tgaptte Posted September 20, 2004 Report Share Posted September 20, 2004 Re: Super-Skills Megathread Best choice: check what the disad amount for limiting something to the Head Only hit location would be. Ah, good suggestion. Well here's another one, idea courtesy of a friend of mine (Senyor Cuatro)... Crashing Bore This character is so boring that when he talks he puts people to sleep. Mind Control (1d6), Cumulative (+1 1/4, x8 (48 pts)), Telepathic (+1/4), Zero END (+1/2), Persistent (+1/2), Inherent (+1/4), Area of effect: 4" radius (+1.25), Personal Immunity (+1/2), Always On (-1/2), No Range (-1/2), Incantations throughout (-1/2), Set effect (only to put audience to sleep) (-3/4) 8 real/27 active Quote Link to comment Share on other sites More sharing options...
tgaptte Posted September 23, 2004 Report Share Posted September 23, 2004 Re: Super-Skills Megathread Light on his/her feet 1" Flight, Invisible power effects (+1/2), Zero END (+1/2), Persistent (+1/2), Inherent (+1/4), only to resist falling (-1), only on a surface (-1/2) 2 Real/5 Active Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted September 23, 2004 Report Share Posted September 23, 2004 Re: Super-Skills Megathread would that work if it only works on a surface that would mean that after you fell you wouldn't be able to fly? Quote Link to comment Share on other sites More sharing options...
tgaptte Posted September 23, 2004 Report Share Posted September 23, 2004 Re: Super-Skills Megathread would that work if it only works on a surface that would mean that after you fell you wouldn't be able to fly? Well...my thought was that he could not fall as long as there was a surface below him...so if it were just air, then he would fall...but on water or other such surfaces where someone would normally fall and sink, he'd be able to walk...but now that I think about it, I'd add the limitation that he/she must remain moving or fall. Quote Link to comment Share on other sites More sharing options...
tgaptte Posted September 23, 2004 Report Share Posted September 23, 2004 Re: Super-Skills Megathread Additionally, my thought was that he could use his normal running movement for moving horizontally, and this flight would allow him to not fall, as long as he remained moving...can he use two modes of movement simultaneously? Flight to remain buoyant, running for ground movement? If so...how would you work knockback, 1d6 or 2? Tim Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 23, 2004 Report Share Posted September 23, 2004 Re: Super-Skills Megathread Additionally, my thought was that he could use his normal running movement for moving horizontally, and this flight would allow him to not fall, as long as he remained moving...can he use two modes of movement simultaneously? Flight to remain buoyant, running for ground movement? If so...how would you work knockback, 1d6 or 2? Tim Probably best to do this as Flight 6", Only In Contact With Surface. Quote Link to comment Share on other sites More sharing options...
pinecone Posted September 23, 2004 Report Share Posted September 23, 2004 Re: Super-Skills Megathread Too cute to kill: Damage reducion:RSR:Seduction or Comliness roll....."I tried to kill her...but I just kept holding back!" Quote Link to comment Share on other sites More sharing options...
tgaptte Posted September 24, 2004 Report Share Posted September 24, 2004 Re: Super-Skills Megathread Probably best to do this as Flight 6"' date=' Only In Contact With Surface.[/quote'] Okay...that works...but how do you do knockback? 1d or 2? Tim Quote Link to comment Share on other sites More sharing options...
Vondy Posted September 24, 2004 Report Share Posted September 24, 2004 Re: Super-Skills Megathread Experienced Climber: Clinging (Normal Strength) (10 Active Points) - Cannot Resist Knockback (-¼), Cannot Cling to Ceilings (-¼). Real Cost: 7 Points Cool power, but may I nitpick. I've seen experienced climbers "hang" on the underside of rock shelves with nothing more than finger and toe holds - to the point where I've taken a double take and involuntarily asked "how the..." I might use the phrase "sheer ceilings," but that's a matter of taste. Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 24, 2004 Report Share Posted September 24, 2004 Re: Super-Skills Megathread Okay...that works...but how do you do knockback? 1d or 2? Tim 1d6. He's still technically flying. However, the GM can rule as he likes. Quote Link to comment Share on other sites More sharing options...
