SuperBlue Posted March 5, 2003 Report Share Posted March 5, 2003 Alright, I'm designing a new PC called "Turbo." You guessed it, he's a speedster (I've never played one before, so I thought it would be fun). Keep in mind, I'm stuck with 4e for the time being :-( Question #1 Anyway, how would one handle being able to pull a Flash and run accross the ocean, up virtical surfaces, etc... I remember this being bought as Flight with a "Only on surfaces" Limitation. How much would this limitation be? -1/2? -1/4? Question #2 Also, how would one write up the JLA version of Flash's Tornado hands (don't really know what to call it...). I was thinking of a MP with the following items: "Tornado A" TK 20 STR w/ AoE Radius "Tornado B" TK 20 STR w/ AoE Cone "Tornado C" Dispell vs Gasses Linked to to Tornado A or B (1/4 or 1/2 Limitation?) Rambling I've already got a base for the rest of his powers: Resistant Damage Reduction 50% PD Linked to Movement Powers (-1/2) Resistant Damage Reduction 50% ED Linked to Movement Powers (-1/2) "High Speed Fist" 4d6 HHA Reduced END (+1/4) CSL's out the Wazoo I figure since I'm going for a high speed character, I'd boost his END slightly, crank up his REC, and buy his powers with Red. END or No END Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted March 5, 2003 Report Share Posted March 5, 2003 Re: Prolly done a million times before... Originally posted by SuperBlue Alright, I'm designing a new PC called "Turbo." You guessed it, he's a speedster (I've never played one before, so I thought it would be fun). Keep in mind, I'm stuck with 4e for the time being :-( Question #1 Anyway, how would one handle being able to pull a Flash and run accross the ocean, up virtical surfaces, etc... I remember this being bought as Flight with a "Only on surfaces" Limitation. How much would this limitation be? -1/2? -1/4? -1/4 Cost Power END 16 Super Running: Flight 10" (20 Active Points); Only In Contact With A Surface (-1/4) 2 Powers Cost: 16 Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 5, 2003 Report Share Posted March 5, 2003 Re: Prolly done a million times before... Originally posted by SuperBlue how would one handle being able to pull a Flash and run accross the ocean, up virtical surfaces, etc... The way Mister Vimes suggests is one of the standard ways, and is the least expensive. However, if you don't want to deal with having a Turn Mode, you might also consider something like this: Cost Power END 34 Superspeed: Multipower, 34-point reserve 3u 1) Superspeed Running: Running +17" (23" total) 3 1u 2) Running Over Water: Swimming +21" (23" total); Surface Only (-1) 2 4 Can Run Up Sheer Surfaces: Clinging (normal STR); Linked To Running (-1/2), Only With Feet (-1/2), Cannot Resist Knockback (-1/4) Powers Cost: 42 Also, how would one write up the JLA version of Flash's Tornado hands (don't really know what to call it...).Since he can't really "Grab" things with that effect, it might be easier to combine all that into one power... Cost Power END 67 Tornado Hands: Dispel 15d6 vs Any Gas or Fire SFX One At A Time (+1/4), Does Knockback (+1/4) 7 Powers Cost: 67 Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 5, 2003 Report Share Posted March 5, 2003 The dispell does KB is interesting, but you still want to do it as a MP with varius AE's, also consider adding a Double KB to it as well See if the GM will allow the use of the 5th edition advantage Megascale (+1/4 turns your movement power from normal hexes to 1"=1KM, ABSOLUTLY NO COMBAT USE, similar to FTL) The lim on flight: Only in contact is a -14 Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted March 5, 2003 Report Share Posted March 5, 2003 Originally posted by JmOz The dispell does KB is interesting, but you still want to do it as a MP with varius AE's, also consider adding a Double KB to it as well One of the Nicest "Gust of Wind" designs looks like this: Cost Power END 60 GET OFFA' ME!!!!!!!: Dispel 10d6: Knockback Resistance, Does Knockback (+1/4), Double Knockback (2x KB; +3/4) (60 Active Points) 6 Powers Cost: 60 Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted March 5, 2003 Report Share Posted March 5, 2003 Re: Re: Prolly done a million times before... Originally posted by Derek Hiemforth The way Mister Vimes suggests is one of the standard ways, and is the least expensive. However, if you don't want to deal with having a Turn Mode, you might also consider something like this: *snips really good idea* Nice Derek, I like that... the only reason that I invariably suggest Flight/Superrunning is that someone is going to want to run up a stream of water from a fire-hose or run up shards of falling glass from a broken window... Quote Link to comment Share on other sites More sharing options...
SuperBlue Posted March 6, 2003 Author Report Share Posted March 6, 2003 Saddly enough, there wasn't enough points to go around to build my character :-( Even placing the OIHID limit on my SPD (costed 80 Points instead of 100), in addition to DEX, REC, END, STN and CON, it still costed a huge chunk of points. Then off course there was "Super Running" - Flight 15" (OIHID -1/4, Only along Surfaces -1/4) - 20 Points Then there were my defenses: 25% rPD/rED Damage Reduction (OIHID -1/4, Linked to Super Running -1/2) - 34 Points Natural Armor 10/10 (OIHID -1/4, Linked to Super Running -1/2) - 24 Points And Instant Change - 5 Points Guess I'll have to buy the tricks later Man, that's gonna take a LONG Time Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 6, 2003 Report Share Posted March 6, 2003 Originally posted by SuperBlue Even placing the OIHID limit on my SPD (costed 80 Points instead of 100) Yowza! What were you trying to make your DEX and SPD be? 100 points will buy you 10 SPD, and that gets you up to a SPD of 12 right there even if you leave your DEX at 10. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 7, 2003 Report Share Posted March 7, 2003 Wow, I have Speed envy, my 375 point speedsters have a Speed of 7... I might make a NPC Speedster (well I will but have not decided on the next part) with a speed 12, but he will be a mega character... Quote Link to comment Share on other sites More sharing options...
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