tenebre Posted March 6, 2003 Report Share Posted March 6, 2003 http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3118524413&category=2545 not my auction, but i know Steve himself and few others mentioned looking for this. Quote Link to comment Share on other sites More sharing options...
Starcorp Man Posted March 6, 2003 Report Share Posted March 6, 2003 Hmm honestly the module is kind of lame, it's cool as a collectable to complete the set but it's not worth the run. Quote Link to comment Share on other sites More sharing options...
nblade Posted March 6, 2003 Report Share Posted March 6, 2003 I'm not sure if I would call the module lame. It did have its issues, but the concept was a good one. It was however one of the few that required a hugh amount of back work before you can GM it. One of the main reasons, I never ran it was the Alternate future part required a bunch of work. While you could have cheated and just had the players stay the same, it was more interesting if they actually were different. This meant that I would have had to modify each of the Characters myself before play. Of coures now there is a completely different reason for not running the module, most of the villains would require a bunch of rework, as many if not all of them were suppose to be children during the 40's. Still as far as time travel and alternate histories goes, I don't think it was as bad as some people think. I don't think it was as great as some people think either. Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted March 6, 2003 Report Share Posted March 6, 2003 I think I kinda agree with StarCorp. I got it on eBay in the last month after waiting for a good price for about 3 months. I was kinda disappointed...here is my 10 second take on it...I'll try not to spoil it...this is IMHO... Liked * I liked the plot flowchart. I thought all modules should have something like that. It really helps the GM keep track of things. My only suggestion would be to include page numbers in the chart. As I recall it does not have them. * The "big decision" at the end of the story is really severe. My current campaign is "adult" but not "graphic novel style". My players are really great...I'm spoiled this way...and I know this dilemma would keep them talking for a while. The PC would likely be split right down the center. Disliked * Except for the main conspirators the rest of the villains are incredibly shallow and frankly useless. They are really underdeveloped in both game terms and story support. * The "big decision" at the end of the story could potentially destroy a GM's world. If the players choose one of the outcomes the world is completely altered. It would play hec on everything the GM has setup...some GM might like this...personally I don't... That's what I can remember about it from work... Quote Link to comment Share on other sites More sharing options...
Starcorp Man Posted March 6, 2003 Report Share Posted March 6, 2003 Yeah, that is my take on it, it was a rather lack luster adventure with a serious plot point, that frankly seemed rather twisted in reality. The villians were for the most part lack luster to poor and the story seemed very heavy handed. Quote Link to comment Share on other sites More sharing options...
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