Nightfly Posted July 9, 2004 Report Share Posted July 9, 2004 Anyone written up Scorpion's (from Mortal Kombat) ability to pull another towards you? I can't figure it out. I imagine entangle & grab come into play, but what power brings the target to you (transform? from being over there, to being over here?). Similarly, I've wanted a "rocket powered" grapnel hook - like the one so commonly used in Quake (and other death-match/capture the flag PC games). Like the one Kim Basinger gets pulled up w/ in Burton's first Batfilm. I've got every 5E book, and have looked for such a writeup to no avail. I have found grapnel guns (w/ swinging & climbing), but none that actively pull a subject. Help would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted July 10, 2004 Report Share Posted July 10, 2004 Re: "Get Over Here" I'd buy it as Stretching, with Limitations like "Always Direct". The distance he can reach with it probably isn't too far. He just Grabs his target. Then of course he can have them "over here", since he's got them in Hand-to-Hand combat. Quote Link to comment Share on other sites More sharing options...
yamamura Posted July 10, 2004 Report Share Posted July 10, 2004 Re: "Get Over Here" How about a limited form of Telekinesis. Also Teleportation used as an attack with the limitation must cross intervening space. G Quote Link to comment Share on other sites More sharing options...
Nightfly Posted July 10, 2004 Author Report Share Posted July 10, 2004 Re: "Get Over Here" Thanks for the great suggestions. Seems like both approaches could work. Has anybody seen an 'official' (5E printed) writeup for such a device? If so please tell me where. Thanks Again Maybe it'll be comin in either Pulp Hero or Dark Champions. I'm surprised there's nothing like this (specifically) in G&G or either NH/UMA. Quote Link to comment Share on other sites More sharing options...
Guest Kolava Posted July 16, 2004 Report Share Posted July 16, 2004 Re: "Get Over Here" The same issue actually crops up in fairly realistic settings too, in the form of the "harpoon". It could be fun to "grab" the whale with a deck-mounted launcher, then use the boat's STR to drag and exhaust it (or be dragged) Which leads to another point: how to model the fact that, once in, such a projectile is not coming out without more damage? (simply using grab allows strong creatures to pull free without consequence, even though barbs should take flesh with them) Quote Link to comment Share on other sites More sharing options...
Lupus Posted July 16, 2004 Report Share Posted July 16, 2004 Re: "Get Over Here" The same issue actually crops up in fairly realistic settings too, in the form of the "harpoon". It could be fun to "grab" the whale with a deck-mounted launcher, then use the boat's STR to drag and exhaust it (or be dragged) Which leads to another point: how to model the fact that, once in, such a projectile is not coming out without more damage? (simply using grab allows strong creatures to pull free without consequence, even though barbs should take flesh with them) Delayed/triggered multipower attack? You hit with the one roll, both 'attacks' hit, but the second only goes off when the harpoon is removed? For something like a whale harpoon, you might wanna make three effects - those two, plus a low-level damage as it swims around (that might be a little too grisly, however). Quote Link to comment Share on other sites More sharing options...
Snarf Posted July 16, 2004 Report Share Posted July 16, 2004 Re: "Get Over Here" Maybe a delayed effect limitation would work or a limited power based on delayed effect. You could define it is 1/2 of the damage when the attack first hits and 1/2 when the harpoon is pulled out. Quote Link to comment Share on other sites More sharing options...
JmOz Posted July 16, 2004 Report Share Posted July 16, 2004 Re: "Get Over Here" A HKA for the initial attack, with stretching, then a triggered HKA (triggered by removing harpoon, may be avoided with a skill roll Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted July 17, 2004 Report Share Posted July 17, 2004 Re: "Get Over Here" focused stretching, used with a killing grab maneuver(he literally spears them, then pulls them over). Quote Link to comment Share on other sites More sharing options...
gewing Posted July 19, 2004 Report Share Posted July 19, 2004 Re: "Get Over Here" I remember reading about/seeing pictures of a whaler in an old TIme Life Book. The harpoon had an "explosive charge" (probably more of a pyrotechnic gas generator) in it to "Inflate" the whale and keep it from sinking. IIRC the photos shown indicated the 70+ (?) foot gray whale towed the Whaler for an hour. It always bothered me. Whales are pretty damned cool, and while I am not against hunting, Hunting in a manner that does not even attempt to achieve a clean/rapid kill bothers me a lot. Delayed/triggered multipower attack? You hit with the one roll' date=' both 'attacks' hit, but the second only goes off when the harpoon is removed? For something like a whale harpoon, you might wanna make three effects - those two, plus a low-level damage as it swims around (that might be a little too grisly, however).[/quote'] Quote Link to comment Share on other sites More sharing options...
