Jump to content

A Breakdown of Critical Role's new RPG

Featured Replies

comment_2918261
2 hours ago, Grailknight said:

 

Knowing HOA's, it was the ultimate Chaotic Good act.

 

I know people who have to deal with their respective HOAs. I doubt they'd agree with the "good" part.

 

But let's not derail this thread. It's always good to see new games not based on D&D, but I always ask myself what can the new game do that an older system couldn't? So what can Candela Obscura do that Call of Cthulhu couldn't? I know the mechanics are totally different, but if I can do something with a game I already own, why would I invest money and time to buy the new game and learn a new system?

Edited by tkdguy

comment_2918267
44 minutes ago, tkdguy said:

 

I know people who have to deal with their respective HOAs. I doubt they'd agree with the "good" part.

 

But let's not derail this thread. It's always good to see new games not based on D&D, but I always ask myself what can the new game do that an older system couldn't? So what can Candela Obscura do that Call of Cthulhu couldn't? I know the mechanics are totally different, but if I can do something with a game I already own, why would I invest money and time to buy the new game and learn a new system?

 

It can be a 'new' game that is being put forward by Critical Role, which has almost unprecedented name recognition with the most recent generation of gamers.

That coupled with the recent Foot-In-Mouth disease that Hasbro seems to suffer from, can go a long way for it to get a foot hold.

 

While you are right that it is likely that the older games might be just as good or even better, they are also "old" or unknown to a vast percentage of the current gaming population.

comment_2918447
On 5/29/2023 at 1:09 PM, tkdguy said:

but if I can do something with a game I already own, why would I invest money and time to buy the new game and learn a new system?

 

 

And that is how we ended up using Traveller (and eventually Champions) to play Westerns.

 

Traveller was actually easier: we had all the weapons stats ( bows, hatchets, clubs, etc were in Citizens of the Imperium) and had nothinf that really had to built: just grab some supplies and start.

 

Champions worked well, too, except we had to build bows, hatchets, horses.....

 

 

Edited by Duke Bushido
Because apparently "hatchet" isn't a Korean word

Archived

This topic is now archived and is closed to further replies.

Recently Browsing 0

  • No registered users viewing this page.