JohnOSpencer Posted November 16, 2004 Author Report Share Posted November 16, 2004 Re: Robotech HERO (spec. Invid Invasion) I have no problems letting Bio-maintanance Engineers having mecha piloting skills. I used the Marine/Naval setup to try and make sense out of the crazy ranks in Robotech. In the end it means nothing. I also noticed that your players start with 100 point characters, while mine would start with 200(100+100, though it's hard to fill the disads.) They look something like this: Micheal Goldwing Player: John Spencer Val** Char*** Cost 20** STR 10 15** DEX 15 18** CON 16 14** BODY 8 13** INT 3 11** EGO 2 13** PRE 3 14** COM 2 * 9** PD 2 7** ED 0 4** SPD 15 8** REC 0 36** END 0 38** STUN 5 *6"**RUN02"**SWIM04"**LEAP0Characteristics Cost: 81 Cost** Power END 7** Hotshot Pilot: +5 DEX; No Figured Characteristics (-1/2), Only in Aircraft/Flying Mecha (-1/2)* 7** Hotshot Pilot: +1 SPD; Only in Aircraft/Flying Mecha (-1/2)* Powers Cost: 14 Cost** Martial Arts Maneuver ** Boxing* 4** 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort* 3** 2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 10 STR for holding on* 4** 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 2d6 Strike* 5** 4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 4d6 Strike* Martial Arts Cost: 16 Cost** Skill 8** +1 with All Combat* 5** +1 with Alpha Fighter* 3** +1 with Boxing* 3** +1 with Combat Piloting, Navigation, and PS:Veritech Pilot* 5** +2 with DCV; Only to negate size penalties (-1/2), Only in Aircraft/Flying Mecha (-1/2)* 5** Combat Piloting 13-* 2** KS: Boxing 11-* 1** KS: Invid 8-* 2** KS: Robotech Expeditionary Force 11-* 1** Mechanics 8-* 3** Navigation (Air, Space) 12-* 1** PS: Officer 8-* 2** PS: REF Veritech Pilot 11-* 3** Paramedics 12-* 1** SS: Veritech Mechanics 8-* 3** Systems Operation 12-* 4** TF: Alpha Veritech Fighter, Beta Veritech Fighter, Combat Aircraft, Cyclone Veritech Cycle, Valkyire Veritech Fighter* 3** WF: Cyclone Weapons, Gallant H-90* Skills Cost: 55 Cost** Perk 8** Fringe Benefit: Membership: REF Naval Flight Officer-Veritech Pilot* Perks Cost: 8 Cost** Talent 6** Combat Luck (3 PD/3 ED)* Talents Cost: 6 Total Character Cost: 180 Val** Disadvantages 5** Hunted: REF (Mo Pow, NCI, Limited Geographical Area, 8-, Watching)* 5** Money: Few tradable items. Poor* 0** Normal Characteristic Maxima* 10** Psychological Limitation: Fearless(Reckless) (Common, Moderate)* 15** Psychological Limitation: Naive (Common, Strong)* 10** Psychological Limitation: Trying to live up to his family name (Common, Moderate)* 5** Reputation: Son of Veritech Ace, Grandson of Global Cival War Ace, 11- (Known Only To A Small Group)* 10** Rivalry: Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry, Rivalry Desc., Many Rivals* 10** Social Limitation: Subject to REF Orders (Occasionally, Major)* 10** Social Limitation: Unfamiliar with Earth (Frequently, Minor)* Disadvantage Points: 80 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 This write up assumes starting as part of the Mars Division after it's disasterous assault on earth. John Quote Link to comment Share on other sites More sharing options...
