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JohnOSpencer

Robotech HERO (spec. Invid Invasion)

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Re: Robotech HERO (spec. Invid Invasion)

 

I have no problems letting Bio-maintanance Engineers having mecha piloting skills.

 

I used the Marine/Naval setup to try and make sense out of the crazy ranks in Robotech. In the end it means nothing.

 

I also noticed that your players start with 100 point characters, while mine would start with 200(100+100, though it's hard to fill the disads.)

 

They look something like this:

Micheal Goldwing

 

Player: John Spencer

 

Val** Char*** Cost
20** STR 10
15** DEX 15
18** CON 16
14** BODY 8
13** INT 3
11** EGO 2
13** PRE 3
14** COM 2
*
9** PD 2
7** ED 0
4** SPD 15
8** REC 0
36** END 0
38** STUN 5
*6"**RUN02"**SWIM04"**LEAP0Characteristics Cost: 81

 

Cost** Power END
7** Hotshot Pilot: +5 DEX; No Figured Characteristics (-1/2), Only in Aircraft/Flying Mecha (-1/2)*
7** Hotshot Pilot: +1 SPD; Only in Aircraft/Flying Mecha (-1/2)*
Powers Cost: 14

 

Cost** Martial Arts Maneuver
** Boxing*
4** 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*
3** 2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 10 STR for holding on*
4** 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 2d6 Strike*
5** 4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 4d6 Strike*
Martial Arts Cost: 16

 

Cost** Skill
8** +1 with All Combat*
5** +1 with Alpha Fighter*
3** +1 with Boxing*
3** +1 with Combat Piloting, Navigation, and PS:Veritech Pilot*
5** +2 with DCV; Only to negate size penalties (-1/2), Only in Aircraft/Flying Mecha (-1/2)*
5** Combat Piloting 13-*
2** KS: Boxing 11-*
1** KS: Invid 8-*
2** KS: Robotech Expeditionary Force 11-*
1** Mechanics 8-*
3** Navigation (Air, Space) 12-*
1** PS: Officer 8-*
2** PS: REF Veritech Pilot 11-*
3** Paramedics 12-*
1** SS: Veritech Mechanics 8-*
3** Systems Operation 12-*
4** TF: Alpha Veritech Fighter, Beta Veritech Fighter, Combat Aircraft, Cyclone Veritech Cycle, Valkyire Veritech Fighter*
3** WF: Cyclone Weapons, Gallant H-90*
Skills Cost: 55

 

Cost** Perk
8** Fringe Benefit: Membership: REF Naval Flight Officer-Veritech Pilot*
Perks Cost: 8

 

Cost** Talent
6** Combat Luck (3 PD/3 ED)*
Talents Cost: 6

 

 

Total Character Cost: 180

 

Val** Disadvantages
5** Hunted: REF (Mo Pow, NCI, Limited Geographical Area, 8-, Watching)*
5** Money: Few tradable items. Poor*
0** Normal Characteristic Maxima*
10** Psychological Limitation: Fearless(Reckless) (Common, Moderate)*
15** Psychological Limitation: Naive (Common, Strong)*
10** Psychological Limitation: Trying to live up to his family name (Common, Moderate)*
5** Reputation: Son of Veritech Ace, Grandson of Global Cival War Ace, 11- (Known Only To A Small Group)*
10** Rivalry: Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry, Rivalry Desc., Many Rivals*
10** Social Limitation: Subject to REF Orders (Occasionally, Major)*
10** Social Limitation: Unfamiliar with Earth (Frequently, Minor)*

Disadvantage Points: 80

 

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

This write up assumes starting as part of the Mars Division after it's disasterous assault on earth.

 

John

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Re: Robotech HERO (spec. Invid Invasion)

 

Funny, I never thought about hotshot pilot perks.

 

as far as rank goes, enlisted cost 3 pts each

 

warrant officer costs 4 pts each

 

officer 5 pts each

 

even though I had one player thought he had to buy each rank, you don't. When the player wants to move up in rank, say an officer, then he only has to pay the 5 pts for 2nd Lt.

 

Skills like bueacrutics (can't remember how to spell the word right now) and disads: responsible for people beneath him

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Re: Robotech HERO (spec. Invid Invasion)

 

Since I would do an New Generation/Invid Invasion campaign, I wanted ranks to be kinda cheap, but then came up with the idea to tie it in with starting equipment.

 

John

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Re: Robotech HERO (spec. Invid Invasion)

 

That's why I tied it into starting equipment. Rank has some effect if you were to meet other military survivors.

 

I'll have cylcones up probably Sat.

