JmOz Posted March 12, 2003 Report Share Posted March 12, 2003 A Move through 45" Flight 6d6HKA, Trigger (If takes Body)), Explosion, Penetrating Str 15 Total Damage: 8d6+1 Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 12, 2003 Author Report Share Posted March 12, 2003 Did some editing on the power It is now: Flight 45 7d6 HKA, Explosion, Armor Piercing Str 15 10d6 total damage with Move through Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted March 12, 2003 Report Share Posted March 12, 2003 Here goes my take. . . Starting on FRED p 272 we find the rules for applying movement DC's to advantaged HKA. First you figure the advantages on the HKA that Add to damage. These are explosion (+1/2) and armor piercing (+1/2). The total is +1. Fred say take the 3 (number of inches per DC) and multiply by advantage (1+1=2) to get 6" per DC. You have 45' which equals 7.5 or 8 DC. The Strength would add +1 DC per 10 Str due to the advantages so the 15 Str adds +1, If you pushed by 5 youd get +2 DC, but for your questions purpose, +1 is what we need. Total adders are now 8+1= 9 DC or an additional 3d6 HKA. The total is now 10d6 HKA AP, EX. When you land this attack your chracters (assuming he does do knockback!) will take 1/2 of 60dice normal and 60 dice normal if no knockback. No offense Mr. Oz, but this attacks seems increadibly over the top. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 12, 2003 Author Report Share Posted March 12, 2003 yes, yes it is Note the lack of Personal Immunity, the character in question has a 8 DEF and a 10 body. This attack is very over the top... Quote Link to comment Share on other sites More sharing options...
slikmar Posted March 12, 2003 Report Share Posted March 12, 2003 If I read this right, not only does he take half or full of 60d6 normal dependent on the movethrough success, but he also gets to take the 10d6rka since it is explosion and assuming a move through would be done at no range. You should see someone about these suicidal tendencies? Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 12, 2003 Author Report Share Posted March 12, 2003 How else do you use YOUR +1 loyal summoned beings except for suicide missions? Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted March 12, 2003 Report Share Posted March 12, 2003 Just to save some bookkeeping JmOz, I think you're already to the point where you can say any BODY taken by your missile while in flight will cause said explosion AND completely destroy the missile. In short, we know the missile will be destroyed. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 12, 2003 Author Report Share Posted March 12, 2003 You want disgusting? Did some Number crunching: Assuming a roll of 4 on all dice (including Stun) it fails to injure Dr Destroyer, while it will not con stun him it will also not knock him out, while he will take some stun (40 to be precise) Assuming a roll of 5, he will only suffer 5 body, and again it will not KO him but will CON stun him (80 stun) on a perfect roll of all dice it will KO him, he will be at roughly -30 stun (130 Stun Damage) This is all based on Dr D's normal defenses, not including if he uses his VPP for somekind of additional defence or uses his Force Wall The above assumes that the Stun multiplier is the same as the damage roll Quote Link to comment Share on other sites More sharing options...
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