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I hate feats!


Thirdbase

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What, ...no substance

 

Besides having the mental image of you drawing the above in crayon, what is your difficulty?

 

Fred activelu supports powers as skills, what is it, the name "Feat"?

 

Really it is just a condensed Talent or other mechanic bending tool to specialize a skill or personality trait.

 

And if creating "Feats" in Hero forms a bridge from 3rd ed. to FHero then really, it is a service.

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Yeah, just try to think of them as talents.

 

We started using HERO for fantasy games before champs III came out, and there was no FH (or any other heroic level rules, for that matter). My epiphany was looking at the HERO rules and thinking, "you know you could build a stilletto by simpling making an armour-piercing dagger".

 

OK, it seems pretty obvious today, but at the time - compared to what was available - it was a revelation. I sat right down and immediately converted all the DandD weapons to HERO system, then went round to show my GM friends who all went "COOL!"

 

Within a couple of months we had 4 heroic level games going. All the characters were built like little teeny superheroes. If you wanted an elf character then you paid points for your 2d6 HKA (bow) and your 6 PD/4 ED chain mail. You paid for funky senses and got pointy-ears thrown in as a special effect.

 

So it was just as logical for your lightly armoured fighters to buy "invisible armour" which is what we called what is essentially combat luck way back then.

 

I've used powers-as-skills ever since (called heroic feats in my games). Not only do I enjoy designing characters that way, but as a GM, I find characters with special abilities are generally more fun to run games for than lookalikes.

 

cheers, Mark

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Indeed, just call them talents. Same thing.

 

I like them as a GM and a player because they are prepackaged and typically reviewed by the GM. If you buy something special as a feat (talent) then you know it's been reviewed. This is much better than building every ability from scratch, which isn't hard so much as unpredictable how it will work in gameplay.

 

-DG

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