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7th Sea: General Impressions?


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HUGE 7th Sea fan here -- with the caveat, I prefer 1st ed to 2nd.

 

Seriously, I write 7th Sea fanfiction.  My Monday game is 7th Sea.  I'm playing one of my favorite characters EVER in an online 7th Sea game. And we're starting a new twelve year living campaign at Origins next year (just finished up the FIRST twelve year campaign last year).  I actually get to feel like a Big Damn Hero.

 

Give me the game's guidelines and I can kitbash a 7th Sea character in 30 minutes.

 

(I may be a wee bit of a fanatic towards 7th Sea)

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The later books definitely added to the bloat.  Like, the skills Waylay and Lie In Wait should have been merged as an example.  Didn't help that there was a LOT of changes on the editorial front behind the scenes.  The aforementioned living campaign I'm involved in at Origins REFUSES to allow the Cathay book as a source just because of the imbalanced power creep it holds.

 

Character building, I take advantage that knacks can be improved right off the bat if you take skills that have the same knack.  Athlete and Pugilism can start you off with your Footwork knack at 2 as an example.

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Depends on how you wanna munchkin?

 

Like if you want to be a skill monkey?

1. play a Castillian

2. take the University advantage (Castillian PCs spend only 2 hero points at character creation instead of 4).  University has you purchase Civil Skills at 1HP apiece instead of 2.

3. take Castillian Education (costs 10HP, but it's a Castillian only advantage) CE lets you buy Advanced Civil Knacks as if they were Basic. 1 HP as opposed to 3 HP.

4. Prepare to make a GM cry

5.  Let's start with the simple stuff.  Sailor, for example, is a Civil Skill.  Which has "Swimming" as an Advanced knack.  No more worrying about being dunked off the pier as a newbie!

6. Useful Advanced Civil knacks I try to snag: Diplomacy/Gossip/Sincerity (all advanced under Courtier) Ambush (found under Criminal/Bodyguard/Hunter), Cold Read (Performer), Occult/Natural Philosophy (Scholar).  If you're playing a Doctor, get Surgery and Examiner

7. Acrobat is a Civil Skill.  Acrobat has Rolling AND Swinging as Advanced Knacks -- perfect defenses to have in a swashbuckling themed game

8. A LOT of the Secret Society books has some "interesting" Civil skills.  Like Fence or Bomb-Making or Arson

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On 9/22/2024 at 2:13 PM, Steve said:

I like the game world of 7th Sea, but I will likely use Hero to run it someday. Except for some of the magic, it doesn’t look to be horrifically difficult to transfer over.

 

 

I would take the d20 version of 7th Sea and use Killershrike's website to convert the majority over and then eyeball the rest

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On 9/22/2024 at 10:49 PM, DentArthurDent said:


That sounds really interesting! Do you have a specific character’s skill list or character sheet that you could share?

My PC for our Monday game.  Based on 100 Hero Points

Fr. Fabiano Sarducci

TRAITS (64)

Brawn 2

Wits 4

Finesse 3

Resolve 2

Panache 3

 

ARCANA (-10)

Hedonistic

LANGUAGES

Vodacce (Island accent r/w)

Montaigne (1 r/w)

Vendel (1)

Eisen (1)

 

ADVANTAGES

Academy (4)

University (4)

Linguist (2)

Guardian Family (2pt K&M p67)

You have a resistance to Sorté magic. +5 to the TN of any Sorté effect used against you.

Left-Handed (1pt PHB p135)

+1k0 on attack rolls with left hand. Your right hand is your off-hand.

Keen Senses (2pt PHB p134)

+1k0 for skill checks involving your senses.

Able Drinker (1)

Connection (Confidant level 2 Fr. Remy St. Jacques)

 

Speciality -- EW (Villanova): 1 (3)

 

You gain your rank in this knack as extra unkept dice for all attack and active defense rolls against an opponent of the type you know the weakness for.

 

 

Fencing (4)

Attack 3

Parry 2

 

Knife (1)

Attack 1

Parry 1

 

Athlete (1)

Climbing 2

Footwork 3

Sprinting 1

Throwing 1

 

Bodyguard (1)

Interpose 1

Shadowing 3

Unobtrusive 2

Ambush 1

 

Pugilism (2)

Attack 1

Footwork 3

Jab 1

 

 

Rider (1)

Ride 1

 

 

Criminal (1)

Gambling 1

Shadowing 3

Stealth 2

 

Spy (1)

Shadowing 3

Stealth 2

 

Courtier (1)

Dancing 2

Etiquette 2

Fashion 2

Oratory 2

Sincerity 1 (3)

 

Performer (1)

Acting 1

Dancing 2

Oratory 2

Singing 1

 

Streetwise (1)

Socializing 1

Street Navigation 2

 

Doctor (1)

Diagnosis 1

First Aid 1

 

Servant (1)

Etiquette 2

Fashion 2

Menial Tasks 1

Unobtrusive 2

 

Sailor (1)

Balance 1

Climbing 2

Knotwork 1

Rigging 1

 

Urchin (1)

Stealth 3

Street Navigation 2

Survival 1

 

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Last night's 7th Sea game, I may have revealed to the hubby's niece and her BF that I might know a wee bit about the workings and psychology of serial killers... :blink:

 

Spoiler

The latest villain in this current campaign is based on the antagonist in "The Most Dangerous Game"...

 

Edited by Cygnia
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21 hours ago, Cygnia said:

Fr. Fabiano Sarducci

Fr. Guido’s relative I assume.

 

Thank you! That really helped me get a sense of what playing 7th Sea would be like.

Character Creation seems complex and a great introduction to the setting.


 

 

22 minutes ago, Cygnia said:

I might know a wee bit about the workings and psychology of serial killers

 

I once ruined my roommate’s entire campaign because I told everyone that bodies don’t decompose in extreme cold. (Not enough bacteria.) (I have a close relative who is a forensic pathologist.)

 

 

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7 minutes ago, DentArthurDent said:

Fr. Guido’s relative I assume.

 

Oh, most definitely he was the inspiration. :rockon:

 

It's all a matter of knowing what you want with your PC.  Sorcery or the Swordsman Schools or Dracheneisen are a HUGE investment of points in the beginning if you're looking to go that route.

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11 hours ago, Beast said:

Played 1st ed

I'm in Pirate nations 1st ed( the author and a contibutor where both Seadogs with me back in the 90's
I backed the 2nd ed but have not played it
you pretty much need to have a 3 in in each stat to have a keep 3 dice to be effective

I know which NPC you are! ;)

 

I figure, Wits/Finesse/Panache are worth starting out with 3 if you can.  Brawn & Resolve, you can gain through XP.

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10 hours ago, Cygnia said:

I know which NPC you are! ;)

 

I figure, Wits/Finesse/Panache are worth starting out with 3 if you can.  Brawn & Resolve, you can gain through XP.

and the story is true (mostly)on the nickname

Edited by Beast
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