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Air Hero: "Into the wild blue yonder..."


AlHazred

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I was reading The Ultimate Vehicle for the seventh time, really getting into "design mode," when I hit the Web. While surfing, I came across a really good site, the US Air Force Museum. There's plenty of great descriptions of a variety of planes, and my mind immediately started to convert reality to fantasy. I wonder, what sort of aircraft have people made use of in game?

 

Since my current campaign has a PC military test pilot, I plan on including a lot of air battles and stunts for him to do. I decided to stat out a few of these great planes; since I like to know what other good ideas people have had, I thought I'd post them online. Not wanting to step on DOJ's toes, I figure on statting only planes I don't expect them to put in their Vehicles Compendium book.

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That would normally be true; however, TUV also states that it's okay to adjust the weight, as long as the other Size effects stay the same. They even give the example of aircraft carriers, which have a weight based on Size of 400 kilotons, but which should actually weigh about 50-90 kilotons. The Wright Military Flyer is actually an incredibly light plane, almost a kite; you're probably right that the STR should be higher, but I wouldn't place it higher than, say, 25 or 30.

 

I think I'll edit my post to remove the text, and instead post it as a Word document.

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That's never been my understanding, and I've never seen any vehicle writeups that would reflect that. I've extrapolated it from the general idea that a character whose mass is greater than his STR has to push his STR to move, and the fact that a character's STR is the amount he can basically get off the ground and stagger a step or two with before having to put it back down (FREd p. 20). Ummm...now that I think about it I've never seen where it says one way or the other (FREd p. 314 is a little unclear to me).

 

Posting on rules questions.....

 

Edit: TUV p. 10 sez "Generally, a vehicle loaded with more weight than its STR can lift cannot move..." I've got a rules question posted on this.

 

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Originally posted by AlHazred

That would normally be true; however, TUV also states that it's okay to adjust the weight, as long as the other Size effects stay the same. They even give the example of aircraft carriers, which have a weight based on Size of 400 kilotons, but which should actually weigh about 50-90 kilotons. The Wright Military Flyer is actually an incredibly light plane, almost a kite; you're probably right that the STR should be higher, but I wouldn't place it higher than, say, 25 or 30.

 

Right; probably +2 or +3 STR would be enough for a pilot and passenger. I followed the link you posted and looked at the Military Flyer's stats, which is why I posted. :) Given TUV, I'd probably let someone fudge it by about 5 STR worth at most, otherwise I'd want to see extra STR; given the example of the aircraft carrier, I'd say buy enough Size to get it to 100 kilotons and take a Physical Limitation to represent additional loss of DCV due to size, etc. Actually, I'd question the need to buy enough Size to represent a 400 kiloton ship when the fully loaded vessel isn't going to exceed 90 kilotons. On the Flyer, I might go Size 3 to give a loaded mass of 800kg tops and fudge from there.

 

If it matters, I assume that the mass you've gotten from Size is the final mass of the vehicle.

 

I'm actually not wanting to argue your stats on it at all; we've got different assumptions of what the vehicle's stats represent, which is cool. Mainly, I'm working up, off and on, a set of house rules, at least mostly compatible with the default vehicle system, for tracking mass of crew, weapons, etc. a bit more closely. My thinking on vehicle rules, and my desire for more detail, is colored by Robot Warriors, which tracks mass more closely than do TUV and the Hero default vehicle rules.

 

More later when I have more time.

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Originally posted by JmOz

Archer: Could you tell me where it says that? My understanding was that the Str of the vehicle represented how much over its own weight it could carry.

Correct. TUV p10, lower left:

"STRENGTH

_______________

This represents the lifting STR of the vehicle; it indicates how much the vehicle can carry (in addition to its own mass)"

(Emphasis added)

 

Further, the mass of a vehicle may be altered, if all stat/game related numbers are left untouched.

 

Personally, I'd definately sell back more BODY than you did.

 

--

There are ways which lead to everything, and if we have sufficient will we should always have sufficient means. -- La Rochefoucauld, Francois De

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Originally posted by AlHazred

Here goes nothing...

{snip HTML-infected post}

The length of 28' 11" is closer to size 6.

Its mass is 336kg. Using FrED p304, a Vehicle of that mass should have a BODY of 11 or 12; I would lower it even more than that, considering its fragility.

It should not have all its Running removed, as it needs it for takeoff. Compare to TUV p74-83, where only the Flying Carpet, Airship (Zeppelin), and AH-64 Apache Longbow Attack Helicopter have had their Running sold back. (BTW, I think it's an error to have sold back all the helicopter's Running)

[Edit - This looks terrible. Just awful. I'll play around with it, but I think maybe I'll just post a Word attachment...]
No need. Just remove the HTML tags; better yet, don't import them from whatever program you're using.

 

--

Excellence means when a man or woman asks of himself more than others do. -- Gasset, Jose Ortega Y

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Originally posted by JmOz

Archer: Could you tell me where it says that? My understanding was that the Str of the vehicle represented how much over its own weight it could carry.