Elbandit Posted September 24, 2004 Report Share Posted September 24, 2004 Re: Super-Skills Megathread 1d6. He's still technically flying. However' date=' the GM can rule as he likes.[/quote'] Yep. I had a villian who had his flying/walking built that way. The idea was to capture the creepy effect that the ghoul villians had in the silent Buffy Episode. Was working great until I rolled a 1 on KB resistance when he took a 24 KB. Poor guy, knocked into a coma. Quote Link to comment Share on other sites More sharing options...
tgaptte Posted September 27, 2004 Report Share Posted September 27, 2004 Re: Super-Skills Megathread Master forger This character can forge any type of document! 1d6 Cosmetic Transform - Blank paper into exact copy of source document Limited Target - blank paper (-1) Gestures throughout (-1/2) Requires a Forgery/Documents skill roll (-1/2) Extra Time: 5 minutes (-2) Limited Power: Must have a reference document to work from (-1/2) 1 Real /5 Active Quote Link to comment Share on other sites More sharing options...
tgaptte Posted September 28, 2004 Report Share Posted September 28, 2004 Re: Super-Skills Megathread Well prepared Somehow your character always has what's needed in a pinch...need a coat hanger to open your car? No problem? Wearing high heels and need running shoes? Easy! Need a personal fold out hang glider? Yep, got that too! VPP (10) - Gadget Pool. Control (5) - No skill roll required (+1), Only technological items that are currently available in society (-3/4), Must have access to car/backpack/location of stored items to change pool (-1/4), Extra Time to change pool: 5 minutes (-2), Must be some sort of a focus (IIF, IAF, OIF, OAF) (-1/4 minimum) 12 Real/20 Active Quote Link to comment Share on other sites More sharing options...
tgaptte Posted October 3, 2004 Report Share Posted October 3, 2004 Re: Super-Skills Megathread Skilled at moving through obstacles Desolidification, not through solid objects (-1/2), does not protect against damage (-1), requires a dexterity roll (-1/2) 13 Real/40 Active Quote Link to comment Share on other sites More sharing options...
PoorWandering 1 Posted October 4, 2004 Report Share Posted October 4, 2004 Re: Super-Skills Megathread .... if it wasn't for those crazy kids!! 16d6 major transform. Monster into previously introduced bit player. delayed effect half hour. OAF overly complex 'monster trap', immobile once deployed. One charge per week. Requires actions of all 5 team members to activate. It had to be done. Pity I don't have my books with me or I could compute the cost Quote Link to comment Share on other sites More sharing options...
specks Posted October 4, 2004 Report Share Posted October 4, 2004 Re: Super-Skills Megathread .... if it wasn't for those crazy kids!! I think will save that for Hansel and Gretel Hero!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
PoorWandering 1 Posted October 5, 2004 Report Share Posted October 5, 2004 Re: Super-Skills Megathread I think will save that for Hansel and Gretel Hero!!!!!!!!!!!! Nah Hansel and Gretel Used: "the way home" Detect, path home. OAF bread crumbs. 1 continuing charge lasting 1 night, expendable, fragile. Not useable in an area with small birds. Quote Link to comment Share on other sites More sharing options...
OddHat Posted November 27, 2004 Report Share Posted November 27, 2004 Re: Super-Skills Megathread Bump Quote Link to comment Share on other sites More sharing options...