wyliepalmer Posted November 17, 2004 Report Share Posted November 17, 2004 Re: Robotech HERO (spec. Invid Invasion) Funny, I never thought about hotshot pilot perks. as far as rank goes, enlisted cost 3 pts each warrant officer costs 4 pts each officer 5 pts each even though I had one player thought he had to buy each rank, you don't. When the player wants to move up in rank, say an officer, then he only has to pay the 5 pts for 2nd Lt. Skills like bueacrutics (can't remember how to spell the word right now) and disads: responsible for people beneath him Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 17, 2004 Author Report Share Posted November 17, 2004 Re: Robotech HERO (spec. Invid Invasion) Since I would do an New Generation/Invid Invasion campaign, I wanted ranks to be kinda cheap, but then came up with the idea to tie it in with starting equipment. John Quote Link to comment Share on other sites More sharing options...
wyliepalmer Posted November 18, 2004 Report Share Posted November 18, 2004 Re: Robotech HERO (spec. Invid Invasion) rank as part of equipment? I haven't thought of that. Now in a Invasion, I would have thought rank won't be a big thing, if it mattered at all. Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 18, 2004 Author Report Share Posted November 18, 2004 Re: Robotech HERO (spec. Invid Invasion) That's why I tied it into starting equipment. Rank has some effect if you were to meet other military survivors. I'll have cylcones up probably Sat. John Quote Link to comment Share on other sites More sharing options...
Aroooo Posted November 19, 2004 Report Share Posted November 19, 2004 Re: Robotech HERO (spec. Invid Invasion) John, Don't forget to email me the HD files so i can post them on the Star Hero Fandom site Aroooo Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) Don't worry, you'll get em first. John Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) VR-O38 Lite Cyclone - Armor Player: Vehical Val** Char*** Cost 25** STR 10 23** DEX 39 12** BODY 1 * 5** SPD 17 *10"**RUN80"**SWIM-220"**LEAP0Characteristics Cost: 72 Cost** Power END 21** Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense* 0 22** Heavily Armored Battle Armor: +11 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)* 5** IR Detection System: Infrared Perception (Sight Group)* 0 5** Light Amplification System: Nightvision* 0 7** Overlapping Armor: +3 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)* 12** Radio: High Range Radio Perception (Radio Group)* 0 15** Short Ranged Radar: Radar (Radio Group)* 0 20** Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward)* 42** Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)* 0 5** Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement* 5** UV Sight System: Ultraviolet Perception (Sight Group)* 0 ** Weapons System [Notes: RL-6, EP-40, EP-37, GR-97]* Powers Cost: 159 Total Character Cost: 231 Val** Disadvantages 5** Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)* Disadvantage Points: 5 Base Points: 226 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) VR-O38 Lite Cyclone - Motorcycle Player: Vehical Val Char Cost 25 STR 10 23 DEX 39 12 BODY 1 5 SPD 17 25" RUN00" SWIM-210" LEAP0Characteristics Cost: 64 Cost Power END 11 Headlights: Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) 0 22 Heavily Armored Motorcycle: +11 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) 12 Radio: High Range Radio Perception (Radio Group) 0 15 Short Ranged Radar: Radar (Radio Group) 0 62 Transform into Cyclone Armor: Multiform (367 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) 0 7 Turbo Boost: Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2) 36 Two Wheeled: Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4) Weapons System [Notes: RL-6, EP-40, EP-37, GR-97] Powers Cost: 165 Cost Equipment END Missile Launcher Sidecar: Killing Attack - Ranged 6d6, Autofire (10 shots; +1); 9 Charges (-1/4) [9] Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 229 Val Disadvantages 5 Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing) Disadvantage Points: 5 Base Points: 224 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) VR-O41 Sabre Cyclone - Armor Player: Vehical Val Char Cost 30 STR 15 21 DEX 33 14 BODY 3 5 SPD 19 10" RUN80" SWIM-220" LEAP0Characteristics Cost: 75 Cost Power END 100 CADS-1 Variable Frequency Blades: Multipower, 67-point reserve, all slots Reduced