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Battletech Hero


TheQuestionMan

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BATTLETECH HERO

 

Leftenant Erik “ Jack Rabbit †Magnisson , House Davion , 1st Federated Suns Armored Cavalry , 2nd Battalion , 2nd Company , Recon Lance .

 

Val CHA Cost Roll Notes

15 STR 5 12- Lift 150 kg; 3d6 HTH Damage

18 DEX 18 13- OCV: 6 / DCV: 6

15 CON 10 12-

12 BODY 4 11-

18 INT 8 13- PER Roll 12-

14 EGO 8 12- ECV: 4 ( 3 MD )

18 PRE 8 12- PRE Attack: 3½d6

14 COM 2

8 PD 5 Total: 11 PD (3 rPD)

7 ED 4 Total: 10 ED (3 rED)

4 SPD 12 Phases: 3 , 6 , 9 , 12 .

6 REC 0

32 END 1

32 STUN 5 Total Characteristics Cost: 90pts

 

 

Movement: Running: 8" / 16"

Swimming: 4" / 8"

Jumping: 3"H, 1 1/2"V

 

Cost Powers & Skills

Martial Arts : ( AFFS Combat Training )

Maneuvers OCV DCV Damage

4 Martial Block +2 +2 Block , Abort

4 Martial Dodge - +5 Dodge , Abort

4 Martial Strike +2 - 5d6 HA

 

3 Weapon Elements : Clubs , Knives , and Polearms/Spears .

 

5 +1d6 Luck

 

Perks:

2 Fringe Benefit : Mechwarrior

7 Fringe Benefit : Rank 7 ( 2nd Leftenant )

1 Fringe Benefit : Security Clearance - 3

10 Vehicle : Medium Battlemech , of own Choice , Owns ‘Mech ( Chameleon Variant )

 

 

Talents:

3 Combat Luck 3rDEF

15 Danger Sense : ( out of combat , sense , Intuitional ) , 11-

5 Environmental Movement : ( Zero-G , High-G , and Low-G )

 

 

Skills:

0 Acting , 8-

3 Acrobatics , 13-

3 Analyze Combat Style , 13-

3 Bureaucratics , 13-

3 Breakfall , 13-

2 Climbing , 13-

7 Combat Piloting ( BattleMechs ) , 15-

3 Combat Piloting ( Aerospace DropShip ) , 13-

3 Combat Driving ( Hover Military Vehicle ) , 13-

0 Combat Skill Levels +0 w/

10 Combat Skill Levels +2 w/ all Vehicle BattleMech Weapons

2 Computer Programming , 13-

1 Concealment , 11-

0 Conversation , 8-

0 Deduction , 8-

5 Defence Manuver (Type I and IV)

2 Electronics ( BattleMechs ) , 13-

2 High Society ( AFFS Military ) , 11-

0 Knowledge Skill : (area) Vanaheim , New Syrtis , 8-

3 Knowledge Skill : Armed Forces Federated Suns , 15-

3 Knowledge Skill : Battletechnology , 13-

2 Knowledge Skill : Military History , 11-

2 Knowledge Skill : The Inner Sphere History , 11-

2 Knowledge Skill : Capellan Confederation Armed Forces , 11-

3 Knowledge Skill : Logistics , 13-

3 Knowledge Skill : (area) Capellan Confederation , 13-

2 Knowledge Skill : The Military / Mercenary / Terrorist World , 11-

0 Language Skill : English is Native , Literate

4 Language Skill : Chinese Mandarin , fluent Conversation , Literate

4 Language Skill : Russian , Fluent Conversation , Literate

2 Mechanics ( BattleMechs ) , 11-

3 Navigation ( Land ) , 13-

1 Paramedics , 11-

0 Persuasion , 8-

0 Professional Skill : Zero-G Operations , 11-

3 Professional Skill : Mechwarrior , 13-

3 Professional Skill : Officer , 13-

2 Science Skill : Mathematics , 11-

2 Science Skill : Physics , 11-

2 Security Systems ( BattleMechs ) , 11-

3 Survival ( Tempret Forest ) , 13-

2 Stealth , 13-

3 System Operations ( BattleMechs ) , 13-

7 Tactics , 15-

3 Teamwork , 12-

0 Transport Familiarity : Small Motorized Ground Vehicles

2 Transport Familiarity : BattleMechs ( Light & Medium )

1 Transport Familiarity : BattleMechs ( Anthropomorphic & Ostrich )

1 Transport Familiarity : Parachuting , Basic

1 Transport Familiarity : Parachuting , Advanced

1 Transport Familiarity : BattleMech Combat Drop

1 Transport Familiarity : Jump Pack

1 Transport Familiarity : DropShips

1 Transport Familiarity : Hover Military Vehicle ( Light )

1 Weapons Familiarity : Artillery

1 Weapons Familiarity : Swords

6 Weapons Familiarity : Common Military Weapons

1 Weapons Familiarity : Vehicle : BattleMech Weapons

Total Powers & Skills Cost : 131pts. ( Package Deal -63pts )

 

Total Character Cost : 221pts.

 

100+ Disadvantages :

-15 Enraged : if Non-Combatants injured or killed ( Uncommon ) go 11- , recover 11-

-5 Distinctive Features : Uniform ( Easily Concealed , Is Always Noticed/Recognized )

-5 Distinctive Features : Spurs [ Mechwarrior of House Davion] ( Easily Concealed , Is Always Noticed/Recognized )

-13 Hunted : AFFS Command ( More Powerful , Non-Combat Influence , 11- , Watched )

-10 Hunted : the Enemy ( As Powerful , Non-Combat Influence , 8- , Capture or Kill )

-15 Hunted : Blood Feud / the Sinclaire Family of Big MAC’s ( As Pow , NCI , 11- , Kill )

-20 Normal Characteristic Maxima

-15 Psychological Limitation : Loyal to House Davion ( Com , Str )

-15 Psychological Limitation : Officer’s Code of Honor ( Com , Str )

-10 Psychological Limitation : Protective of Non-Combatants ( UnCom ,Str )

-20 Social Limitation : Subject to Orders ( Common Total )

-5 Rivalry : Professional , Fellow Officers ( As Pow )

-5 Rivalry : Professional , Other Military Services ( As Pow )

-10 Susceptibility : Disorientation Syndrome ( Common , Instant , +2d6 Drain to Stun )

-5 Quirks : Loves kids , Always wears Sidearm/Knife , Hates Capellan Military/Government , Military bearing , and Distrusts the Nobles of the Capellan March .

Total Disadvantage Points : -100pts. (Package Deal -63pts)

 

Experience : +0pts. (+25 Bonus Points)

 

AFFS PROFILES

 

DMI Profile : Leftenant Erik “ Jack Rabbit “ Magnisson

Position : Mechwarrior Leftenant

Born : 27 January 3005 , Vanaheim , New Syrtis

AFFS Career :

Warrior’s Hall , New Syrtis ( Student ) 3019-21

New Syrtis March Militia ( Training Cadre , Lance ) 3021-23

1st Federated Suns Armored Cavalry ( Lance Co. ) 3023-25

 

Background/History : Leftenant Erik “ Jack Rabbit “ Magnisson was born in 3005 in Vanaheim , New Syrtis ( capital of the Capellan March in the Federated Suns ) . The first born son of Heather ( nee Wells ) and Walker Magnisson’s two children . Erik had a normal upbringing and was a natural athlete and student . He surprised of family and friends after he graduated from high school and enlisted in the AFFS . He completed Basic Training where aptitude tests indicated a high degree neural interface control and excellent reflexes . He won a scholarship to Warrior’s Hall Mechwarrior’s Academy and graduated among the top ten of his class .

 

Erik opted to join the Capellan March Militia’s Training Cadre and was assigned to the New Syrtis MM . He distinguished himself in action against the 1st St.Ives Armored Cavalry on Kittery and again on against McCarron’s Armored Cavalry on Beiton Kaitos on 22 April 3023 . where he was awarded the Chameleon BattleMech for his actions and a transfer to a line regiment , The 1st Federated Suns Armored Cavalry .

 

On 11 September 3025 , the 1st FSAC assaulted the world of Mitchel . Intelligence reports indicated the garrison force consisted of the Planetary Militia , the Baron’s Personal Guard , and a two Battalions of House Hiritsu which were scattered all over the world . Erik’s company was assigned to secure the landing zone and initiated a high orbit combat drop . They landed right into the lap of an ambush by a company of Liao Death Commandos and a battalion of conventional forces . The battle lasted for hours before a rescue force combat dropped on top of the ambushers . When the dust settled and the landing zone secured . Only the young Leftenent’s Chameleon remained operational . The rest had either been killed or left critically wounded . The regiment succeeded in achieving it’s objective , but was mauled in turn by the unexpected presence of a regiment of Big MAC’s .

