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CU Villains Analyzed and Classified


DShomshak

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You know, you'd cut out a lot of comic-book characters if you eliminated repeated motifs. ;)  I don't see why Archimago couldn't have a possessed prosthetic hand out there, just because Yin Wu gave one to one of his "sons." Their powers wouldn't have to be similar.

 

Then again, you could go with another body part. For example, there's a supervillain member of the Red Banner cult, "Na-Leng the Mad," whose heart was replaced by the Dragon with an anemone-like symbiote. It grants him a variety of powers, including being able to extend long tentacles wielding superhuman strength.

 

For my own use of the Warlord I expanded his War Machine team by taking a cue from one of Warlord's plot seeds, in which the Warlord had noticed that the VIPER villain Oculon has what appears to be "blueboy" (Hzeel) eyes. In my scenario, when one of his Shadow Army soldiers was mortally wounded, Warlord was inspired to implant an Hzeel heart into her body. The interaction of the two biologies tremendously accelerated her metabolism and perception, creating the speedster called Wartime.

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SORCERERS

 

Brick: 3 characters; 9%

Energy Projector: 13 characters; 39%

Martial Artist: 2 characters; 6%

Mentalist: 10 characters; 30%

Other: 4 characters; 12%

Complex: 13 characters; 39%

 

Male: 22 characters; 67%

Female: 11 characters; 33%

Other: --

 

TOTAL: 33 characters

 

The rarity of bricks is expected and acceptable: A spellcasting brick can be an interesting change of pace, but it isn't a normal part of the archetype. (Of the three, the Xhadow Queen turns into a dragon, Golem uses magic to possess and animate statues, and Stingray gave herself permanent enchantments as one of those change-of-pace characters. But several of the complex characters include super-strength in the package, such as Shadow Destroyer and Skarn.)

 

Speaking of complex characters, some of them are partial exceptions to the rule of ignoring VPPs -- because a big VPP is almost all they have.

 

The two martial artists are sort of oddball cases too. Doctor Yin Wu has actual training in martial arts; and while Asia entangles martial arts and magic, they are not explicitly joined here. Martial Enemies combines them more tightly. Chatoyant knows only one spell, by which she projects her astral body in the form of a jaguar whose only mode of attack is HTH.

 

Energy Projector, Mentalist, and hard-to-classify Other sounds about right for the archetypal sorcerer. And there's plenty of hooks on which to hang origins for other sorcerer characters.

 

Dean Shomshak

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One of the Champions Online player community, who goes by "jaazaniah1," posited a most intriguing character concept, "Synthoid Sorcerer." I'll let him explain it:

 

First, the SG I belong to (Project Attalus) is basically just all my heroes and the concept I have for the robot magic user is that two of its members, Dr. Harlem (think African-American Tony Stark) and Sultanus the Crimson Sorcerer (think a stage magician who is really Dr. Strange) had a debate about whether magical abilities (not someone wielding an object imbued with magical properties) were a result of nature or nurture (i.e. inherent to organic life, or something that could be learned, whether the practitioner was organic or not) and set out to test this (if an elevator lifts Thor's hammer is it worthy of his power?).

 

So, Dr. Harlem created a robot with real sentience and Sultanus set out to teach it magic. Synthoid Sorcerer thus studied magic (i.e. he posses no magical talismans or the like) and has mastered all the technical aspects of spell casting (and more quickly than any human could, since he has a computer mind). I.e. he adopts the right postures, makes the right hand movements, says the right words and has the correct mental state that any human mage would adopt. One might say that the only difference is that he has no soul (or does he ;) ?), and so can not be tempted by the dark side. Technically he knows the difference, and since he was built and taught by heroes his natural leanings are toward the light, though he is guided also by a sort of cold, calculating machine logic.

 

So, he is a science/magic experiment by two human authorities in their respective fields. Some wonder, given the greater than human speed at which he can learn and act, if he might someday supersede all human magicians.

