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Snarf

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Lately, I've been having fun trying to translate insane video game items and abilities into Hero System. Has anyone else been doing stuff like this?

 

Here's my attempt to Herofy the powerups from the original Super Mario Brothers.

 

Super Mushroom: Super Mushroom: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, x4 weight, -2 DCV, +2 to PER Rolls, x2 width and height, +1" reach), (AP 20); IAF (destroyed by damage to anywhere on body, -1/2), (RC 13).

 

The Super Mushroom makes you double in size. You activate it by eating it or absorbing it or whatever happens when powerups are collected in video games, and you lose it when you get hit. Specifically, when you take enough damage to lose the extra body it gave you and destroy the focus.

 

Fire Flower: EB 4d6, Indirect (bouncing, +1/4), Reduced Endurance (0 END, +1/2), (AP 20); Linked (to Super Mushroom, -1/4), IAF (destroyed by damage to anywhere on body, -1/2), (RC 11).

 

The Fire Flower gives you the power to throw bouncy fireballs. It's linked to Super Mushroom because you can't use a Fire Flower unless you're already super-sized and you lose the fire flower when you get hit and shrink down.

 

1-up Mushroom: Simplified Healing 6d6, Resurrection, Trigger (death, +1/4), (AP 100); Resurrection Only (-1/2), OAF (-1), 1 Charge (never recovers, -4), (RC 15).

 

The 1-Up Mushroom automatically brings you back to life when you die. Sadly, you'll probably die 2 or 3 times trying to get one.

 

Star: Armor (30 PD/30 ED), Hardened (+1), (AP 180); OAF (-1), 1 Continuing Charge (1 minute, never recovers, -3), (RC 36); plus Knockback Resistance -5", (AP 10); OAF (-1), 1 Continuing Charge (1 minute, never recovers, -3), (RC 2); plus HA 10d6, Damage Shield (does damage in HTH combat, +3/4), Continuous (+1), (AP 137); OAF (-1), 1 Continuing Charge (1 minute, never recovers, -3), (RC 27). Total Cost: 65.

 

The Star makes you an invincible killing machine for a minute. It also makes you flash yellow and plays music.

 

Any thoughts?

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Yeah, it's a hoot. In my parallel universes game, we use powerups from Pokemon. Err I mean Pokémon.

 

It just occurred to me that technically someone should be able to remove the mushroom or the fire flower with the write-up I have now. It's a bad simulation because you eat the mushroom once and the effect is permanent in the game. I'm not sure how you make a focus non-removable, maybe an Always On limitation.

 

Or maybe I should ditch the whole absorbed focus approach and restructure the item using aid or something like that. It's a bizarre interpretation of the focus rules anyway. It seems kind of abusive for the main purpose of a focus to be to absorb hits with it's free DEF and powers.

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Originally posted by Snarf

Cool! Did the codes break the rules of the video game or break actual Hero System rules?

 

Both. There would have been stuff like "Can go through walls" or "Reload all of your Charges".

 

The machines would all be networked into a central server, so all of the cheat codes change on a monthly basis. The ones that worked last month don't work this month. I'd though of having one unlucky guy who can't get the new cheat codes...but then it turns out that all of the old ones keep working for him.

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  • 8 months later...

Re: Video Games

 

Some of the more recent video games have characters who might potentially be quite interesting, from the hero of Viewtiful Joe to the warriors of Soul Calibur.

 

If I weren;lt go god-awful at video games I might try my hands at writing up a few of these characters. Of course, what would be really interesting if is the Soul Calibur characters had a reason to fight something besides each other. It seems a waste to have heroes continually bashing other heroes in video fighting games when they could better spend their time bashing villains.

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Re: Video Games

 

It just occurred to me that technically someone should be able to remove the mushroom or the fire flower with the write-up I have now. It's a bad simulation because you eat the mushroom once and the effect is permanent in the game. I'm not sure how you make a focus non-removable' date=' maybe an Always On limitation.[/quote'] Expendable Focus or maybe Charges.
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Re: Video Games

 

Some of the more recent video games have characters who might potentially be quite interesting' date=' from the hero of [i']Viewtiful Joe[/i] to the warriors of Soul Calibur.

 

If I weren;lt go god-awful at video games I might try my hands at writing up a few of these characters. Of course, what would be really interesting if is the Soul Calibur characters had a reason to fight something besides each other. It seems a waste to have heroes continually bashing other heroes in video fighting games when they could better spend their time bashing villains.

 

Of course I'm just pointing out that skill with videogames has nothing to do with writing them up. A decent FAQ to provide the manuevers, a console (or whatever) to execute the moves (to see what is going on visually), and the sense to write them up in Hero. And consistancy. 'Can't forget consistancy.

And Mike, it's not like you're not one of the better writers here.

