greysword Posted June 6 Report Share Posted June 6 Ok gang, I have a thought exercise. How would you build a concealed weapon holster that is both physically hidden and hides the weapon from sensors. Think cyberpunk/space opera scanners screening people before entering a secured area. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted June 6 Report Share Posted June 6 Concealed Weapon Holster - Concealment 14- - Invisibility from [Type of Sensors] (Requires Concealment check) You could increase the the skill check for more advanced versions, or decrease for holsters that aren't as effective. You could also take additional senses in Invisibility for more effective holsters. Fast Draw could also be added for a quick draw holster. DentArthurDent 1 Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 7 Report Share Posted June 7 You could use Change Environment, providing penalties to Concealment and to those senses that you want to hide it from. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 8 Report Share Posted June 8 I like the CE approach, a penalty to perception to see it. Just adding levels to concealment works as well. Chris Goodwin 1 Quote Link to comment Share on other sites More sharing options...
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