Franklin W. Cain Posted August 28, 2022 Report Share Posted August 28, 2022 In "Ultimate Base" (if I recall correctly), the author wrote that having a Laboratory for certain Interaction skills would be problematic. One such specific skill he mentioned was High Society. For some of my own NPCs, I created "Labs" in their Lairs (i.e. Bases) for various Interaction Skills (primarily Conversation and High Society) by naming the "Lab" something appropriate to the character's concept and setting, such as a Great Hall (for a castle) or a Grand Salon and/or Ballroom (for a palace). Just thought I'd share this idea. Thanks, Franklin Ninja-Bear, Hugh Neilson and Derek Hiemforth 3 Quote Link to comment Share on other sites More sharing options...
Steve Posted August 28, 2022 Report Share Posted August 28, 2022 A lab is usually used for analyzing something, so I guess an Interaction Skill lab would be for reenacting social scenes and analyzing the results? A genius scientist could have Westworld-type androids play other people as they try out different ways to handle an interaction, I suppose. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted August 28, 2022 Report Share Posted August 28, 2022 A "lab" can also be a type of practice/development area. I take OPs notion as basically a holodeck approach. Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted August 28, 2022 Report Share Posted August 28, 2022 I don’t see why this could not work. A fully stocked torture chamber would work well for a “Lab” for interrogation. Most of the other interaction skill could also have similar explanations. One thing to keep in mind though is that you only get the benefit of the lab when you actually make the skill roll in the lab. Since many interaction skills are not made at the characters base this may not get you as a lot of benefits. As a GM I would want a reason why it is giving a bonus. That would be true of any skill not just interaction skills. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 28, 2022 Report Share Posted August 28, 2022 It sounds lime Ultimate Base might be expanding the rules for Labs. (Yeah like that never happens in this game 😂.) So at face value I take it that High Society-Great Hall is helpful when you need to impress those whom High Society works on. Conversation, well if the targets are comfortable both physical and mental, they are more apt to talk easier and let more information slip. I don’t use Base rules but I can’t see a problem with this. Quote Link to comment Share on other sites More sharing options...
Steve Posted August 28, 2022 Report Share Posted August 28, 2022 I suddenly have this image of a bar where Charm and Conversation get bonuses. People could pay money to use it. Quote Link to comment Share on other sites More sharing options...
Franklin W. Cain Posted August 29, 2022 Author Report Share Posted August 29, 2022 Based on the number of characters I've written up who have the Inventor skill, I would say that I usually use Labs (in a Base) as workshops, more so than as a research facility. I view Labs as a place for *doing* stuff just as much as a place for *learning* stuff. That is why I came up with the idea I posted in my original post above. As an addendum, I've also written up "Labs" for other Interaction skills (Conversation; Seduction) as "entertainment lounges." This feels (to me) as a way to better personalize a character's Base as his *home* (instead of just being a Headquarters). Thanks, Franklin Ninja-Bear and Hugh Neilson 2 Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted August 29, 2022 Report Share Posted August 29, 2022 Other sorts of labs are mentioned on 6e2 191. They give a Complementary roll to a character's skill. Derek Hiemforth 1 Quote Link to comment Share on other sites More sharing options...
Asperion Posted August 29, 2022 Report Share Posted August 29, 2022 As technology progresses, I don't see why labs need to be locked in the ancient position they have always been in. AVR-equiped lab could interact with people the same manner that normal people will, allowing for many more possible alternatives. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted August 29, 2022 Report Share Posted August 29, 2022 I think this is a great idea, @Franklin W. Cain! Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 29, 2022 Report Share Posted August 29, 2022 16 hours ago, Franklin W. Cain said: As an addendum, I've also written up "Labs" for other Interaction skills (Conversation; Seduction) as "entertainment lounges." I had a similar thought from your first post. Seems like a reasonable use of Labs. I may have to get the target of my interaction to the Lab, but that's fine. As a GM, I might require you to have the patient present to use a medical lab to diagnose them, or to analyze their unusual biochemistry and figure out their superpowers. Providing your own "appropriate setting" for an interaction skill to be more effective seems like a reasonable use of the Labs mechanic, very consistent with "mechanics and special effects are separate". Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted August 30, 2022 Report Share Posted August 30, 2022 I could see a lab that you study someone at, based on their personality, behavior, history, reactions, etc and the lab gives you tips and pointers on how to best handle such a personality. +1 to interaction skills with that person, with a time limit (you forget or circumstances change so the tips aren't as useful any longer). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.