Endurance (0 END; +1/2) 7u 1) Powered Mode: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+1/2) 0 2u 2) Unpowered Mode: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) 0 21 Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense 0 120 GR-103 Mini-Missile Launcher: Multipower, 150-point reserve, all slots 12 Charges (-1/4) 9u 1) Area Missile Strike: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4) 0 12u 2) Missile Strike: Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4) 0 26 Heavily Armored Battle Armor: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) 5 IR Detection System: Infrared Perception (Sight Group) 0 5 Light Amplification System: Nightvision 0 10 Overlapping Armor: +4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2) 12 Radio: High Range Radio Perception (Radio Group) 0 15 Short Ranged Radar: Radar (Radio Group) 0 20 Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward) 42 Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) 0 5 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement 5 UV Sight System: Ultraviolet Perception (Sight Group) 0 Powers Cost: 416 Total Character Cost: 491 Val Disadvantages 5 Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing) Disadvantage Points: 5 Base Points: 486 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) VR-O41 Sabre Cyclone - Motorcycle Player: Vehical Val Char Cost 30 STR 15 21 DEX 33 14 BODY 3 5 SPD 19 25" RUN00" SWIM-210" LEAP0Characteristics Cost: 67 Cost Power END 120 GR-103 Mini-Missile Launcher: Multipower, 150-point reserve, all slots 12 Charges (-1/4) 9u 1) Area Missile Strike: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4) 0 12u 2) Missile Strike: Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4) 0 11 Headlights: Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) 0 26 Heavily Armored Motorcycle: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) 12 Radio: High Range Radio Perception (Radio Group) 0 15 Short Ranged Radar: Radar (Radio Group) 0 84 Transform into Cyclone Armor: Multiform (498 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) 0 7 Turbo Boost: Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2) 36 Two Wheeled: Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4) Powers Cost: 332 Total Character Cost: 399 Val Disadvantages 5 Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing) Disadvantage Points: 5 Base Points: 394 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) VR-O52 Battler Cyclone - Armor Player: Vehical Val Char Cost 30 STR 15 21 DEX 33 14 BODY 3 5 SPD 19 10" RUN80" SWIM-220" LEAP0Characteristics Cost: 75 Cost Power END 21 Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense 0 26 Heavily Armored Battle Armor: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) 5 IR Detection System: Infrared Perception (Sight Group) 0 5 Light Amplification System: Nightvision 0 10 Overlapping Armor: +4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2) 12 Radio: High Range Radio Perception (Radio Group) 0 15 Short Ranged Radar: Radar (Radio Group) 0 20 Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward) 42 Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) 0 5 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement 5 UV Sight System: Ultraviolet Perception (Sight Group) 0 Weapons System [Notes: RL-6, EP-40, EP-37, GR-97] Powers Cost: 166 Total Character Cost: 241 Val Disadvantages 5 Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing) Disadvantage Points: 5 Base Points: 236 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) VR-O52 Battler Cyclone - Motorcycle Player: Vehical Val Char Cost 30 STR 15 21 DEX 33 14 BODY 3 5 SPD 19 25" RUN00" SWIM-210" LEAP0Characteristics Cost: 67 Cost Power END 11 Headlights: Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) 0 26 Heavily Armored Motorcycle: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) 12 Radio: High Range Radio Perception (Radio Group) 0 15 Short Ranged Radar: Radar (Radio Group) 0 64 Transform into Cyclone Armor: Multiform (375 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) 0 7 Turbo Boost: Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2) 36 Two Wheeled: Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4) Weapons System [Notes: RL-6, EP-40, EP-37, GR-97] Powers Cost: 171 Total Character Cost: 238 Val Disadvantages 5 Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing) Disadvantage Points: 5 Base Points: 233 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted November 20, 2004 Author Report Share Posted November 20, 2004 Re: Robotech HERO (spec. Invid Invasion) Cyclone Weapons Cost** Power END 40** GR-97 Forearm Missile Launcher: Killing Attack - Ranged 5d6, Autofire (2 shots; +1/4), Armor Piercing (+1/2); 2 Charges (-1 1/2), OIF (-1/2), Limited Range (500"; -1/4) [Notes: Usually Used In Pairs +5 points for the second launcher. Takes up the forearm mounts.]