 

(And provided that the creaters of the characters have seen fit to provide back story, searching that out on the net isn't so difficult.)

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Re: Video Games

 

Of course I'm just pointing out that skill with videogames has nothing to do with writing them up. A decent FAQ to provide the manuevers, a console (or whatever) to execute the moves (to see what is going on visually), and the sense to write them up in Hero. And consistancy. 'Can't forget consistancy.

And Mike, it's not like you're not one of the better writers here.

 

(And provided that the creaters of the characters have seen fit to provide back story, searching that out on the net isn't so difficult.)

 

I have never played Guilty Gear X, but that hasn't stopped me. GameFAQs has a lot of descriptive FAQs which give me a good feel for the moves.

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Re: Video Games

 

You know ... there's irony in me finally checking this forum and finding this thread ... when my d20 Urban Arcana ends (I nearly pulled a Total Party Kill last game), I'm probably going to do 'Videoland HERO', based very, VERY loosely on the old 'Captain N The Game Master' cartoon.

 

The basic premise is that video games have kind of created their own little reality ... all the characters are there, the game-worlds being linked through Warps. Unlike the Reboot cartoon, the characters are simply the characters ... Mega Man is always Mega Man, rather than the Reboot's technique of adopting a persona. And he gets to interact with everybody from Q-Bert to Cloud Strife.

 

Rules I'm pondering ...

1. The character you want must have been a video game first; no licensed games or characters. No Goku, no Luke Skywalker, no Stone Cold Steve Austin. For better or ill, this *does* mean Pokemon is legal.

2. US names, for those games where it matters ... so, for example, M. Bison is the guy in the red suit who levitates, Vega is the prettyboy, and Balrog is the bruiser.

3. No 'god' characters. You know ... the plot devices that just follow you around and save your butt when you're not looking.

4. 350pt characters tops, regardless of how you may feel 'comparative' power levels should be. In Marvel vs Capcom, Roll can beat up the Hulk ... similar concept applies (even though Hulk is not applicable). You can go under, of course.

5. If the character had a persistent hanger-on or sidekick, you need to buy him as a Follower (for example, Dak and Jaxter).

6. The characters don't know that they're video game characters ... they just kind of accept the weird laws of physics and bizarre creatures as being natural because that's simply what they've been exposed to. It's not unusual for Mario to grow to giant size when he eats a certain mushroom. It's not unusual for a random plant monsters in the middle of the Midgar desert to have gil.

7. Money is money. Gil = GP = Zenny = Simoleons in equal exchange. I am *not* creating a multiversal money equivalency!

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Re: Video Games

 

My group is doing a one-shot game where everyone is playing Videogame Characters. I'm thinking about playing Samus Aran or Cloud Strife... I know Cloud inside and out (even have his Omnislash Limitbreak represented, but it cost more for the Limit Bar and Absorbtion power than it did for the Omnislash - go figure!).

 

Anyway.. anyone ever do Samus?

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Re: Video Games

 

Doesn't playing the Final Fantasy (or any other RPG)'s characters kind of somehow make it not as cool? The reason being is then you find yourself doing insane things to somehow replicated the system rather than the effect (like with your "limit bar" and absorbtion power deal).

 

I only sort of know the game (been a while, didn't play the whole game), but couldn't you more simply get the exact same effect by using

1 charge

recoverable charge

charge only recovers after taking a grand total of (however many) body damage.

 

I think good video game characters to bring into Hero would include

 

Bub & Bob (Bubble Bobble)

Link (based of original zelda, not off the newer 3D jumpathons).

Samus Aron (sp?)

Kid Icarus (pit)

Whoever you are in Robotron (AUTOFIRE!!!!!!)

Major Havoc

the 4 Gauntlet characters.

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Re: Video Games

 

Well, obviously any of the good Robot/Reploid Masters. I think attempting a good Storm Eagle would be interesting to try, myself. But Masters like Shadowman can be spruced up with associated abilities, such as a nice array of traditional ninjitsu skills. The tricky part is figuring out 'what would he/she would be likely to have, including what's been seen on-screen?'

 

But, just out of interests of creativity, I would veto any game not unlike Neverwinter Nights, since that's designed with a high degree of flexability in hero design. Too easy to skip the 'character constraint' requirement.

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Re: Video Games

 

You know ... there's irony in me finally checking this forum and finding this thread ... when my d20 Urban Arcana ends (I nearly pulled a Total Party Kill last game), I'm probably going to do 'Videoland HERO', based very, VERY loosely on the old 'Captain N The Game Master' cartoon.

 

The basic premise is that video games have kind of created their own little reality ... all the characters are there, the game-worlds being linked through Warps. Unlike the Reboot cartoon, the characters are simply the characters ... Mega Man is always Mega Man, rather than the Reboot's technique of adopting a persona. And he gets to interact with everybody from Q-Bert to Cloud Strife.

