristic roll and take a bonus because you are doing something with which you are familiar. Because you have skill in that area. A specific skill is a three-point skill level (+2 when cracking Defender brand sages or +1 when cracking old-fashioned sages). It is improved with additional 3 pt skill levels. A broader but skill that covers closely-related fields (+2 with woodcraft) is a 5pt skill level, and defaults to Characteristic roll +1. This "broad skill' can be improved with 5 pt skill levels. Additionally, a player may opt to break out an individual skill or three and raise them independently with 3pt skill levels: the woodcraft character might decide he is particularly good at tracking, and put an additional skill level in just that aspect of woodcraft. For an 8 pt skill level, the character can have what conversationally refer to as a broad skill (Science +3, for example). This skill starts, like the others, at characteristic roll plus 1. The player may opt to use a 5 pt skill level on a tightly-related set of skills (or science field in this case, such as 'chemistry') ) or he may opt to use a 3 pt skill level to break out one particular skill. (an additional bonus for 'Chemical analysis,' perhaps). I was concerned that it would get pricey quickly, but since the default is Char roll +1, a lot of initial cost is offset (versus what we had been doing) and we are able to mix broad and narrow and "cluster" skills on the same game. Thus far, it has been working well. It might not work as well for heroic, abut then I have to wonder how much of my concern there is based on some wish that points be expensive to slow down character progression, which I can just as easily do two other ways: Declare up front that XP will accrue somewhat more slowly than the group is used to . Put a gate between XP and Skills- some sort of rule like 'you must have used this skill for consecutive successes before you may use XP to raise it (woah- I am just spitballing at this point, folks) Or you must roll a certain number of 3s, or some such thing. I suspect if I go this route, the gate will depend _a lot_ on the intended length of the campaign. There. I apologize for totally forgetting to mention the current rules being (successfully) playtested at the moment. On 2/21/2023 at 2:18 PM, Opal said: On 2/21/2023 at 3:06 PM, GM Joe said: Opal, DentArthurDent, Chris Goodwin and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.