 

HERO Sytem Rulebook 5th edition; page 314;

 

(under "STRENGTH")

"This is the lifting STR of the vehicle; it indicates how much the vehicle can carry (in addition to it's own mass)."

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Originally posted by BasilDrag

It should not have all its Running removed, as it needs it for takeoff. Compare to TUV p74-83, where only the Flying Carpet, Airship (Zeppelin), and AH-64 Apache Longbow Attack Helicopter have had their Running sold back. (BTW, I think it's an error to have sold back all the helicopter's Running)

 

I thought this at first, but think on this: you can use your Flight while on the ground, and don't have to worry about falling if you're below your stall velocity.

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Hey, I posted for comments. I appreciate all comments, especially those that differ from my own for good reasons; I've been known to change my mind from time to time... :)

 

As far as the vehicle's mass, my reading of TUV seems to indicate that it's the "size" of the vehicle that goes into determining the Size stat; in other words, it's the physical dimensions that count, as far as length, height, width, etc. From what I read, it seems to me weight is meant to be variable within the range of "zero" to "the weight based on Size".

 

Originally posted by Basildrag

The length of 28' 11" is closer to size 6.

 

Sure, it's closer. I always thought that the Length/Width/Height stats under "Size" indicated the maximum, in which case, since the 28' 11" is over the Size 6 Length and under the Size 7 Length, you go with Size 7. I'll fiddle with it today at home.

 

As far as Running goes, the Wright plane was physically pushed out to the airstrip by a couple of strong guys (two guys with 15 STR should be able to do it). You'll note the absence of wheels; instead, two runners allow it to be slid along the ground. Forward velocity is imparted by the props, which drive the plane along the ground until it reaches its Stall Velocity. At that point, it can take off. I'll think about it, maybe "Pulled Vehicle Gliding" is in line. Hey, what do you want for 1909 flight technology? :D

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Originally posted by AlHazred

As far as the vehicle's mass, my reading of TUV seems to indicate that it's the "size" of the vehicle that goes into determining the Size stat; in other words, it's the physical dimensions that count, as far as length, height, width, etc. From what I read, it seems to me weight is meant to be variable within the range of "zero" to "the weight based on Size".

 

I personally prefer the other way, basing it on mass; I guess it's from cutting my teeth on Robot Warriors. But that's me. :)

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Originally posted by archer

I thought this at first, but think on this: you can use your Flight while on the ground, and don't have to worry about falling if you're below your stall velocity.

You have a point, and can do things that way if you want. However, in TUV p74-83, out of 12 examples, only the 3 I mentioned have sold back their Running. And 7 of the 9 that didn't are Real Worldâ„¢ airplanes.

 

So, I don't think you're supposed to taxi with Flight. ;)

 

--

If work is so terrific, how come they have to pay you to do it?

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Originally posted by AlHazred

 

quote:

--------------------------------------------------------------------------------

Originally posted by Basildrag

The length of 28' 11" is closer to size 6.

--------------------------------------------------------------------------------

 

Sure, it's closer. I always thought that the Length/Width/Height stats under "Size" indicated the maximum, in which case, since the 28' 11" is over the Size 6 Length and under the Size 7 Length, you go with Size 7. I'll fiddle with it today at home.

Hmmm.... Hadn't thought about that; perhaps one should go by max, rather than nearest. Still, I can't find anything that says, one way or the other.

As far as Running goes, the Wright plane was physically pushed out to the airstrip by a couple of strong guys (two guys with 15 STR should be able to do it).
That's much more than strong enough; two 15 STR guys could lift 400kg; heck, two 13 STR guys could lift 300kg, and the craft masses only 336kg. Two 10 STR guys should suffice. :)

You'll note the absence of wheels; instead, two runners allow it to be slid along the ground. Forward velocity is imparted by the props, which drive the plane along the ground until it reaches its Stall Velocity. At that point, it can take off. I'll think about it, maybe "Pulled Vehicle Gliding" is in line. Hey, what do you want for 1909 flight technology? :D
I'd just call it 3"-4" of Running; simpler.

 

--

"Foresight is very wise, but foresorrow is very foolish; and castles are, at any rate, better than dungeons in the air." -- Sir John Lubbock, First Baron Avebury (1834-1913)

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Originally posted by BasilDrag

You have a point, and can do things that way if you want. However, in TUV p74-83, out of 12 examples, only the 3 I mentioned have sold back their Running. And 7 of the 9 that didn't are Real World� airplanes.

 

So, I don't think you're supposed to taxi with Flight. ;)

 

True, true. Just make sure you have at least as much Running as your stall velocity. ;)

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  • 2 weeks later...

Here's the Military Flyer reposted as a Word document. I took the opportunity to reduce its STR even more, since further reading indicated that 400 kg was way, way too much for its capacity.

 

I chose not to add Towed Gliding, or Gliding of any kind to the Flyer, since my further reading indicated that the runners were not designed for long term use; if we don't make regular planes buy a movement power to represent their landing gear, then the Flyer doesn't need any either.

 

This represents the extreme low-end of military aircraft, and I thought it a good starting point for aircraft unlikely to make it into the Vehicle Sourcebook.

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