GamePhil Posted December 8, 2004 Author Report Share Posted December 8, 2004 Re: Super-Skills Megathread You Can Run, But You Can't Hide: N-Ray Vision, Requires A Deduction Roll, Only To Locate Selected Target 360 Degree Vision, same Limitations +X to Sight Perception, same Limitations This is to simulate the Detective (such a character deserves the capital "D") that sits back in his overstuffed chair and figures out from what he knows of you where you are RIGHT NOW! It's Amazing! Adding in "Clues Of Opportunity" or changing the Skill to Tracking are some further options. Quote Link to comment Share on other sites More sharing options...
shem_whistler Posted December 8, 2004 Report Share Posted December 8, 2004 Re: Super-Skills Megathread Okay...it's not really a skill but... Heroic chin Missile Deflection, bullets and shrapnel (15), not vs heavy missiles (-1/4), only vs shots near his gigantic jaw (-1/2), Always On (-1/2), Zero End (+1/2), Uncontrolled (+1/2), Persistent (+1/2), Inherent (+1/4). 18 Real/41 active You could change the name of that to the great quote from Leon "Bullets just seem to slide off him" Quote Link to comment Share on other sites More sharing options...
Chuckg Posted December 13, 2004 Report Share Posted December 13, 2004 Re: Super-Skills Megathread A variation on (correction) Oddhat's "Impossibly Skilled": The Greatest Thief In The World: +10 8-point Skill Levels; Only To Counteract Skill Penalties (-1/2), Only For "Thief/Rogue" Skills (-1/2) Cost: 80 active, 40 real Using the optional "skill at -10 equals impossible difficulty task" rule and this, you have a truly cinematic super-thief. Crack the world's most advanced electronic locking system with a paper clip and a quarter? No problem. Sneak past fifteen separate security cameras in an interlocking grid by carefully timing their every arc and field of view? Piece of cake. Climb a sheer wall by the tiniest cracks? Like walking down the street. Con a guard with a totally incredible story? Fake out a disguise that fools a man's own butler? Forge a perfect copy of a security badge just from a photograph of a real one taken by a telescopic lens? Smuggle the Crown Jewels through customs hidden in your socks? Crack a masterwork safe while underwater in 10 seconds, working solely by touch? Sure. OTOH, it doesn't work for other skills, like falling out of a plane and making Breakfall at -10 to land with no damage (that would take "The Greatest Ninja In The World", I suppose ), hacking a government database with a Palm Pilot (while it is technically theft, it just doesn't have that 'cat burglar' or 'international jewel thief' vibe, does it? That's what sidekicks are for... come on, in the 21st century it's not really a caper movie without your computer hacker geek buddy, is it?), building an impossible invention, etc, etc. Quote Link to comment Share on other sites More sharing options...
OddHat Posted December 13, 2004 Report Share Posted December 13, 2004 Re: Super-Skills Megathread A possible variation on Metaphysician's "Impossibly Skilled": The Greatest Thief In The World: +10 8-point Skill Levels; Only To Counteract Skill Penalties (-1/2), Only For "Thief/Rogue" Skills (-1/2) Cost: 80 active, 40 real Using the optional "skill at -10 equals impossible difficulty task" rule and this, you have a truly cinematic super-thief. Crack the world's most advanced electronic locking system with a paper clip and a quarter? No problem. Sneak past fifteen separate security cameras in an interlocking grid by carefully timing their every arc and field of view? Piece of cake. Climb a sheer wall by the tiniest cracks? Like walking down the street. Con a guard with a totally incredible story? Fake out a disguise that fools a man's own butler? Forge a perfect copy of a security badge just from a photograph of a real one taken by a telescopic lens? Smuggle the Crown Jewels through customs hidden in your socks? Crack a masterwork safe while underwater in 10 seconds, working solely by touch? Sure. OTOH, it doesn't work for other skills, like falling out of a plane and making Breakfall at -10 to land with no damage (that would take "The Greatest Ninja In The World", I suppose ), hacking a government database with a Palm Pilot (while it is technically theft, it just doesn't have that 'cat burglar' or 'international jewel thief' vibe, does it? That's what sidekicks are for... come on, in the 21st century it's not really a caper movie without your computer hacker geek buddy, is it?), building an impossible invention, etc, etc. I like your variation, but it's OddHat's Impossibly Skilled Quote Link to comment Share on other sites More sharing options...
