Cloppy Clip Posted May 20 Report Share Posted May 20 Not sure the best place to post this, but I’ve seen other people post their magic systems and was hoping I could get some feedback for mine? The setting is the United Kingdom in the 30s, modelled after the Golden Age of Detective fiction written then. In play, I see it working as a sort of political thriller, but because of my love of mysteries, a lot of the action will revolve around somebody turning up dead and the players having to figure out who’s done it, and how to protect their interests in the fallout. To go along with this less violent approach to HERO, and because I love superpowers as much as the next person, I wanted a system of social-based magic loosely modelled on the Talent Social Combat system from APG2. But this will be expanded to the most overtly-supernatural, where psychic powers are widely known about and studied, but only seem to present themselves through debate and rhetoric. With this, virtually any mental power can be expressed as Rhetoric (playing on emotions to sway a target) or Logic (appealing to rationality to convince someone) by adding the following modifiers: No Range (−½), Only Works Against Targets In Social Combat (−2), Based on PRE (−¼) (for Rhetoric), and No Range (−½), Only Works Against Targets In Social Combat (−2), Based on INT (−¼) (for Logic). Under this system, Presence Attacks can be targeted against PRE or INT at the attackers discretion, based on how they want to structure their argument, so either approach can be spun off into its own sub-system, while still using virtually the exact same powers. Questions I was wondering, though, why the talents in APG2 had that No Range modifier. It’s consistent throughout the section, so I’ve kept it here just to be safe, but unless I’m misunderstanding something you don’t have to be right next to somebody to talk to them. Also, are there any interesting mental powers people can think of to convert to this system? I’ve got ideas for a few that I may post later, and I know you can get some mileage by converting non-mental powers like Entangle to being mental, but I’m sure the board’s wealth of knowledge can turn up something I’ve missed. Thank you very much! Quote Link to comment Share on other sites More sharing options...
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