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Chaff & Flares as charges


Aroooo

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I'm in need of some assistance. I'm trying to build a Chaff & Flare system, built as +1 DCV per charge. But here's what I'm really trying to do. Each charge is +1DCV, but the system can drop several charges with each use (actual DCV bonus probably determined by a RSR - +1 DCV for each success sort of approach). So how would I model that? Autofire?

 

Aroooo

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Since these are equipment, you could use the 5 points per piece of duplicate equipment rule, and buy it as a 1 charge power a bunch of times. That seems a bit munchkiny though.

 

The problem with boostable charges is that you can use a maximum of 4 and there's a burnout roll. It would work better if the boosting is uncommon, rather than the normal way to use it.

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An interesting write up for Chaff and Flares. I like it.

 

I normally write Chaff and Flares up as Images vs Radar or Images vs IR. I usually build missiles in my campaigns as small vehicles with their own movement and sensor systems, so Images makes more sense in that case. For someone using RKA as the basis for Missiles, your method works great. (a little better than Missile Deflection on Charges, I think)

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Yeah, for my B5 ship write-ups I've kept it simple with regards to Missiles. They are just RKA's with a delay rather than vehicles. Besides, this way they could be applied to any incoming fire, not just missiles.

 

I'm a little zoned right now, but one thing I just thought of would be to add a limitation: Requires Abort to Dodge action; meaning you could not use chaff & flares unless you could abort to a Dodge or Dive for Cover Maneuver. Certainly in keeping with the spirit of chaff/flare use. Thoughts?

 

Aroooo

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