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Sin City HERO


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DWIGHT McCARTHY

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200kg; 3d6 HTH Damage
20	DEX	30	13-	OCV: 7 / DCV: 7
18	CON	16	13-
14	BODY	8	12-
13	INT	3	12-	PER Roll 12-
17	EGO	14	12-	ECV: 6
18	PRE	8	13-	PRE Attack: 3 1/2d6
14	COM	2	12-
7	PD	4		Total: 7 PD
5	ED	1		Total: 5 ED
4	SPD	10		Phases: 3, 6, 9, 12
7	REC	0
36	END	0
31	STUN	0
Total Characteristics Cost: 101

Movement:	Running: 6" / 12"
Swimming: 2" / 4"

Cost	Powers & Skills
13	Nickel-Plated M1911A1: RKA 2d6-1, Increased STUN Modifier (+1/4); 
7 Charges (-1/2), OAF (-1), Beam (-1/4), plus +1 OCV; OAF (-1)
13	A Second Nickel-plated M1911A1

Martial Arts: Hand-to-Hand Fighting Skill
Maneuver	OCV	DCV	Damage
4	Block	+2	+2	Block, Abort
4	Dodge	+0	+5	Dodge vs All, Abort
4	Punch	+0	+2	5d6 Strike
5	Roundhouse Kick	-2	+1	7d6 Strike
3	Side Kick	+1	+0	5d6 Strike

6	Tough in a Fight: Physical Damage Reduction, 1/4; Must Be Aware Of Attack (-1/4), 
STUN Only (-1/2)
5	Luck: 1d6

Perks:
1	Contact: Agamemnon 8-
2	Contact: Gail 11-
1	False ID

Skills:
16	Combat Skill Levels: +2 with all Combat
8	Combat Skill Levels: +4 OCV with Two Gun Fighting
3	Acting 12-
2	AK: Sin City 11-
3	Breakfall 13-
3	Climbing 13-
3	Combat Driving 13-
0	Concealment 8-
3	Conversation 12-
0	Deduction 8-
3	Interrogation 12-
2	KS: Automobiles (esp. classics) 11-
2	KS: Sin City Underworld 11-
0	Language: English (native)
0	Paramedic 8-
2	PS: Journalist 11-
3	PS: Photographer 12-
0	Shadowing 8-
3	Stealth 13-
5	Streetwise 13-
5	Rapid Attack (ranged)
0	TF: Small Motorized Ground Vehicles
10	Two Gun Fighting
2	WF: Small Arms
139	Total Powers & Skills Cost
240	Total Character Cost

125+	Disadvantages
10	DNPC: Shelly (normal) 8-
10	Psychological Limitation: Nobody's Killing Anybody (U, S)
20	Psychological Limitation: Sense Of Duty / Debt To The Girls Of Old Town (C, T)
10	Psychological Limitation: Sex Makes Him Stupid / Sucker For A Pretty Face (U, S)
15	Social Limitaiton: Secret ID (Presumed dead, Dwight McCarthy is wanted by the 
police) (F, M)
5	Unluck: 1d6
45	Experience
240	Total Disadvantage Points

 

Background/History:

Dwight McCarthy is the hero (or to be more accurate -- main character) of a number of Sin City stories, including "A Dame to Kill For," "The Big Fat Kill," "The Babe Wore Red," and "Family Values." He used to be a news photojournalist and photographer who was in love with a woman named Ava. She left him for the multi-millionaire Damien Lord and Dwight's life eventually fell to pieces. She returned to him in "A Dame to Kill For" and manipulated him into killing Damien Lord, at which point she attempted to shoot him to death. Dwight was saved by his friend Marv, and brought to Old Town.

 

While in Old Town, Dwight managed to convince Gail and the girls of Old Town to put him back together, fix his face, rebuild his body, and give him a new identity. He then hunted down Ava and killed her.

 

Dwight has an interesting and complex character. In the first half of "A Dame to Kill For" he is a man on the edge, attempting to keep his temper (which seems to be fairly violent) under control. After his rebuilding, he seems more "calm" and more relaxed. In the later stories, he is much more in control, both of his emotions and his actions. Although he is capable of great violence, Dwight actually tries to keep people from hurting each other. Most of his involvement in the later Sin City stories revolves around him trying to assist the girls of Old Town in some fashion.

 

Personality/Motivation:

Dwight's "Nobody's killing anybody" defines his attitude about people trying to kill each other. Several times he has jumped into an altercation with the intent of sorting things out before someone gets killed. "The Babe Wore Red" is a prime example of this.

 

According to Dwight (and Gail), sex makes him stupid, and he is easily swayed by a pretty face. This is what enabled Ava Lord to manipulate him so, and caused Dwight to kill Damien Lord. Since his "death" and "rebirth," Dwight has calmed down a bit, and isn't so prone to allowing a woman to talk him into doing the wrong thing.

 

Finally, Dwight is totally in debt to the girls of Old Town. He can never repay them for what they did for him, and will go to great lengths to help them out of a jam.

 

As he is mow supposed to be dead, Dwight does his best to keep his identity secret. He is wanted by the police in connection with the murder of Damien Lord, and the last thing Dwight needs is to be picked up by the police in connection with anything.

 

Quote: "Nobody's killinig anybody. Not while I'm around."

 

Powers/Tactics:

Dwight is an experienced hand-to-hand combatant, and is capable of taking down a single foe fairly quickly. His certainly knows some form of martial arts, and his combat skill involves a number of kicks. Dwight also packs twin Colt .45s, and will often use both at the same time. At one point, his preference in guns was caused him to be likened to the Shadow.

