Jump to content
  • 0

costs END only to activate


Wildcat

Question

In playing ourGame a character has come up with this Followong use of the above advantage:

Distruption Field: FF (15 PD/15 ED/5 Flash Defense: Hearing Group), Costs END Only To Activate (+1/4) (44 Active Points); Increased Endurance Cost (x2 END; -1/2)

So what I'm reading this as it cost 6 End to turn on this forcefield, and it stays on indefinatly Or until the character turns it off, or is knocked out/stunned. Am I right?? and if am, isn't this a far better way to save END than say buying 1/2 END for the same advantage?

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...