 

John

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Re: Robotech HERO (spec. Invid Invasion)

 

VR-O38 Lite Cyclone - Armor

 

Player: Vehical

 

Val** Char*** Cost
25** STR 10
23** DEX 39
12** BODY 1
*
5** SPD 17
*10"**RUN80"**SWIM-220"**LEAP0Characteristics Cost: 72

 

Cost** Power END
21** Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense* 0
22** Heavily Armored Battle Armor: +11 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)*
5** IR Detection System: Infrared Perception (Sight Group)* 0
5** Light Amplification System: Nightvision* 0
7** Overlapping Armor: +3 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)*
12** Radio: High Range Radio Perception (Radio Group)* 0
15** Short Ranged Radar: Radar (Radio Group)* 0
20** Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward)*
42** Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)* 0
5** Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement*
5** UV Sight System: Ultraviolet Perception (Sight Group)* 0
** Weapons System [Notes: RL-6, EP-40, EP-37, GR-97]*
Powers Cost: 159

 

 

 

 

 

 

Total Character Cost: 231

 

Val** Disadvantages
5** Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)*

Disadvantage Points: 5

 

Base Points: 226

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Robotech HERO (spec. Invid Invasion)

 

VR-O38 Lite Cyclone - Motorcycle

 

Player: Vehical

 

Val Char Cost
25 STR 10
23 DEX 39
12 BODY 1
5 SPD 17
25" RUN00" SWIM-210" LEAP0Characteristics Cost: 64

 

Cost Power END
11 Headlights: Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) 0
22 Heavily Armored Motorcycle: +11 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)
12 Radio: High Range Radio Perception (Radio Group) 0
15 Short Ranged Radar: Radar (Radio Group) 0
62 Transform into Cyclone Armor: Multiform (367 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) 0
7 Turbo Boost: Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2)
36 Two Wheeled: Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4)
Weapons System [Notes: RL-6, EP-40, EP-37, GR-97]
Powers Cost: 165

 

 

 

 

 

Cost Equipment END
Missile Launcher Sidecar: Killing Attack - Ranged 6d6, Autofire (10 shots; +1); 9 Charges (-1/4) [9]
Equipment costs shown above are for reference only, and are not included in Total Cost.

 

Total Character Cost: 229

 

Val Disadvantages
5 Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing)

Disadvantage Points: 5

 

Base Points: 224

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Robotech HERO (spec. Invid Invasion)

 

VR-O41 Sabre Cyclone - Armor

 

Player: Vehical

 

Val Char Cost
30 STR 15
21 DEX 33
14 BODY 3
5 SPD 19
10" RUN80" SWIM-220" LEAP0Characteristics Cost: 75

 

Cost Power END
100 CADS-1 Variable Frequency Blades: Multipower, 67-point reserve, all slots Reduced Endurance (0 END; +1/2)
7u 1) Powered Mode: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+1/2) 0
2u 2) Unpowered Mode: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) 0
21 Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense 0
120 GR-103 Mini-Missile Launcher: Multipower, 150-point reserve, all slots 12 Charges (-1/4)
9u 1) Area Missile Strike: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4) 0
12u 2) Missile Strike: Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4) 0
26 Heavily Armored Battle Armor: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)
5 IR Detection System: Infrared Perception (Sight Group) 0
5 Light Amplification System: Nightvision 0
10 Overlapping Armor: +4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)
12 Radio: High Range Radio Perception (Radio Group) 0
15 Short Ranged Radar: Radar (Radio Group) 0
20 Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward)
42 Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) 0
5 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement
5 UV Sight System: Ultraviolet Perception (Sight Group) 0
Powers Cost: 416

 

 

 

 

 

 

Total Character Cost: 491

 

Val Disadvantages
5 Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)

Disadvantage Points: 5

 

Base Points: 486

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Robotech HERO (spec. Invid Invasion)

 

VR-O41 Sabre Cyclone - Motorcycle

 

Player: Vehical

 

Val Char Cost
30 STR 15
21 DEX 33
14 BODY 3
5 SPD 19
25" RUN00" SWIM-210" LEAP0Characteristics Cost: 67

 

Cost Power END
120 GR-103 Mini-Missile Launcher: Multipower, 150-point reserve, all slots 12 Charges (-1/4)
9u 1) Area Missile Strike: Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4) 0
12u 2) Missile Strike: Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4) 0
11 Headlights: Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) 0
26 Heavily Armored Motorcycle: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)
12 Radio: High Range Radio Perception (Radio Group) 0
15 Short Ranged Radar: Radar (Radio Group) 0
84 Transform into Cyclone Armor: Multiform (498 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) 0
7 Turbo Boost: Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2)
36 Two Wheeled: Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4)
Powers Cost: 332

 

 

 

 

 

 

Total Character Cost: 399

 

Val Disadvantages
5 Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing)

Disadvantage Points: 5

 

Base Points: 394

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Robotech HERO (spec. Invid Invasion)

 

VR-O52 Battler Cyclone - Armor

 

Player: Vehical

 

Val Char Cost
30 STR 15
21 DEX 33
14 BODY 3
5 SPD 19
10" RUN80" SWIM-220" LEAP0Characteristics Cost: 75

 