 

The question that Dr. H and Sultanus wrestle with is, indeed, whether magic is like Chess or Go, something that a machine can learn and master by being able to calculate quickly vast numbers of possible outcomes, or is there something more intuitive, even spiritual to magic? Can an object with no soul be a sorcerer? Or, is it a mix of both, can a machine learn the basics of magic (e.g. its grammar) and eventually come to be able to grasp its deepest intricacies (e.g. can it write great literature), or will an AI always be no more than some "hedge wizard"? Even if the latter, since Synthoid Sorcerer is self aware, does it have the capacity to evolve itself and develop those higher capacities? Only time, and level 40, can say for sure!

 

cWTY7Z3.jpeg

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4 hours ago, Lord Liaden said:

First, the SG I belong to (Project Attalus) is basically just all my heroes and the concept I have for the robot magic user is that two of its members, Dr. Harlem (think African-American Tony Stark) and Sultanus the Crimson Sorcerer (think a stage magician who is really Dr. Strange) had a debate about whether magical abilities (not someone wielding an object imbued with magical properties) were a result of nature or nurture (i.e. inherent to organic life, or something that could be learned, whether the practitioner was organic or not) and set out to test this (if an elevator lifts Thor's hammer is it worthy of his power?).

 

Now I wonder who held which view...

 

Dean Shomshak

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Quote

if an elevator lifts Thor's hammer is it worthy of his power?

 

I know this is stupid and pedantic and probably annoying but... ELEVATORS HAVE NO MORAL CHARACTER OR HONOR AND CANNOT BE WORTHY OR UNWORTHY THIS IS A STUPID QUESTION DISGUISED AS BEING CLEVER AND WITTY

 

*tooth gnashing sounds*

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8 hours ago, DShomshak said:

The two martial artists are sort of oddball cases too. Doctor Yin Wu has actual training in martial arts; and while Asia entangles martial arts and magic, they are not explicitly joined here. Martial Enemies combines them more tightly.

 

 

For my own games I make a distinction between magic and ch'i, treating them as separate forces with different characteristics, even though they sometimes produce similar effects. I do get the impression that Oriental philosophy and mysticism also distinguishes them to some extent. To extrapolate your classifications, I would draw a line between martial artists who employ magic (e.g. Dr. Yin Wu, Black Mist, Li Chun the Destroyer) and those who utilize ch'i (Jade Phoenix, Spirit Fist, possibly Shadowdragon).

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inventors

 

Brick: 7 characters; 28%

Energy Projectors: 18 characters; 72%

Martial Artist: 2 charqacters; 8%

Mentalist: 3 characters; 12%

Other: 4 characters; 16%

Complex: 1 character; 4%

 

Male: 21 characters; 84%

Female: 4 characters: 16%

Other: --

 

TOTAL: 25 characters

 

Male chauvinism seems to be alive and well in the world of CU super-science, just like in RL science and academia.

 

The prevalence of energy projectors is perhaps inevitabple: If you can invent weapons, it made sense to invent at least one to attack at range.

 

Still, I think it's a little strange to have Utility and Teleios as the only non-brick, hand-to-hand combatants.

 

The bricks, of course, all have powered armor. Not every powered armor character is an inventor, though: Several of them just acquired their battlesuits.

 

The three mentalists are an odd scattering. Brainchild doesn't reallyt count, since hjis mental powers come from being a mutant. Mirage uses drugs and holography to mess with other peoples' minds. Cadaver is a one-trick pony with his zombification gun. Where are characters like DC's Thinker or Menta, who use high-tech helmets to give themselves psionic powers? (Calling Master Control from 4e...)

 

Wayland Talos is the only "Complex" character because he's the only one who has nothing but his VPP.

 

Oh, and I'm calling these characters "inventors" rather than "gadgeteers" for the sake of Teleios and other potential characters who might devise powers based on biology or other sciences.

 

Dean Shomshak

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19 hours ago, DShomshak said:

 

The three mentalists are an odd scattering. Brainchild doesn't really count, since his mental powers come from being a mutant. Mirage uses drugs and holography to mess with other peoples' minds. Cadaver is a one-trick pony with his zombification gun. Where are characters like DC's Thinker or Menta, who use high-tech helmets to give themselves psionic powers? (Calling Master Control from 4e...)

