Stanley Teriaca Posted July 21 Report Share Posted July 21 I was thinking of a substute serial numbers filed off version of Beamline for @tiger's Argent thread, and figured turning into a "deadly" energy ball form would be good to make him different enough from make this theory villain different from Beamline. So the big question is...how would YOU make the energy ball form? Would it be a multiform (form one: various energy blasts, former two: Desolification and affect real world surface energy blast and flight)? Or some other way? Quote Link to comment Share on other sites More sharing options...
unclevlad Posted July 21 Report Share Posted July 21 Does this notional character have a more or less normal form? If so, then multiform...but I don't really necessarily see a need for variants on the ball form. Why isn't Desolid there, just a power? Why slap that onto a different form? Also, consider Alternate Desolid, rather than book desolid. No need for either selective desolid or affects phys world, both of which are insanely expensive. Last: an approach I built. Diffuse Body. You become much less dense...like, say, thick viscous fluid, then then fluid, eventually becoming gaseous. Effects, each per level: --1d6 physical and energy damage negation per level --+2 to Contortionist rolls --with 5 or 6 levels, all forms of movement have a free No Gravity Penalty. I capped it at 6 levels for personal use. --mass: 30% each time. Didn't want it to be 50%, that wasn't gonna be quite fast enough. 5 levels means your density is 2.4/1000...almost down to air. I have it costed at 8 points per level; it costs END. It does not increase KB, and it does not allow you to pass through solid objects. (But a huge Contortionist bonus means you'll slip through typical screens.) Both Diffuse Body and Alt Desolid could easily become the HFO...everything else tying to that. If you don't want to do Multiform. Quote Link to comment Share on other sites More sharing options...
Stanley Teriaca Posted July 21 Author Report Share Posted July 21 3 minutes ago, unclevlad said: Does this notional character have a more or less normal form? If so, then multiform...but I don't really necessarily see a need for variants on the ball form. Why isn't Desolid there, just a power? Why slap that onto a different form? Also, consider Alternate Desolid, rather than book desolid. No need for either selective desolid or affects phys world, both of which are insanely expensive. Last: an approach I built. Diffuse Body. You become much less dense...like, say, thick viscous fluid, then then fluid, eventually becoming gaseous. Effects, each per level: --1d6 physical and energy damage negation per level --+2 to Contortionist rolls --with 5 or 6 levels, all forms of movement have a free No Gravity Penalty. I capped it at 6 levels for personal use. --mass: 30% each time. Didn't want it to be 50%, that wasn't gonna be quite fast enough. 5 levels means your density is 2.4/1000...almost down to air. I have it costed at 8 points per level; it costs END. It does not increase KB, and it does not allow you to pass through solid objects. (But a huge Contortionist bonus means you'll slip through typical screens.) I like Disffuse Body. Could be incorporated into Desolid/Density Reduction. Or no it's own thing. But...what if the Damage Shield the only way he can do damage in his Energy Ball Form? What limitation would you give all his normal blasts? What limitation would you give his Area Of Effect - Surface "damage shield"? 3 minutes ago, unclevlad said: Both Diffuse Body and Alt Desolid could easily become the HFO...everything else tying to that. If you don't want to do Multiform. It is not me wanting or not wanting Multiform. It's me trying to think up a decent replacement to Beamline. Quote Link to comment Share on other sites More sharing options...
Stanley Teriaca Posted July 26 Author Report Share Posted July 26 I'm thinking of Tunneling as part of his Energy Ball Form. But I don't think a traditional Link would work. How much would the power Limitation "Damage Shield Power Must Be Active To Use" for Tunneling? Quote Link to comment Share on other sites More sharing options...
unclevlad Posted July 26 Report Share Posted July 26 4 hours ago, Stanley Teriaca said: I'm thinking of Tunneling as part of his Energy Ball Form. But I don't think a traditional Link would work. How much would the power Limitation "Damage Shield Power Must Be Active To Use" for Tunneling? That's Link. If you Link power B to power A, it doesn't mean B activates...it means it can be used. Or, flipping, if A is not active, B can't be. 6E1 383: Quote Linked only affects the lesser power. A character can use the greater power without using the lesser power if he wants; Linked doesn’t restrict the greater power in any way. However, he can only use the lesser power when he uses the greater power. One of the more glaring examples of a paragraph in desperate need of an editor. But look at Tunneling. My read is...the writers hate it...or maybe think it's horribly unbalanced. It's fine for a Mole Man or umber hulk type...actually digging a passageway. Unless you wanna throw in Fill In...which is a big adder...AND throw on IPE. Fill In is gonna mean the base cost is gonna be fairly high. That might not matter if the concept is, the energy ball becomes rampantly destructive...enough to chew through dirt...but to me, what ELSE would this suggest, as a power? Because removing that much earth quickly, in the manner I'm reading, shows considerable threat potential...AoE RKA no range, personal immunity, with a high DC count. Quote Link to comment Share on other sites More sharing options...
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