 

The 1st FSAC withdrew in good order and returned to their home base on Ashley . Erik received the New Syrtis Medal of Honor and a months leave . When he returned from leave he learned the be was temporarily in command of the 22nd’s company until the Captain recovers from her injuries . The Combined Arms units were up to full strength , but the ‘Mech company needed new recruits and eight new ‘Mechs before it reaches operational strength .

 

Leftenant Erik “Jack Rabbit†is a decorated veteran of over twenty engagements and has been credited with 15 kills . He earned his nick name for his battlefield tactics and his skill with his BattleMechs jump jets . Bounding across terrain and jump kicking his opponents at the controls of the “Perilous Beast†.

Personality/Motivation : Erik is a complex individual . On one hand he loves to piloting his ‘mech and trying various stunts and tricks . On the other he hates when civilians get caught in the line fire . He hates collateral damage as well . He joined the AFFS after his best friend was killed in action defending his home world . He dedicated himself to protect the people of the Federated Suns from all threats . Being a Mechwarrior allows him to be a modern Knight who remembers his vows .

 

 

Quote : “Military Intelligence , yeah right .†– Murphy’s Law

 

 

Powers/Tactics : Erik prefers to out manuver his opponents whenever possible . Luring them onto a battlefield of his choosing and avoiding civilian casualties and collateral damage whenever possible .

 

 

Appearance : Erik is a good looking man of Nordic descent . He stands 6’0†and weighs in at 2l5lbs all muscle and cat gut . He has blue-green eyes and wears hair bright red hair short . He is usually dress in AFFS uniforms . Of duty he tends to where bland clothing and blends into the background . He generally carries a personal sidearm , a combat knife , and his duty gear . In dress uniform he wears his spurs and sword .

 

The “ Perilous Beast “ is a modified Chameleon BattleMech . It’s personal device is a White Shield bearing an Anthropomorphic Jack Rabbit BattleMech . A legend on the bottom reads ; “Of coarse you realize this means WAR !â€

 

 

Designer's Notes : This was my first attempt to create a Mechwarrior with the Package Deals I created and the BATTLETECH to HERO conversion . Please make helpful comments , corrections , suggestions , etc ...

 

Thanks

 

QM

 

 

Warrior Data:

 

BattleMech Piloting: 3 ( equals Combat Piloting [ BattleMech ] , 15- )

 

BattleMech Gunnery: 4 ( equals OCV 8 )

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Re: Battletech Hero

 

Looks good.. though I don't know if I'd go up to 225 pts for a MechHero campaign on characters...

 

But, few points:

Weapon Familiarities-

Battlemech Weapons - I'd probably make this a 1pt "Vehicle Weapon" defined as "BattleMech Vehicle", not 6. Since Battlemechs tend to use standardized weapons I'd allow for anyone trained in them to use any weapon mounted on them.

Common Military Weapons tend to be Small Arms, which is 2pts, extra training would bring in uncommon weapons. Especially in a scenario that involves Mechs being the primary form of battlefield control/focus.

 

Skills in general look good, though you seem to have spent 1 pt to bring an Everyman up to the 11- level, which I don't believe is techincally legal, but I've seen as a house rule in some places.

 

Stats - the guy is your standard overacheiving hero type, which is cool. Seems fairly accurate.

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  • 4 weeks later...

Re: Battletech Hero

 

Few thing that can bring it back into a Heroic range ..

 

Knowledge skills - while it's cool that the average pilot might get training in everything I doubt they'd get exstensive schooling in Militart History, Battletechnology (remember, most of it was actuall lost) and other items. At best they might get familiarities with these.

 

Look at this guy and at the "Template" I'd make a suite of KSs that a battletech pilot might know - but they certainly weren't trained in most of them as the pilots were trained in simply piloting the mechs in battle.

 

While I really don't want to comment on this guy specifically but Mechanics (BattleMech) and Science Skills are also not standard pilot skills - they trained actual mechanics to work on them, not many pilots could do much more than basic maintenance on a mech.

 

Hope that helps a little.

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