 

 

 

Even Cadaver's own write-up in CV3 calls him a one-trick pony. ;)  Since his "Rejuva-Ray" supposedly made him "a lot stronger, tougher, and faster than ordinary humans," IMO the most justifiable fix is to increase his stats in those areas until he's in "fast brick" territory. You might even define his Long-Term Zombiefication as augmenting his victims' physical abilities to make them a greater threat.

 

Brainchild is very interested in learning the Science of "Psionic Engineering," so once he does he's the most likely candidate to invent a helmet to augment his existing minor mental powers. Heck, the helmet he already wears in his artwork looks perfect for that. :dyn

 

According to Champions Universe: News Of The World  p. 102, Menton's takeover of the (fictional) Central American state of Guamanga in 2005 was accomplished using psionic enhancement technology left over from ARGENT's coup of 1994. His own Psionic Engineering makes that very credible. Said technology might very well be some sort of helmet, but for my own use of Menton I defined it as a chair he sits in to boost his powers (Immobile Focus). As I base Menton in my games on his 5E write-up in CKC, I reserve his IMHO ridiculously overpowered stats from CV1 for when he's using his "Psyberthrone."

 

BTW when I last used Menton he was still the president of Chiquador, under the name, "Antonio Salazar." Since UNTIL could find no proof he'd used mental manipulation to win the office, and he already has a Secret Identity, I saw no reason for them to know it was even him. It's just missing too much fun not to have such a powerful, manipulative villain as ruler of his own country.

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Well...I had an idea for a tinker/mentalist named Dr. Devilegg (real name Devlin Ergg). His helmet increased his intelligence greatly, allows him to manipulate objects, and control weak minds around him (both a straight Mind Control and an area of effect Mind Control, both bought as NNDs [Defense EGO 30 or more, or having any Mental Defense "active"]). And.. he believes he can't remove the helmet (it is an Obvious Inasessable Focus, but this is more out of fear of losing his intelligence boost).

 

I actually haven't written him up. He gets his name because the helmet is red and purple, egg shaped, and has two horn like antenna to project his powers. 

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Quite a few years ago, well-known gaming author Steve Perrin posted to these forums several expansions to his classic Champions villain group, VOICE. One was a full Fourth Edition write-up for a mentalist assassin code-named Dreamer, whose powers derive from a helmet:

 

Background

London-born Henry Dilsworthy was a dreamy child. His parents would give him chores to do and return to find him sleeping. After beatings, counseling, and amateur attempts at aversion therapy, they took him to a doctor who suspected that their son was afflicted with narcolepsy. He sent the young man to a specialist in this strange disorder.

The specialist secured their cooperation in an experiment with his new dream-inducer, which would force the narcoleptic mind into dreams which would use up the patient's "sleep energy" and force him into longer periods of wakefulness.

Henry found in the machine a focus for his dreams. In fact, he found that the crude device let him form the dreams he wanted to dream. More, as the doctor improved the device, Henry found he could induce dreaming in others! Finally, as he sought to send nightmares to old playmates who taunted him about his continual napping, he found that his dreams could kill.

Always surly and vindictive, Henry was delighted. So was the doctor, who had been in the employ of VOICE all along. Henry found himself one of the highest paid assassins in the world, and he loves every minute of it. Now, if he could just shake the narcolepsy...

 

 

DREAMER.doc

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In my own campaign, psionic engineering is... well, not as established as battlesuit engineering, but it's a thing. Invented by Dr. Simeon St-Cyr, formerly of the Capella Project, later the supervillain Doctor Synapse, based on alien mind/machine interface technology and the experimental "neural pacemaker" implant that turned an epileptic into the world's first psionic supervillain, Seizure. "Psychotronic" empowerment happens most often the way Doctor Synapse did it, with electronic brain implants, so many mentalists are actually cyborgs. Doctor Synapse invented an amplifier helmet before his death, a technology now used by his clients Apostle and Commander of the Faithful, but it's only a matter of time (and me getting around to write up the character) for someone to develop an entirely external device for inducing psionic powers.

