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The Damsel's Indestructable Dress


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I mentioned it as a special effect in a thread about superhero costumes, but how would you give for an "indestructable" costume? I would say about enough Damage Negation to reduce any Killing Attacks by -2d6 (about 6DC Damage Negation), 50% physical and energy Damage Reduction. How much PD and ED would also be needed? Note...again while it will protect the wearer, but not totally...as the wearer can still get burnt or crushed to death without harming the dress itself (special effects, dontcha know).

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The only thing you have to really pay for is for things that protect the character.  You can have something that is indestructible but does not provide much protection from damage to the character. 

 

What real armor does is to distribute the kinetic force of a blow over a wider area. Armor usually includes some padding to help with this.   I used to hang out with the SCA and knew guy who had a helmet made but used almost no padding.  He took a hit to the head and was knocked out without the helmet taking any damage. Energy damage can also bleed through something that is not damaged.  For example, if you heat up the armor it transmits the heat through it even if the armor itself is not harmed.  Electricity actually goes right through most meatal armor.

 

If the dress is made of something with a thickness and texture of silk it might not provide any defense despite being indestructible. At most buy a few points of resistant defense, but you might want to add the 0-point adder impermeable. If the dress is more substantial buy up the defense a bit. 

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7 hours ago, HeroGM said:

Honestly, hand wave and just go with it. Not everything needs to be pointed to death.

Thanks for the advice. The Damsel's dress is more cotton, lace, and other material originally available for dressmakers in the 19th century (but using 21st century sewing technology). I cam see 'padding' as all the various under clothing a proper lady was expected to wear under the darn thing (but don't let my cross dressing wonder hear that).

 

But yes, I do agree on 'it is all special effects' argument.

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35 minutes ago, unclevlad said:

 

Taking it a step further, when something has no real impact, often it *should not* be pointed.  

From 6eV1p31

Quote

But the corollary to that is, if a character wants an ability that’s not likely to have any effect during the game, there’s no reason for the GM to make him spend Character Points on it — he should just get it “for free."

 

 

I pushed for an explicit statement like this back in the SETAC days, and was glad to see it in print.

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I wasn't teying to be rude, so apology there.

 

I've just seen so many things being pointed and it's like...um..bloat? I don't need a 1-pt familiarity to open a door. I remember when John Byrne did She-Hulk and someone asks why her clothes aren't shredded and there is a label on the back saying "protected by CCA" (Comics Code Authority).

 

You can hand wave or if you must use the Absolute rule from v6#1 that if they spend x points it becomes indestructible, it just seems like a point dump then, using good points on something that just happens in the campaign.

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Posted (edited)
1 hour ago, HeroGM said:

I remember when John Byrne did She-Hulk and someone asks why her clothes aren't shredded and there is a label on the back saying "protected by CCA" (Comics Code Authority).

Well, that is a joke about what the CCA allowed and what it would say no to, logic be rammed. Sensensinal G-Girl would be refused cursing that time because of her powers depend on how less clothing she wears.

1 hour ago, HeroGM said:

You can hand wave or if you must use the Absolute rule from v6#1 that if they spend x points it becomes indestructible, it just seems like a point dump then, using good points on something that just happens in the campaign.

What I asked is not 'what is the right way to do x' then 'how would you do x in your campain'.

Edited by Stanley Teriaca
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  • 4 weeks later...

We used to use something called PRC: Power Resistant Clothing, which basically mimicked the wearer's defences.  Wasn't technically indestructible but did prevent wardrobe malfunctions.

 

If an outer layer is indestructible and the character does not otherwise have Resistant Defences I'd suggest that they get some using the costume as a Focus, and the Focus can be indestructible.

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