bcwhite Posted December 17, 2023 Report Share Posted December 17, 2023 I haven't had a lot of time to work on this but I have made some improvements since my post about the previous version. Notably, Deity now has support for Aid and Drain attacks, including automatic timed recovery of those points. To move things along faster, it will try to pick the best action for a character, pretty much limited to "attack" or "recover". This saves a click for almost every action which can be useful. And since it remembers the last method and opponent of every character's attack, much of the action is already set up. For NPCs, you can pretty much just keep clicking "confirm" and let them fight it out without wasting players' time. I've also increased the combat speed a bit when NPCs are stunned/knockedout/unconscious by having them automatically execute a recover for their action without requiring the GM to confirm it. Only when the recovery is bringing them out of that state does it require confirmation. (To allow the GM to note it and announce, "Uhhh... Looks like the bad guy is coming out of it.") I just finished a combat that had 4 PCs and 21 NPCs; it helped. And some bug fixes. 🙂 The tool is available at its traditional location but to use the very latest version, you can try the beta site. And as always, there's a page of instructions and a Discord channel for feedback. Merry Christmas and Happy New Year to everyone! Quote Link to comment Share on other sites More sharing options...
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