Enforcer84 Posted May 2, 2004 Report Share Posted May 2, 2004 The Principal from the series Rune Soldier. LouiePlayer: NPC; Character created by Ryo Mizuno; Charactersheet by Chad Riley Val Char Cost 25 STR 15 16 DEX 18 20 CON 20 12 BODY 4 10 INT 0 13 EGO 6 15 PRE 5 12 COM 1 8/12 PD 3 8/12 ED 4 3 SPD 4 10 REC 2 40 END 0 40 STUN 5 8" RUN02" SWIM05" LEAP0Characteristics Cost: 87Cost Power END 20 Can really Take a beating: Physical Damage Reduction, 50% 0 20 LOUIE PUNCH!!!: HA +6d6, Penetrating (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (-1/4) 8 10 Luck 2d6 0 4 Running +2" (8" total) 1 16 Teleport Orb: Teleportation 15", x4 Increased Mass (40 Active Points); OAF Fragile (Teleport Orb; -1 1/4), Incantations (-1/4) 4 Magic Spells 15 1) Eldritch Bolt: EB 7d6, Explosion (+1/2) (52 Active Points); OAF (Wand; -1), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Incantations (-1/4), Gestures (-1/4) 5 7 2) Light Spell: Sight Group and Detect: Magic Images Increased Size (4" radius; +1/2), Costs END Only To Activate (+1/4), Mobile (+1/2) (29 Active Points); Only To Create Light (-1), OAF (Magic Wand; -1), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Incantations (-1/4) [Notes: If a magical creature, trap, or item enters the light's radius the light changes from a warm white glow to red.] 3 28 3) Sleep Blast: EB 8d6, Explosion (+1/2), NND (LS: No need to Sleep; +1) (100 Active Points); OAF (Wand; -1), Requires A Magic Skill Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) 10 7 4) Enchanted Fist!: HA +4d6, Affects Desolidified One Special Effect of Desolidification (Supernatural Spirits_; +1/4) (25 Active Points); OAF Fragile (Needs Wand to Cast Spell; -1 1/4), Hand-To-Hand Attack (-1/2), Requires A Magic Skill Roll (-1/2), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) 2 Powers Cost: 127Cost Martial Arts Maneuver Dirty Infighting/Fisticuffs/Cinematic Brawling 4 1) Block/Chin Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm roll 4 3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 5 4) Hoist 'n' Heave: 1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw 4 5) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 4 6) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 7) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 5 8) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 3 9) Tackle: 1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls 3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls 1 11) Weapon Element: Clubs Martial Arts Cost: 41Cost Skill 10 +2 with HTH Combat 12 +4 with Brawling 3 Analyze: Magic 11- 7 Climbing 14- 3 KS: Arcane And Occult Lore 11- 2 KS: Magic Creatures and Monsters 11- 2 KS: Elven Lore 11- 1 Literacy 13 Magic 16- 2 PS: Porter 11- 1 Seduction 8- 3 Stealth 12- 3 Streetwise 12- 2 Survival (Urban) 11- 1 WF: Blades, Clubs, Fist-Loads, Unarmed Combat Skills Cost: 65Cost Perk 6 Contact: High Priestess Jenny (Contact has very useful Skills or resources, Very Good relationship with Contact) 11- 7 Contact: HeadMaster Carwis of Ohfun Wizard's Guild (Contact has very useful Skills or resources, Very Good relationship with Contact) 12- 7 Contact: Ila (Contact has very useful Skills or resources, Contact is slavishly loyal to character) 11- 3 Fringe Benefit: Membership: Ohfun Wizards Guild 2 Reputation: Hero of Ohfun (A medium-sized group) 11-, +2/+2d6 Perks Cost: 25Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6Cost Equipment END Breast Plate, shoulders, and thigh armor: Armor (4 PD/4 ED) 0 Zinney 24 Sword, Broad/Long: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) [Notes: Body 5, Def 5, Length M] 0 Magic Wand: HA +2d6 (10 Active Points); OAF Fragile (-1 1/4), Hand-To-Hand Attack (-1/2) 1 Equipment costs shown above are for reference only, and are not included in Total Cost.Val Disadvantages 15 Enraged: If ally or anyone under his protection injured or assaulted (Uncommon), go 11-, recover 11- 15 Enraged: When injured (Uncommon), go 11-, recover 11- 5 Hunted: Celestia the Elf 11- (As Pow, Watching) 20 Hunted: Lord Dardenel 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: High Priestess Jenny and Lord Callis 11- (Mo Pow, NCI, Watching) 10 Physical Limitation: Clumsy (Frequently, Slightly Impairing) 20 Psychological Limitation: Loves to fight (Very Common, Strong) 15 Psychological Limitation: Overconfident (Very Common, Moderate) 15 Psychological Limitation: Yearns for Adventure (Very Common, Moderate) 10 Reputation: Clutz, 11- 10 Unluck: 2d6 Disadvantage Points: 150Base Points: 150Experience Required: 51Total Experience Available: 51Experience Unspent: 0Total Character Cost: 351 Height: 1.90 m Hair: Blue Weight: 86.00 kg Eyes: Blue Appearance: Tall, long blue hair; blue eyes. Louie is kinda handsome. Black pants, green shirt, blue undershirt, bronze breastplate and thigh armor, brown leather gloves, and a red cape. Lastly, he wears a golden hairband.Personality: Louie wants to have a good time. He loves the idea of adventuring. He is a good and loyal friend to the girls even though they all verbally abuse eachother mightily. Although he is stubborn, headstrong, and loves danger and combat; Louie is a decent fellow. Quote:"Louie Punch!"Background: The adopted son of the Headmaster Carwis, leader of the Ohfun magician's guild. A drunkard, a brawler, and a wannabe adventurer. His life changed, and not necessarily for the better (not that he'd know it), when he met three female adventurers. Though the initial meeting went badly, his "paralysis" item turned out to be an explosive (apparently something he should have known). He has a wild, untamed streak and loved adventure. Although horrified by the prospect of it, the priestess of Mylee, Melissa found out from her God that Louie was to be her "valiant champion". The three seasoned adventurers were forced to take the bumbling but slightly promising Louie under their wing. Their adventures lead them through many ruins, the Demon Forest, and the village of the elves. Together they battled soldiers, gigantic lake serpants, and undead. Meeting rival adventurers and fighting in martial arts competitions were included in Louie's adventures. The climax of Louie's adventuers was a battle to save the kingdom from a disgruntled former nobleman of the old regime. His time with Jeannie, Melissa, and Merrill turned out to be for the better. Louie rose to the challenge and things were actually put to right.Powers/Tactics: At the beginning of the series Louie broke his wand on the head of a goblin. He tried to punch out everything they encountered. By the end of the series he actually attempted to use his magic first. I am going to go out on a limb and say that if another series, Louie might become a terrifying swordsman/spell caster. As it is by the end of the series he at least attempted to use magic or his sword before resorting to his fist. Against non-corporeal and magical foes, he used his magic to enchant his fist so that he could punch ghosts. He also attempted to put zombies to sleep....really he's getting better. Campaign Use: At the beginning of the series Louie has a 20 Str and his magic skill is 11- . He should have even fewer KS's than he has now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.