 

Dean Shomshak

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In the mid-1980s Dr. Sebastian Poe, founder of the villain group PSI, inventor of the Psi Serum, and father of Kevin Poe of the New Purple Gang, began his criminal career using his Psi Serum to create superhumans serving organized crime, in exchange for funding for his research into psionic mutations. In 1995 Poe was betrayed to law enforcement by his underlings Psimon and Medusa, who took control of PSI; and was sentenced to twenty years in Stronghold. Sebastian Poe was officially not one of the prisoners who escaped Stronghold in the major breakout of 2009, and remained in prison. Obviously, though, his sentence was up in 2015, so barring other unrevealed circumstances he should have been released.

Some years ago I asked Steve Long what he would have done with Dr. Poe in that situation if he was still making those decisions for Champions. He suggested that Poe would return to his original line of creating superhumans for pay, becoming a sort of "psionic Power Broker" (to reference a character from Marvel Comics). Only this time he would use refinements to his treatments devised over his years in prison (and not disclosed to new clients) to enable him to take mental control of the supers he creates, spy on them telepathically from afar, and/or build in ways for him to negate their powers. His ultimate goal would be to build an "army" of supers with which to destroy Medusa and Psimon and regain control of PSI.

For those unfamiliar with it, the Psi Serum amplifies even the smallest amount of latent psionic potential in a person, sometimes to a significant level of superhuman power. The serum gives no benefit to the majority of human beings, who lack that potential. The range of possible powers extends far beyond just some variation of telepathy. For example, Psimon can surround his body with powerful psychokinetic force in the shape of a translucent humanoid "giant." Current PSI member Soulfire has the power of "pyrokinesis," mentally exciting air molecules until they combust. He can also resist the effects of extreme heat and "see" gradations of heat. The possibilities are only limited by what someone can logically justify using "psionic energy" as its Special Effect.

 

I did briefly introduce "Professor Prometheus" into my games, as a mysterious party reputed to grant superpowers to anyone, villainous or heroic, willing to follow underground contacts and pay a hefty fee. But I never got the chance to follow through with him.

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TRAINING

 

Brick: --

Energy Projector: 13 characters; 42%

Martial Artist: 26 characters; 84%

Mentalist: 2 characters; 6%

Other: 2 characters; 6%

Complex: --

 

Male: 27 characters; 87%

Female: 4 characters; 13%

Other: --

 

TOTAL: 31 characters

 

No surprises here. A limitation of "Training" as a category is that it mostly means "martial arts training." There aren't many ways for people to gain super-strength, energy blasts, or mental powers through pure skill. Most of the energy projectors here are also weapon users, such as characters who are really good with guns as well as HTH fighting. Still, I can think of a few options besides dual origin types. Where's the character like Marvell's Bullseye, who can turn any throwable object into a deadly weapon? And while training that leads to mental powers would IMO often qualify as sorcery, super-hypnotists are a thing in comics. So it doesn't have to be as concentrated on martial artists as in the CV books. I see opportunities for creating distinctive characters.

 

Dean Shomshak

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Well, Arrowhead and Taipan both have the gimmick of throwing anything with deadly accuracy and force. Taipan's character sheet also includes "Fighting Arts" and "Trained Strength," implying that he received some fight training rather than relying on his powers alone. Taipan obviously has other superhuman powers, but we don't even have an official origin for him. (I have my own idea, or course.) ;)  Maybe Taipan might be considered a "complex" character?

 

But Arrowhead has a minor mutation that gives him exceptional accuracy at range with any object he can physically touch. He adopted a bow and gimmicked arrows rather than a gun because he can touch arrows, but not bullets. But he also has a Multipower for thrown objects of opportunity.

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9 hours ago, DShomshak said:

A limitation of "Training" as a category is that it mostly means "martial arts training." There aren't many ways for people to gain super-strength, energy blasts, or mental powers through pure skill.

 

That's a very significant assertion. I believe it's valid, but it made me want to review Champions characters looking for exceptions.