 

I adore video games of all kinds and have actually been trying to plot out something similar for the tabletop group I play with. However, I was going have the players pick characters fairly close to themselves and use the old "Earthlings get transported into the videogame dimension" plot, rather than have them be video game characters. Once there, they find out something has gone terribly wrong within that dimension and they have to make things right. For instance, for the Legend of Zelda story arc, I was going to have Zelda and Link be the bad guys and Ganon be the sole hero left in Hyrule. The PC's have to put things back in order before they can move on to the next game, but can use any of the neat power-ups they can find along the way.

 

I also thought that it might also be fun to have them play no-name video game characters instead, such as the "greeters" at the front of every city ("Welcome to *insert name here*"). Video game characters that no one really pays attention to... but who, if given the chance, could make really interesting characters. What would happen if video game "greeters" finally got sick of saying the same thing over and over? What would happen if a Shyguy found the courage to fight back instead of just letting veggies knock him out over and over? why should the big name heroes get all the press... maybe they are all vain like Simon Belmont on Captain N? Videoland's lackeys uniting against a common goal...

 

*shrug* I thought the ideas might be fun if executed right. My biggest problem right now is getting the courage to actually run the game. I have the time to work on material and such, but I just don't know where to start. That, and I'm trying to get all of the players to give me a listing of what their favourite video games are... it's like pulling teeth from a Garcoil Rooster, but I want to make sure that I include at least one favourite game from each of the players. Makes things more interesting that way, I think... more frame of reference to understand obscure jokes.

 

I don't suppose this will be an online game that you'll be running, CrosshairCollie? If so, I'd be quite interested in playing in it, if you are looking for people to join, that is. :)

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Re: Video Games

 

My first choice for video game character gone Hero is an obvious one already mentioned, Megaman. Simon Belmont, the Ninja Gaiden guy (not even going to try to spell his name) and others would be next, but I can't think of a single person really that wasn't around for the NES that I would want. That is staying out of the RPG genre though. I consider that a little too easy. Magus (Janus) from Chrono Trigger, Cyan from FF3 (6) and others would leave a list obnoxiously long. Really, barring Megaman, all my most memorable moments have been playing RPGs.

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Re: Video Games

 

I adore video games of all kinds and have actually been trying to plot out something similar for the tabletop group I play with. However, I was going have the players pick characters fairly close to themselves and use the old "Earthlings get transported into the videogame dimension" plot, rather than have them be video game characters. Once there, they find out something has gone terribly wrong within that dimension and they have to make things right. For instance, for the Legend of Zelda story arc, I was going to have Zelda and Link be the bad guys and Ganon be the sole hero left in Hyrule. The PC's have to put things back in order before they can move on to the next game, but can use any of the neat power-ups they can find along the way.

 

I also thought that it might also be fun to have them play no-name video game characters instead, such as the "greeters" at the front of every city ("Welcome to *insert name here*"). Video game characters that no one really pays attention to... but who, if given the chance, could make really interesting characters. What would happen if video game "greeters" finally got sick of saying the same thing over and over? What would happen if a Shyguy found the courage to fight back instead of just letting veggies knock him out over and over? why should the big name heroes get all the press... maybe they are all vain like Simon Belmont on Captain N? Videoland's lackeys uniting against a common goal...

 

*shrug* I thought the ideas might be fun if executed right. My biggest problem right now is getting the courage to actually run the game. I have the time to work on material and such, but I just don't know where to start. That, and I'm trying to get all of the players to give me a listing of what their favourite video games are... it's like pulling teeth from a Garcoil Rooster, but I want to make sure that I include at least one favourite game from each of the players. Makes things more interesting that way, I think... more frame of reference to understand obscure jokes.

 

I don't suppose this will be an online game that you'll be running, CrosshairCollie? If so, I'd be quite interested in playing in it, if you are looking for people to join, that is. :)

I always wanted to do something similar in a consol RPG, that you could recruit almost anyone into your party...everyone had a "quest" hopes, dreams...then I realized that it would be a colossal bore to many gamers...:) but a tabletop where I can play the child of the blacksmith? Or the castle guards who take a beating from the main baddy.

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Re: Video Games

 

Last night I beat the arcade mode of Soul Calibur II on my GameCube playing Talim, and I thought "What a cool character! Young, naive but determines, unique weapons at which she is pehnomenally skilled -- my kind of girl!"

 

The big problem is going to be finding those blades. I had never ehard of them before I saw Talim use them.

 

I might try another character next, but I don't know who.

 

Also, I didn't do anything fancy -- just charged in and slung metal. Most of the time it worked, although I had to "Continue" quite a few times before I reached the end.

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