Cost Power END
21 Computer / Laser Targeting System: +2 with Ranged Combat plus Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons plus Absolute Range Sense 0
26 Heavily Armored Battle Armor: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)
5 IR Detection System: Infrared Perception (Sight Group) 0
5 Light Amplification System: Nightvision 0
10 Overlapping Armor: +4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)
12 Radio: High Range Radio Perception (Radio Group) 0
15 Short Ranged Radar: Radar (Radio Group) 0
20 Thruster Assisted Leaping: Leaping +20" (20" forward, 10" upward)
42 Thrusters: Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) 0
5 Two Legged Mobility: No Turn Mode (+1/4) applied to Ground Movement
5 UV Sight System: Ultraviolet Perception (Sight Group) 0
Weapons System [Notes: RL-6, EP-40, EP-37, GR-97]
Powers Cost: 166

 

 

 

 

 

 

Total Character Cost: 241

 

Val Disadvantages
5 Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)

Disadvantage Points: 5

 

Base Points: 236

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Robotech HERO (spec. Invid Invasion)

 

VR-O52 Battler Cyclone - Motorcycle

 

Player: Vehical

 

Val Char Cost
30 STR 15
21 DEX 33
14 BODY 3
5 SPD 19
25" RUN00" SWIM-210" LEAP0Characteristics Cost: 67

 

Cost Power END
11 Headlights: Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) 0
26 Heavily Armored Motorcycle: +13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)
12 Radio: High Range Radio Perception (Radio Group) 0
15 Short Ranged Radar: Radar (Radio Group) 0
64 Transform into Cyclone Armor: Multiform (375 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) 0
7 Turbo Boost: Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2)
36 Two Wheeled: Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4)
Weapons System [Notes: RL-6, EP-40, EP-37, GR-97]
Powers Cost: 171

 

 

 

 

 

 

Total Character Cost: 238

 

Val Disadvantages
5 Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing)

Disadvantage Points: 5

 

Base Points: 233

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Robotech HERO (spec. Invid Invasion)

 

Cyclone Weapons

 

 

Cost** Power END
40** GR-97 Forearm Missile Launcher: Killing Attack - Ranged 5d6, Autofire (2 shots; +1/4), Armor Piercing (+1/2); 2 Charges (-1 1/2), OIF (-1/2), Limited Range (500"; -1/4) [Notes: Usually Used In Pairs +5 points for the second launcher. Takes up the forearm mounts.]* [2]
80** EP-40 40mm Pulse Particle Beam Gun: Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2), 45 Charges (+1/2); OIF (-1/2), Limited Range (375"; -1/4) [Notes: Takes up one forearm plate. A single GR-97 could be mounted on the other, but this is unusual.]* [45]
71** EP-37 60mm Handheld Particle Beam Gun: Multipower, 127-point reserve, 30 Charges (+1/4); all slots OAF (-1), Limited Range (375"; -1/4) [Notes: This weapon is hand held in armor mode and takes up the handlebar weapons slot in cycle mode.]*
5u** 1) High Power Mode: Killing Attack - Ranged 5 1/2d6, Armor Piercing (+1/2); OAF (-1), Uses Two Charges per Shot (-1/4), Limited Range (375"; -1/4)* 13
5u** 2) Low Power Mode: Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2); OAF (-1), Limited Range (375"; -1/4)* 10
40** RL-6 Rockit Launcher: Killing Attack - Ranged 6d6; 6 Charges (-3/4), OIF (-1/2) [Notes: This weapon is hand held but attached to the inside of the right forearm plate in armor mode and takes up the handlebar weapon slot in cycle mode.]* [6]
65** M-100 12.7mm Triple Barreled Gatling Gun: Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), 200 Charges (+1); OAF (-1), Limited Range (250"; -1/4) [Notes: This weapon is hand held in armor mode and takes up the handlebar weapon slot in cycle mode.]* [200]
Powers Cost: 306

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Re: Robotech HERO (spec. Invid Invasion)

 

I'd like to view some of the write-ups in this thread but the markup language must have changed. Is there any way to translate it so I can read it easily?

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Re: Robotech HERO (spec. Invid Invasion)

 

I'd like to view some of the write-ups in this thread but the markup language must have changed. Is there any way to translate it so I can read it easily?

 

The boards don't let you post HTML any more. If you really want, you can copy a post, paste it into a file and save it as an .htm file on your PC then look at that.

Or you can see if any of the links are still up.

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Re: Robotech HERO (spec. Invid Invasion)

 

My own attempt at writing up an Invid Shock Trooper, in Hero 4th ed. Came to 350 points.

 

http://home.comcast.net/~mathewignash/PDFs/ISHOCKTR.pdf

 

The writeup is based on converting the characteristics from the Palladium RPG. Actual height, weight and lifting ability determined Growth, Density Increase and STR. Mental stats are based on the Invid pilot stats from the Palladium Robotech books.

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I see you've taken the Palladium view and not given the Alpha nose mounted lasers. Unfortunately, they got that wrong - while rarely used in the series, the Alpha does mount them.

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