 

One thing about super-class martial artists is that their training can include developing control of their ch'i to achieve effects rivaling super powers. From CV3, Spirit Fist can use ch'i to Aid any of his Characteristics to superhuman levels. Jade Phoenix can focus a long AOE Line of offensive ch'i energy through any sword he holds. From Champions Worldwide, the Chinese villain Lam Kuei ("blue-faced demon") learned advanced ch'i techniques from extra-dimensional spirits, that are practically on Dragonball level in the energy attacks he can throw.

 

Out of CV2, Black Mist of the Brain Trust learned a Limited Mind Control which seems to work like super-hypnosis, although his write-up calls it "ninja magic." However, in 6E Golden Age Champions, the British hero called The Ghost had studied secret martial arts in the Orient including "the Path of the Unseen Man," using the power of his mind to block any living beings he was aware of from perceiving him in any way (Limited Invisibility).

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Yeah, there are a few. But it's still a stretch.

 

And Arrowhead would have been perfect for the Training-based energy projector/weapon master... but his entry does make clear it's a mutant power. So he's on my character spreadsheet as "Mutant," not "Training."

 

Moving on, WEAPON

 

Brick: 10characters; 23%

Energy Projector: 34 characters; 77%

Martial Artist: 11 characters; 25%

Mentalist: 3 characters; 7%

Other: 5 characters: 11%

Complex: 2 characters; 5%%

 

Male: 37 characters; 81%

Female: 7 characters; 16%

Other: --

 

TOTAL: 44 characters

 

This is probably the most debatable and least revealing category. It's just too easy to add some kind of Focus-based Power to a character, and is it really important to the character? Even when a weapon or other Focus is clearly important, many villains also have other Powers that also place them in other categories.

 

For instance, the 11 bricks: 4 of them (Warlord, Morticus, Ankylosaur, Armadillo) have super-strength from powered armor they did not invent themselves. Dark Seraph, Force and Temblor, of the Crowns of Krim, gained super-strength from their "Weapons," but apparently as permanent Enchanments that no longer depend on their wearing the crowns. Herculan's super-strength has nothing to do with his space armor: that Focus just gives him some supplemental attacks, movement, and defense (including Life Support). Valak the World-Ravager's Cosmic Halberd is sufficiently formidable a weapon to put him on this list, but he's still a brick and a mentalist without it. Whether Galaxia's super-strength is a permanent gift of her Cosmic Gem is also unspecified (though plausible). So

 

Quite a few characters also appear on both my Training and Weapon lists, because I couldn't decide which mattered more: the weapon or the skill of the person using it.

 

The only clear result is that the CU has a lot of characters who use weapons (of various sorts) to attack at range. This is not exactly surprising.

 

Dean Shomshak

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As a side note, I significantly modified Galaxia and Valak for my own use. Neither of them really live up to the hype in their backgrounds, compared to other published characters. I didn't so much boost their Active Point totals, as utilize their Multipowers to the full potential of their AP, and broaden their versatility. Valak's Cosmic Halberd gained a broader suite of abilities, and I made him more formidable without it. My biggest change to Galaxia was to eliminate the Focus Lim for her Cosmic Gem. It bothered me that taking it from her deprived her of most of her abilities -- first time she's captured she effectively stops being Galaxia. Now the Gem can't be taken from her against her will. I did the same with the Crowns of Krim. There's certainly CU precedent for a non-Focus artifact, Takofanes for one.

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When I think of a comic-book weapon master, my first consideration when defining them as such is, Are they the same character without it? Is the weapon something that's inseparable from what we think of if we think of them? Captain America has exceptional physical abilities and skills apart from his shield, and Thor is a powerful superhuman without Mjolnir, but those items go a long way toward distinguishing them from every other martial artist and brick. OTOH you can (and in the comics often do) strip Batman of his utility belt, Batmobile, all his other gimmicks, but most of his fans would agree he's still Batman, not empty-handed Bruce Wayne.

 

My other consideration is, are they ever really deprived of the weapon once they have it? I don't mean are they ever without it, but once it's in their hands (or whatever body part), are they ever without it again? Iron Man's armor is my prime example. Sometimes he's been prevented from putting it on, but once it's on his body no enemy ever removes it, in or out of combat, barring very rare and extraordinary plot-driven circumstances. I.e. it isn't a Focus, more like OIAID. The times Tony Stark can't get his armor on aren't dissimilar from the times Superman has lost his powers.