* [2] 80** EP-40 40mm Pulse Particle Beam Gun: Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2), 45 Charges (+1/2); OIF (-1/2), Limited Range (375"; -1/4) [Notes: Takes up one forearm plate. A single GR-97 could be mounted on the other, but this is unusual.]* [45] 71** EP-37 60mm Handheld Particle Beam Gun: Multipower, 127-point reserve, 30 Charges (+1/4); all slots OAF (-1), Limited Range (375"; -1/4) [Notes: This weapon is hand held in armor mode and takes up the handlebar weapons slot in cycle mode.]* 5u** 1) High Power Mode: Killing Attack - Ranged 5 1/2d6, Armor Piercing (+1/2); OAF (-1), Uses Two Charges per Shot (-1/4), Limited Range (375"; -1/4)* 13 5u** 2) Low Power Mode: Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2); OAF (-1), Limited Range (375"; -1/4)* 10 40** RL-6 Rockit Launcher: Killing Attack - Ranged 6d6; 6 Charges (-3/4), OIF (-1/2) [Notes: This weapon is hand held but attached to the inside of the right forearm plate in armor mode and takes up the handlebar weapon slot in cycle mode.]* [6] 65** M-100 12.7mm Triple Barreled Gatling Gun: Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), 200 Charges (+1); OAF (-1), Limited Range (250"; -1/4) [Notes: This weapon is hand held in armor mode and takes up the handlebar weapon slot in cycle mode.]* [200] Powers Cost: 306 Quote Link to comment Share on other sites More sharing options...
Aroooo Posted November 29, 2004 Report Share Posted November 29, 2004 Re: Robotech HERO (spec. Invid Invasion) Just updated the Robotech page with the latest info I have: http://www.starherofandom.com/h_robotech/index.php Aroooo Quote Link to comment Share on other sites More sharing options...
Mathew Posted October 23, 2010 Report Share Posted October 23, 2010 Re: Robotech HERO (spec. Invid Invasion) I'd like to view some of the write-ups in this thread but the markup language must have changed. Is there any way to translate it so I can read it easily? Quote Link to comment Share on other sites More sharing options...
brionl Posted October 23, 2010 Report Share Posted October 23, 2010 Re: Robotech HERO (spec. Invid Invasion) I'd like to view some of the write-ups in this thread but the markup language must have changed. Is there any way to translate it so I can read it easily? The boards don't let you post HTML any more. If you really want, you can copy a post, paste it into a file and save it as an .htm file on your PC then look at that. Or you can see if any of the links are still up. Quote Link to comment Share on other sites More sharing options...
Mathew Posted October 25, 2010 Report Share Posted October 25, 2010 Re: Robotech HERO (spec. Invid Invasion) My own attempt at writing up an Invid Shock Trooper, in Hero 4th ed. Came to 350 points. http://home.comcast.net/~mathewignash/PDFs/ISHOCKTR.pdf The writeup is based on converting the characteristics from the Palladium RPG. Actual height, weight and lifting ability determined Growth, Density Increase and STR. Mental stats are based on the Invid pilot stats from the Palladium Robotech books. Quote Link to comment Share on other sites More sharing options...
Daeglan Posted January 24, 2011 Report Share Posted January 24, 2011 Re: Robotech HERO (spec. Invid Invasion) Are these available somewhere as a Hero Designer file? Quote Link to comment Share on other sites More sharing options...
WarpCrab1 Posted October 8, 2013 Report Share Posted October 8, 2013 Wow! I see a lot of cool stuff in this thread. Thank you for sharing guys. Quote Link to comment Share on other sites More sharing options...
Sundog Posted November 5, 2013 Report Share Posted November 5, 2013 I see you've taken the Palladium view and not given the Alpha nose mounted lasers. Unfortunately, they got that wrong - while rarely used in the series, the Alpha does mount them. Quote Link to comment Share on other sites More sharing options...
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