GradonSilverton Posted March 7, 2003 Report Share Posted March 7, 2003 Can someone offer up help on the use of Autofire, rapid fire, etc with HTH attacks (like Martial Arts or a Single Martial Maneuver)... I've gone over this in the books many times in the last week.... and frankly, I dont get it. Not a bit of it. I'm trying to take a Martial Arts character and give him a Multi-punch attack.... What do I buy, and where do I buy it. Any and all help is appreciated. Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted March 7, 2003 Report Share Posted March 7, 2003 Re: HTH Rapid Fire, Auto Fire, etc. Originally posted by GradonSilverton Can someone offer up help on the use of Autofire, rapid fire, etc with HTH attacks (like Martial Arts or a Single Martial Maneuver)... I've gone over this in the books many times in the last week.... and frankly, I dont get it. Not a bit of it. I'm trying to take a Martial Arts character and give him a Multi-punch attack.... What do I buy, and where do I buy it. Any and all help is appreciated. Just buy Autofire with the maneuver. Give the number of shots (punches) to determine the adjustment. Apply the advantage cost to the points of the maneuver. example... Killing Strike, Autofire (5 shots; +1/2) Base cost: 4 points Active cost: 6 points Remember that Martial Arts are nothing more than a collection of maneuvers that a character learns under a certain style. Essentially, the maneuver is just a power to which the advantage is applied. However, some GMs would only allow this to be built as a Hand Attack, or HKA. Also, I believe there's more on this in Ultimate Martial Artist, but I'm still waiting on my copy, so I'm not sure. Quote Link to comment Share on other sites More sharing options...
Monolith Posted March 7, 2003 Report Share Posted March 7, 2003 A multiple punch could be many things. I will try and give you a couple of examples: Example 1: Speed Punch: +6d6 Hand-To-Hand, Autofire: +1/2, HTH Limitation: -1/2 30pts This version will allow you to do up to 12d6 in an AF attack (6d6 from HTH and up to +6d6 from your STR). This attack functions just like a normal AF attack (+1 hit for every 2 the roll is made by). Example 2: Martial Strike used with Sweep maneuver. This version will allow you to attack the with your Martial Strike more than once per Phase. You decide how many times you want to attack and that becomes the minus for all hits (you decide to attack 3 times, you take a -4 for each of the three attacks). The Rapid Attack skill would allow the character to do a Sweep maneuver in a half phase action instead of a full phase action. That means the character could half move, and do a Sweep. Quote Link to comment Share on other sites More sharing options...
Victim Posted March 7, 2003 Report Share Posted March 7, 2003 What if a character has Autofire on his/her strength? Then can he use martial manuevers with each strength strike? Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted March 7, 2003 Report Share Posted March 7, 2003 Originally posted by Victim What if a character has Autofire on his/her strength? Then can he use martial manuevers with each strength strike? Personally, as a GM I'd say no. Too many complications and STR is too cheap already. As a Player, I'd say "Sure, why not?". In the end, ask your GM, see what he says. I'm sorry I can't be of more help but IDHFIFOM. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted March 7, 2003 Report Share Posted March 7, 2003 Re: Re: HTH Rapid Fire, Auto Fire, etc. Originally posted by Syberdwarf2 Just buy Autofire with the maneuver. Give the number of shots (punches) to determine the adjustment. Apply the advantage cost to the points of the maneuver. example... Killing Strike, Autofire (5 shots; +1/2) Base cost: 4 points Active cost: 6 points Remember that Martial Arts are nothing more than a collection of maneuvers that a character learns under a certain style. Essentially, the maneuver is just a power to which the advantage is applied. However, some GMs would only allow this to be built as a Hand Attack, or HKA. Also, I believe there's more on this in Ultimate Martial Artist, but I'm still waiting on my copy, so I'm not sure. There is indeed more in UMA. Basically, you figure the 'pseudo-Base Cost' (my term, not used in UMA) of the maneuver, figuring in STR and Extra DCs, and figure the cost of the naked Advantage from that. UMA has the details. Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted March 8, 2003 Report Share Posted March 8, 2003 Re: Re: Re: HTH Rapid Fire, Auto Fire, etc. Originally posted by Peregrine There is indeed more in UMA. Basically, you figure the 'pseudo-Base Cost' (my term, not used in UMA) of the maneuver, figuring in STR and Extra DCs, and figure the cost of the naked Advantage from that. UMA has the details. Ahhh....can't wait to get my copy. (still tyrin to catch up) Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted March 8, 2003 Report Share Posted March 8, 2003 /* doublechecks Monolith's post before he makes a fool of himself There's another difference between Autofire and Sweep/Rapid Attack -- Sweep/Rapid Attack carry a 1/2 DCV limitation. Depending on the CV level of your campaign, that can be problematic. Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted March 8, 2003 Report Share Posted March 8, 2003 Re: Re: HTH Rapid Fire, Auto Fire, etc. Originally posted by Syberdwarf2 Just buy Autofire with the maneuver. Give the number of shots (punches) to determine the adjustment. Apply the advantage cost to the points of the maneuver. example... Killing Strike, Autofire (5 shots; +1/2) Base cost: 4 points Active cost: 6 points Remember that Martial Arts are nothing more than a collection of maneuvers that a character learns under a certain style. Essentially, the maneuver is just a power to which the advantage is applied. However, some GMs would only allow this to be built as a Hand Attack, or HKA. Also, I believe there's more on this in Ultimate Martial Artist, but I'm still waiting on my copy, so I'm not sure. This is incorrect. Please read the chapter on adding advantages to Martial arts from UMA starting on page 104. You will find the correct method there. Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted March 9, 2003 Report Share Posted March 9, 2003 Re: Re: Re: HTH Rapid Fire, Auto Fire, etc. Originally posted by Keneton This is incorrect. Please read the chapter on adding advantages to Martial arts from UMA starting on page 104. You will find the correct method there. Hey thanx...... STILL waiting though,...... D@#% "FLGS"...... Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted March 9, 2003 Report Share Posted March 9, 2003 Oh I did not know that you did not have it. I should have been paying closer attention. To summarize, each Martial element has a BASE cost to which advantages are applied. A normal strike is comparative to its DC in EB. There are rules for the base of the other elements such as Exert. But unfortunately thre is not enough time or space to spell all of it out. Good luck to you. Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted March 9, 2003 Report Share Posted March 9, 2003 Thanx Keneton, for the clarification. Quote Link to comment Share on other sites More sharing options...
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