levi Posted December 13, 2004 Report Share Posted December 13, 2004 Re: Super-Skills Megathread Not really a Skills per se, but definitely staples of movies / TV. Take My Hand!: The character grabs his partner / DNPC from the edge of a volcano/cliff/car about to go off a blown up bridge and holds on for dear life. Clinging (+10 STR) (13 Active Points); Limited Power Only to Hold Willing Subject and supporting structure or vehicle (-1/2), Cannot Resist Knockback (-1/4); Limited Power Must be anchored to a Vehicle or Stable Surface (-1) Total Cost: 5 pts. Do You Trust Me?: Take this character's hand and you will both land safely from seemingly impossible distances. Gliding 1", Usable Simultaneously (up to 2 people at once; +1/2); Limited Power Only to Survive an Impossible Leap / Fall (-1) Total Cost: 1 pt. Escape the Dragnet: Some Drivers can escape from multiple vehicles in pursuit even when they are seemingly completely blocked in usually by using the other vehicles against each other or by taking alleys that no sane person would attempt. Teleportation 10", Position Shift, x64 Increased Mass (Vehicle, Driver and Passengers) (55 Active Points); Limited Power Only While Driving (-2), Limited Power Only to Escape Multiple Pursuit Vehicles (-1/2); Requires a Combat Driving Skill Roll (-1/2) Total Cost: 14 pts. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted December 13, 2004 Report Share Posted December 13, 2004 Re: Super-Skills Megathread OK, I came up with a possibility for those 'ninja movement' abilities based on Flying... A new advantage, called "Not Really Flying" (+1/4). It's based on the cost of the "Usable As [second Mode Of Movement]" (+1/4) advantage listed in 5e revised under Flight, and also on the cost of No Turn Mode (also +1/4). Basically, what it would mean is that Flight based on this power does not suffer the disadvantages of Flight -- you take Knockback as if you weren't flying, and you have no Turn Mode. It's like "walking on air", basically. (An example in comics would be Shadowcat's ability to walk on air -- for all intents and purposes, she's standing on solid ground, even if she's ten feet off the floor. Another example would be from the old Flash's Rogue's Gallery, and those air-walking shoes the Trickster used to have.) To make this into the ninja 'light-walk' power, you'd just add what Ninja Hero normally recommends: "Only Along Reasonably Horizontal Surfaces" (-1/2). So now you're not walking ten feet above the floor, you're just walking on the floor... or tightropes, the backs of chairs, fence posts, etc. Example, for a character intended to walk over pressure pads, keep his balance on any surface, and climb virtually any wall: That Is Truly The Way Of The Ninja: Flight 6"; Not Really Flying (+1/4); Only Along Reasonably Horizontal Or Climbable Surfaces (-1/2) (15 active, 10 real) Quote Link to comment Share on other sites More sharing options...
Basil Posted December 16, 2004 Report Share Posted December 16, 2004 Re: Super-Skills Megathread I Can Drive Anything Given an automobile (but not an out-and-out racecar), motorcycle, pickup, or panel truck (or anything of comparable size) that travels on the ground, a character with this superskill can drive it magnificently. NB: the top speed comes from the Lamborghini Diablo, The Hero System Vehicle Sourcebook, page 19. A Size of 6 is enough for a panel truck (HSVS, p.13). This uses the STR of the Panel Truck, and assumes a character with a STR of 10, and 6" of Running. Running, +29", x4 (total) Non-Combat Movement, 0 END (+1/2) (94 Active); Turn Mode (-1/4), OIF (vehicle of opportunity; -1/2), speed limited by vehicle (-1/2), Not with vehicle larger than Size 6 (-1/4), RSR: Combat Driving (-1/2) (31 total). Plus +35 STR, 0 END (+1/2) (52 Active), OIF (vehicle of opportunity; -1/2), STR limited by vehicle (-1/2), Not with vehicle larger than Size 6 (-1/4), RSR: Combat Driving (-1/2), Only to carry and make Move Through/Move By attacks (-1/4) (17 total). Total cost: 48 points You can remove the "Not with vehicle larger than Size 6" limitation for someone able to handle tractor-trailer rigs, busses, etc. Quote Link to comment Share on other sites More sharing options...
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