Aroooo Posted February 20, 2004 Report Share Posted February 20, 2004 I'm in need of some assistance. I'm trying to build a Chaff & Flare system, built as +1 DCV per charge. But here's what I'm really trying to do. Each charge is +1DCV, but the system can drop several charges with each use (actual DCV bonus probably determined by a RSR - +1 DCV for each success sort of approach). So how would I model that? Autofire? Aroooo Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 20, 2004 Report Share Posted February 20, 2004 first instinct says to build it as a boostable charge Quote Link to comment Share on other sites More sharing options...
Bengal Posted February 20, 2004 Report Share Posted February 20, 2004 Boostable Charges sounds perfect for this construct, unless you want to get really complicated and build it as some sort of Duplication. Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 20, 2004 Report Share Posted February 20, 2004 Since these are equipment, you could use the 5 points per piece of duplicate equipment rule, and buy it as a 1 charge power a bunch of times. That seems a bit munchkiny though. The problem with boostable charges is that you can use a maximum of 4 and there's a burnout roll. It would work better if the boosting is uncommon, rather than the normal way to use it. Quote Link to comment Share on other sites More sharing options...
Bengal Posted February 20, 2004 Report Share Posted February 20, 2004 Or, you could implement a house-rule +1/4 advantage, immune to burnout. Stacked with boostable, it would be about right I think. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 21, 2004 Author Report Share Posted February 21, 2004 Finally got home and read up on Boostable Charges. I think thats the way to go. Thanks all for the idea! As for the Immune to Burnout roll, I'd go with another step down on the Charges chart (but that amounts to the same thing...) Aroooo Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 21, 2004 Report Share Posted February 21, 2004 You also have to house rule it if you want to launch more than 4 charges at once. I guess that would be another step down the chart. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 21, 2004 Author Report Share Posted February 21, 2004 Yeah, I realize that. But I think 4 charges should be plenty. A +4 DCV is pretty good as it is. If it needs to be higher, I can make the base DCV bonus +2 instead of +1. Aroooo Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 21, 2004 Report Share Posted February 21, 2004 Ah, nevermind then. Feel free to post your write up or how it works out in your game. There's some discussion in another thread about how necessary the burnout aspect of boostable charges is. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 21, 2004 Author Report Share Posted February 21, 2004 Writeup Chaff and Flares: +1 with DCV, 32 Boostable Charges (+1/4) (6 Active Points); IIF Bulky (-3/4), Requires A System Operations Roll (-1/2) (Real Cost 3) Aroooo Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted February 21, 2004 Report Share Posted February 21, 2004 An interesting write up for Chaff and Flares. I like it. I normally write Chaff and Flares up as Images vs Radar or Images vs IR. I usually build missiles in my campaigns as small vehicles with their own movement and sensor systems, so Images makes more sense in that case. For someone using RKA as the basis for Missiles, your method works great. (a little better than Missile Deflection on Charges, I think) Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 21, 2004 Author Report Share Posted February 21, 2004 Yeah, for my B5 ship write-ups I've kept it simple with regards to Missiles. They are just RKA's with a delay rather than vehicles. Besides, this way they could be applied to any incoming fire, not just missiles. I'm a little zoned right now, but one thing I just thought of would be to add a limitation: Requires Abort to Dodge action; meaning you could not use chaff & flares unless you could abort to a Dodge or Dive for Cover Maneuver. Certainly in keeping with the spirit of chaff/flare use. Thoughts? Aroooo Quote Link to comment Share on other sites More sharing options...
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