In playing ourGame a character has come up with this Followong use of the above advantage:
Distruption Field: FF (15 PD/15 ED/5 Flash Defense: Hearing Group), Costs END Only To Activate (+1/4) (44 Active Points); Increased Endurance Cost (x2 END; -1/2)
So what I'm reading this as it cost 6 End to turn on this forcefield, and it stays on indefinatly Or until the character turns it off, or is knocked out/stunned. Am I right?? and if am, isn't this a far better way to save END than say buying 1/2 END for the same advantage?
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Wildcat
In playing ourGame a character has come up with this Followong use of the above advantage:
Distruption Field: FF (15 PD/15 ED/5 Flash Defense: Hearing Group), Costs END Only To Activate (+1/4) (44 Active Points); Increased Endurance Cost (x2 END; -1/2)
So what I'm reading this as it cost 6 End to turn on this forcefield, and it stays on indefinatly Or until the character turns it off, or is knocked out/stunned. Am I right?? and if am, isn't this a far better way to save END than say buying 1/2 END for the same advantage?
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