Zaratustra Posted March 4, 2003 Report Share Posted March 4, 2003 Ever noticed that damage from strength is logarithmic (each doubling in lifting strength adds 1d6) while damage from speed progresses arithmetically (in move throughs, throwing distance, KB, etc)? How will we ever manage to knockback our enemies into the stratosphere with a mere 15" KB? How did the EVA-00 throw a spear into a monster in low earth orbit? Anyhow, you see my point. Is there any set of optional rules that covers this sort of thing? Quote Link to comment Share on other sites More sharing options...
Ellis Posted March 4, 2003 Report Share Posted March 4, 2003 KB stuff What? You're nuts. This system is already too complex. Just follow what the book says and it all works! Quote Link to comment Share on other sites More sharing options...
nblade Posted March 4, 2003 Report Share Posted March 4, 2003 Re: More Knockback! More! Originally posted by Zaratustra Ever noticed that damage from strength is logarithmic (each doubling in lifting strength adds 1d6) while damage from speed progresses arithmetically (in move throughs, throwing distance, KB, etc)? How will we ever manage to knockback our enemies into the stratosphere with a mere 15" KB? How did the EVA-00 throw a spear into a monster in low earth orbit? Anyhow, you see my point. Is there any set of optional rules that covers this sort of thing? I think there was a series of post on the old forum about this. In the spear example, I'm guessing it was an attack power with megascale range on it. In the more knockback issure, some sort of wierd megascale teleport linked to doing knockback sounds in order. Quote Link to comment Share on other sites More sharing options...
Zaratustra Posted March 4, 2003 Author Report Share Posted March 4, 2003 Isn't that putting a cork on the leaking dam? Oh well, at least you didn't suggest Transform. Quote Link to comment Share on other sites More sharing options...
Monolith Posted March 4, 2003 Report Share Posted March 4, 2003 4 Mega-Punch: Flight 1", Usable As Attack (+1), Megascale (1" = 1000 km; +1) (6 Active Points); Linked to Punch(-1/2) 30 Eva-OO Spear Attack: Killing Attack - Ranged 2d6 (vs. PD), Mega-Range (1" = 1000 km; +1) (60 Active Points); OAF (spear) (-1) Quote Link to comment Share on other sites More sharing options...
nblade Posted March 4, 2003 Report Share Posted March 4, 2003 Originally posted by Zaratustra Isn't that putting a cork on the leaking dam? Oh well, at least you didn't suggest Transform. Actually no. To be honest you really haven't made a good case. If you think something should apply to your game based on its genre, then by all means do what ever you feel is right. Quote Link to comment Share on other sites More sharing options...
nblade Posted March 4, 2003 Report Share Posted March 4, 2003 Originally posted by Monolith 4 Mega-Punch: Flight 1", Usable As Attack (+1), Megascale (1" = 1000 km; +1) (6 Active Points); Linked to Punch(-1/2) 30 Eva-OO Spear Attack: Killing Attack - Ranged 2d6 (vs. PD), Mega-Range (1" = 1000 km; +1) (60 Active Points); OAF (spear) (-1) I'm not sure I'd allow the former myself, but still interesting. Quote Link to comment Share on other sites More sharing options...
Monolith Posted March 4, 2003 Report Share Posted March 4, 2003 Originally posted by nblade I'm not sure I'd allow the former myself, but still interesting. I would not allow it either, but I don't allow people getting knocked back into that stratosphere either. I cannot even remember the last time I read a comic and someone was knocked back more than a few blocks. While it was in genre at one time (mostly with Silver Age Superman) super-knockback has not been part of the mainstream comic genre for years. But if absolutely have to do the super-knockback, that 4 point power above is the cheapest way I can think of doing it. Quote Link to comment Share on other sites More sharing options...
nblade Posted March 4, 2003 Report Share Posted March 4, 2003 I can understand that. Yeah Super-Knockback, I don't think I've seen a long long time in almost comic or cartoon. Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted March 5, 2003 Report Share Posted March 5, 2003 I prefer Extra Dimensional Movement usable against others to knock someone into next Tuesday. John Spencer Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted March 5, 2003 Report Share Posted March 5, 2003 I did see a few examples of mile-long Knockback in the Superman stories shortly after he returned from the dead, when his strength began to grow beyond his control, but that was more a plot device. He did punch Lobo into the stratosphere once (and I wish he'd kept going permanently.) You do still see occasional ultra-distance throwing by very strong characters in comic books, though - much farther than the normal HERO throwing rules will allow. I've been toying with the idea of using the MegaScale Advantage on Strength to increase the scale of hexes for throws, as has been suggested on the boards before. If done as a Naked Advantage, it should be possible to pile enough Limitations on it that the potential abuses would be minimized. I know it's not strictly according to the rules, but what would you guys think of applying MegaScale to Strength defined solely as increasing the scale of Knockback? I would say that it should still be resisted the same way, and not do more damage when someone impacts an object during his "flight". The physics would be wonky, of course, but you can excuse a lot in comic-books if it fits the genre. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 5, 2003 Report Share Posted March 5, 2003 Last time I saw the Strato punch that I remember is Spiderman, he punched the Hulk into orbit, then had to fly to get him before the sun rose and turned him back into banner Quote Link to comment Share on other sites More sharing options...
Spideyguy Posted March 5, 2003 Report Share Posted March 5, 2003 Spidey vs. Hulk DOH!! Beat me to that one, JmOz! Quote Link to comment Share on other sites More sharing options...
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