Jump to content

Revised Skill System for HERO - looking for feedback please!


Recommended Posts

Thank you for the explanation, and in that case I don't need to muddle things up by putting more on your plate. I don't have a problem telling players what the probabilities are, but you raise a good point that, for situations where there's an unseen influence affecting the roll, the current system either has you reveal that to the players or do some mental arithmetic behind the scenes and then explain why a roll of 12 on a 13- didn't actually succeed. So switching to the roll vs difficulty model will give you a new option to play around with.

 

And, if you're aiming this at teaching a new player while the GM still has plenty of experience, you can offload nearly everything but Skill Levels to the GM's discretion and keep calculations relatively simple for the player. Obviously everyone's an individual with their own likes and dislikes, but I can definitely see this being a smoother introduction for new players.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...