Susano Posted January 19, 2004 Report Share Posted January 19, 2004 HUNTING HORROR Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage 14 DEX 12 12- OCV: 5 / DCV: 5 25 CON 30 14- 23 BODY 26 16- 16 INT 6 12- PER Roll 12- 21 EGO 22 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 4 COM -3 10- 15 PD 9 Total: 15 PD (9 rPD) 15 ED 10 Total: 15 ED (9 rED) 4 SPD 16 Phases: 3, 6, 9, 12 11 REC 0 50 END 0 51 STUN 0 Total Characteristics Cost: 163 Movement: Flight: 11" / 22" Leaping: 0' / 0" Running: 7" / 14" Swimming: 2" / 4" Cost Powers & Skills 20 Bite: HKA: 1d6+1 (2 1/2d6 w/STR), END 2 40 Extraterrene Form: Damage Reduction: 3/4, Physical, Resistant, Only vs Impaling Attacks (-1/2) 9 Thick Hide: Damage Resistance (9 PD / 9 ED) 8 Heavy: Knockback Resistance (-4" KB) 22 Wings: Flight 11", Reduced Endurance (0 END; +1/2), Restrainable (-1/2) 2 Slithering: Running +1" (7" Total), END 1 Skills 10 Combat Skill Levels: +2 with Hand-to-Hand 4 Tail Lash: Combat Skill Levels: +2 OCV with Grab 0 AK: Home Territory 8- 0 Analyze Animal 8- 0 Concealment 8- 0 Language: Hunting Horror (native) 0 PS: Hunting Horror Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival (various) 8- 3 Tracking 12- 118 Total Powers & Skills Cost 281 Total Character Cost 75+ Disadvantages 15 Physical Limitation: Cannot Abide Night/Sunlight (F, G) 10 Physical Limitation: Enormous, up to four times human size (F, S) 10 Physical Limitation: Near Human Intelligence (F, S) 5 Physical Limitation: Reduced Leap; cannot leap (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) 151 Experience 281 Total Disadvantage Points Ecology: Hunting horrors may be native to Earth's Dreamlands or they may come from somewhere else. They are often summoned by various Elder beings to pursue and attack those who have annoyed them. Personality/Motivation: Most of the time, a hunting horror is summoned for a specific purpose -- to chase down someone the summoner wants either captured or destroyed. In either case, the hunting horror will do as it is bid relentlessly, not stopping pursuit until either it, or its quarry has been destroyed. Powers/Tactics: Hunting horrors have two main forms of attack -- biting, or grappling prey with their prehensile tails. They often grapple with the tail first, and then nip at their victim with a mouthful of sharp teeth. Anything capable of harming a hunting horror while so bound may simply be dropped (usually from a great height). Appearance: A hunting horror is roughly 40' of black, ropy, serpentine foulness. They have two (or one!) bat-like wings, which they use to fly. Because of their physical make-up, hunting horrors tend to change shape constantly, and are hard to look at for an extended period. Designer's Notes: Hunting horrors are creatures of the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the hunting horror presented in the 5th Edition of Call of Cthulhu. Hunting Horrors can range in size from Large to Huge. Game Masters may wish to give hunting horrors additional powers, such as a tail slap (i.e. +4d6 HA), various forms of Life Support (Aging, Pressure, Cold), and spells. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 19, 2004 Author Report Share Posted January 19, 2004 SHANTAK Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage 10 DEX 0 11- OCV: 3 / DCV: 3 25 CON 30 14- 25 BODY 30 17- 8 INT -2 11- PER Roll 11- 11 EGO 2 11- ECV: 4 23 PRE 13 14- PRE Attack: 4 1/2d6 4 COM -3 10- 20 PD 13 Total: 20 PD (9 rPD) 18 ED 13 Total: 18 ED (9 rED) 3 SPD 10 Phases: 4, 8, 12 12 REC 0 50 END 0 56 STUN 0 Total Characteristics Cost: 131 Movement: Flight: 30" / 60" Running: 6" / 12" Swimming: 2" / 4" Cost Powers & Skills 25 Bite: HKA 1 1/2d6 (3d6+1 with STR), END 2 9 Thick Hide: Damage Resistance (9 PD / 9 ED) 8 Heavy: Knockback Resistance (-4" KB) 16 Can Fly Through Space: Life Support (Self-Contained Breathing, Safe Environment: Low Pressure/Vacuum, High Radiation, Intense Cold) 50 Wings: Flight 30", Reduced Endurance (1/2 END; +1/4), Restrainable (-1/2), END 3 22 Fly Through Space: FTL: 64 Light Years/year; Restrainable (-1/2) Skills 4 Combat Skill Levels: +2 OCV with Bite 0 AK: Home Territory 8- 0 Analyze Animal 8- 0 Concealment 8- 0 Language: Shantak (native) 0 PS: Shantak Abilities 8- 0 Shadowing 8- 0 Stealth 8- 0 Survival (Mountains) 8- 134 Total Powers & Skills Cost 265 Total Character Cost 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (F, G) 10 Physical Limitation: Enormous, up to four times human size (F, S) 5 Physical Limitation: Reduced Leap; cannot leap (I, S) 15 Physical Limitation: Very Limited Manipulation (F, G) 15 Psychological Limitation: Utterly Terrified Of Nightgaunts (U, T) 130 Experience 265 Total Disadvantage Points Ecology: Shantaks live in great caves in the mountains of Earth's Dreamlands. There they live off of yaks, mountains goats, and anything else they can catch. They also serve as mounts for many of the servants of the Outer Gods and can be pressed into serve as a mount for a brave rider. However, care should be taken the shantak doesn't fly off into space and deliver its rider straight to the god Azathoth. Personality/Motivation: Typical animal motivations. Shantaks have a notable fear of nightgaunts and will flee from one of these beings immediately. Powers/Tactics: A shantak attacks by biting. If needed, it might Grab a target with its teeth and then drop it from a great height. Appearance: A shantak is said to be larger than an elephant with a horse-like head and bat-like wings. Their bodies are scaled and covered with "rime and nitre". Designer's Notes: A shantak is a creature from the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the shantak presented in the 5th Edition of Call of Cthulhu. Shantaks can range in size from Large to Huge (or greater). Game Masters may wish to add abilities from the Wyrm (or other dragons) seen on page 67 of the Hero System Bestiary. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted March 9, 2004 Report Share Posted March 9, 2004 The Hunting Horror. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted March 9, 2004 Report Share Posted March 9, 2004 The Shantak: Mike, I think you forgot to actually apply the limitation modifier to the cost of the FTL Travel Power; it should probably be 15 points. Quote Link to comment Share on other sites More sharing options...
Susano Posted March 9, 2004 Author Report Share Posted March 9, 2004 Let me see.... Yup. Will fix. Quote Link to comment Share on other sites More sharing options...
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