Mister E Posted July 27, 2004 Report Share Posted July 27, 2004 Re: "Get Over Here" In the Champions genre book, page 89, there is a "Trick Ammo" multipower that contains basically what you are describing: "Line Ammo: Stretching 12"; 2 Recoverable Charges (-1), Only For Grabbing, Pulling, And Climbing (-1)." and "Swingline Ammo: Swinging +60"; 8 Recoverable Charges (-0)." A lot of the Power Sets in this book are nice to use for inspiration. Quote Link to comment Share on other sites More sharing options...
Nightfly Posted July 28, 2004 Author Report Share Posted July 28, 2004 Re: "Get Over Here" In the Champions genre book, page 89, there is a "Trick Ammo" multipower that contains basically what you are describing: "Line Ammo: Stretching 12"; 2 Recoverable Charges (-1), Only For Grabbing, Pulling, And Climbing (-1)." and "Swingline Ammo: Swinging +60"; 8 Recoverable Charges (-0)." A lot of the Power Sets in this book are nice to use for inspiration. You Are My HERO!!! You've made my week (well, You and Hellboy's DVD release!) QUAKE HERO is about to take flight! I know nothing about Board Rep here, but I will now investigate it to give you as much as I can! THANKS!!! Quote Link to comment Share on other sites More sharing options...
Mister E Posted July 28, 2004 Report Share Posted July 28, 2004 Re: "Get Over Here" Ah shucks, just do'en my job. Does that mean I won't be an Incompetent Normal anymore? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 6, 2004 Report Share Posted August 6, 2004 Re: "Get Over Here" I'd probably buy it as either the Telekinesis variant, or Teleport Usable As Attack with a few limitations like 'only to the hex right in front of me' and 'must cross intervening distance' (and 'can be Missile Deflected, since a standard block undoes it). One of the sample powers in the USPD is an 'Apport Punch', which involves teleporting someone to you then belting them ... the end result, if not the actual effect, is quite similar. Quote Link to comment Share on other sites More sharing options...
Mister E Posted August 6, 2004 Report Share Posted August 6, 2004 Re: "Get Over Here" One of the sample powers in the USPD is an 'Apport Punch'' date=' which involves teleporting someone to you then belting them ... the end result, if not the actual effect, is quite similar.[/quote'] That's pretty snazzy! I checked it out, and I think option 5, the "Skillfull Aport Punch, " would be the best, unless this manuever was something you did all the time. It adds "Requires A Teleportation Tricks Roll (-1/2)." Just curious, do you think this could be something you could do as a simple Power Skill stunt? Esspecially if you rarely ever attempted it? That way, you wouldn't have to spend points for the specific power. Quote Link to comment Share on other sites More sharing options...
Nightfly Posted August 12, 2004 Author Report Share Posted August 12, 2004 Re: "Get Over Here" I'd probably buy it as either the Telekinesis variant, or Teleport Usable As Attack with a few limitations like 'only to the hex right in front of me' and 'must cross intervening distance' (and 'can be Missile Deflected, since a standard block undoes it). One of the sample powers in the USPD is an 'Apport Punch', which involves teleporting someone to you then belting them ... the end result, if not the actual effect, is quite similar. Thanks for the reference. I checked it out & very much like it too. I still haven't settled on my final version yet, I'm kinda waiting for DC before I commit. But I've sure got a lot of good ideas from this thread! Thanks Quote Link to comment Share on other sites More sharing options...
Vondy Posted September 14, 2004 Report Share Posted September 14, 2004 Re: "Get Over Here" A ranged martial grab with a weapon element? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.