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I noticed that we don't have a guy with an ice gun. I thought we should have some guy with an ice weapon.  I mean, DC has The Icicle (one and two), Captain Cold, Mister Freeze, and at least one cold ajantant villain in the Golden Glider

 

My own answer to this is a yet written up villain named Winterblade. Basically he is the "ice gun" guy, except his "gun" is the shape of a sword hilt. Not only can he shoot cold/ice beams from it, but he can also cause ice to form as a sword. Hench the name.

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Hmm... the sword could do cold damage in addition to blade damage.

 

I rather like the idea of a technological battlesuit generating cold and ice, like the Marvel Comics villain Blizzard, rather than a gun. OIF rather than OAF. Third Edition Champions had a villain like that, the Cold Warrior from Enemies: The International File.

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1 hour ago, Lord Liaden said:

Hmm... the sword could do cold damage in addition to blade damage.

 

I rather like the idea of a technological battlesuit generating cold and ice, like the Marvel Comics villain Blizzard, rather than a gun. OIF rather than OAF. Third Edition Champions had a villain like that, the Cold Warrior from Enemies: The International File.

True, but Champions is all about doing versions of various comic book villains with the serial numbers rubbed off.

 

Besides, nothing says the ice sword has to be OAF. If the sword has a power backpack and cord attached to it can it still be called an OAF?

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3 hours ago, steriaca said:

I noticed that we don't have a guy with an ice gun. I thought we should have some guy with an ice weapon.  I mean, DC has The Icicle (one and two), Captain Cold, Mister Freeze, and at least one cold ajantant villain in the Golden Glider

 

My own answer to this is a yet written up villain named Winterblade. Basically he is the "ice gun" guy, except his "gun" is the shape of a sword hilt. Not only can he shoot cold/ice beams from it, but he can also cause ice to form as a sword. Hench the name.

I modified (but never used) El Muerto Obscuro into Ice Wolf. A ninja that can form solid ice weapons. So no nunchuks. He was based on my son’s Halloween costume of the same name. The costume came with a ice staff. At the time Hero was at 4th ed. so the weapons were OIF. You could break them or Disarm him but he could reform them.

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Off in my campaign's background is a government hero who wears powered armor with cold-projection weapons. The government of Taiwan built the powered armor using salvaged Monad tech, and armed it with reconditioned weapons captured from the villain Baron Frost. his code name translates as "Ice Machine." Only after he was publicly announced did anyone notice that this is... not as impressive in English as it is in Chinese.

 

Still, the guy is better off than the Eritrean super-soldier with non-ranged powers of psychic disruption, whose name can be translated as "Bad Touch."

 

What? :whistle:

 

Dean Shomshak

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ALIENS is sort of a meta-origin, as I said before, but I might as well do a breakdown of them, too.

 

Brick: 7 characters; 41%

Energy Projector: 10 characters; 59%

Martial Artist: 2 characters; 12%

Mentalist: 4 characters; 24%

Other: 1 character; 6%

Complex: 3 characters; 18%

 

Male: 10 characters; 59%

Female: 6 characters; 35%

Other: 1 character: 6%

 

TOTAL: 17 characters.

 

Bricks and energy projectors predominate about as much as I expected. The most distinctive feature I see is that this is one of the more gender-balanced categories.

 

Dean Shomshak

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Several members of the Tiger Squad have names which don't translate very impressively into English, per the partial list in Champions Universe p. 49 sidebar. They include Boxer, Eight-Ways Lightning, Gossamer Storm, Immensely Strong One, Immortal Philosopher, Iron Horse, Leafmaster, Peach Blossom Spirit, Soothing Touch, Summer Cloud, and Technocrat.

 

But it could be worse. In Champions Worldwide the name of a super from a non-English-speaking country is usually rendered in their native language. However, the state-sponsored national hero of Iran is called "Fist of Allah" in almost all references. But considering that the great majority of Champions players probably have English as their first language , using the Farsi version of his name -- Bahzoo-e Khodah -- probably would have worked against taking him seriously.
 

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