 

Appearance:

Dwight is of average height, and looks to be a few inches shy of Gail's 6'. He is in excellent physical shape, well muscled, with a handsome face and a thick shock of brownish hair. Normally he dresses in jeans, sneakers, and a long coat or jacket.

 

(Dwight McCarthy created by Frank Miller, character sheet created by Michael Surbrook)

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KEVIN

 

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 300 kg; 3 1/2d6 HTH Damage
21	DEX	36	13-	OCV: 7 / DCV: 7
15	CON	10	12-
12	BODY	4	11-
10	INT	0	11-	PER Roll 11-
20	EGO	20	13-	ECV: 7
15	PRE	5	12-	PRE Attack: 3d6
10	COM	0	11-
6	PD	2		Total: 6 PD
4	ED	1		Total: 4 ED
5	SPD	19		Phases: 3, 5, 8, 10, 12
7	REC	0
30	END	0
30	STUN	1
Total Characteristics Cost: 109

Movement:	Running: 6" / 12"
Leaping: 5 1/2"/ 11"
Swimming: 2" / 4"

Cost	Powers & Skills
Martial Arts: "Kickboxing"
Maneuver	OCV	DCV	Damage
4	Disarm	-1	+1	28 STR Disarm
4	Dodge	+0	+5	Dodge versus All, Abort
4	Eye Gouge	-1	-1	2d6 Flash versus Sight Group
4	Front Kick	+0	+2	5 1/2d6 Strike
5	Flying Side Kick	+1	-2	7 1/2d6 Strike
5	Side / Roundhouse Kick	-2	+1	7 1/2d6 Strike

10	Long Fingernails: HKA: 1/2d6 (1d6+1 with STR), Reduced Endurance (0 END; +1/2); 
Reduced Penetration (-1/4), Real "Weapon" (-1/4)
2	Leaping: +2" (5 1/2" total), END 1

Skills:
10	Combat Skill Levels: +2 with Hand-To-Hand Combat
0	AK: The Farm and/or Sin City 8-
2	Animal Handler (Canines) 12-
3	Breakfall 13-
3	Climbing 13-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
0	Language: English (native)
3	Lockpicking 13-
0	Paramedic 8-
0	PS: Cooking 8-
7	Shadowing 13-
7	Stealth 15-
0	TF: Small Motorized Ground Vehicles
3	Tracking 11-
76	Total Powers & Skills Cost
182	Total Character Cost

100+	Disadvantages
5	Distinctive Features: Long Fingernails (virtual claws) (EC)
10	Physical Limitation: Bad Sight (wears glasses) (I, G)
15	(20) Physical Limitation: Mute (F, F)
25	Psychological Limitation: Sociopath (VC, T)
27	Experience
182	Total Disadvantage Points

 

Background/History:

Kevin appears extensively in Sin City. He makes a cameo in at least one other story, but as yet has not appeared as a primary character in any further stories. As Marv kills Kevin towards the end of Sin City, his chances of reappearing are somewhat slim.

 

Personality/Motivation:

Kevin is a utter and total sociopath. He kills (and eats) women, and has murdered at least 7, leaving their heads mounted on the wall of a cell at the Farm. In addition, he removes Lucille's left hand, and eats it in front of her. Presumably, he was going to kill and eat the rest of her later.

 

As far as I can tell, Kevin is mute, and never says a word, not even when Marv tortures him for information. Cardinal Roark says he spoke with the voice of an angel, but I have to wonder at that.

 

Quote: Kevin is mute and cannot talk.

 

Powers/Tactics:

Kevin's martial arts is derived from his moves in Sin City. I never saw him throw a punch, so I don't know if he does (or bothers). He never blocked any blows either, and simply settled for ducking. Kevin's finger nails are long, really long and he uses them as effective claws. His Disarm and Eye Gouge maneuvers are used with his nails. Kevin's Leaping is taken from his fight with Marv. Game Master's may want to place a -1/4 Limitation of "No Noncombat," but considering that Marv climbs a 20-30 story building from the outside, this may not be a big deal.

 

Appearance:

Kevin is of average height with short hair and a bit of stubble. He wears glasses and has a fairly average face. He dresses in a sweater, jeans and, Keds sneakers.

 

Designer's Notes:

Designing Kevin was difficult. As he only fights Marv, his actual stats were hard to determine. I gave him his high DEX and SPD since he hit Marv repeatedly and seemingly at will, and since Marv is quite capable of outmaneuvering the police, even when outnumbered (which is why Marv has a SPD of 4), I felt Kevin's SPD of 5 was justified. His 21 DEX was based mainly on conjecture, as well as a gut feeling that Kevin could outfight Dwight (DEX 20, SPD 4) but not Miho (DEX 21-23, SPD 5). His low CON is due to the fact Marv lays him out with one punch (Granted, it was a head shot and Marv has a 25 STR, but Kevin is out for a long time from that one punch.). His high EGO is due to the fact Kevin is pretty much unaffected by Marv's torture session.

 

(Kevin created by Frank Miller, character sheet created by Michael Surbrook)

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MANUTE

 

Val	CHA	Cost	Roll	Notes
25	STR	20	14-	Lift 800 kg; 5d6 HTH Damage
14	DEX	12	12-	OCV: 5 / DCV: 5
23	CON	32	14-
20	BODY	20	13-
10	INT	0	11-	PER Roll 11-
15	EGO	10	13-	ECV: 6
20	PRE	10	13-	PRE Attack: 4d6
10	COM	0	11-
10	PD	7		Total: 10 PD (3 rPD)
8	ED	4		Total: 8 ED
4	SPD	15		Phases: 3, 6, 9, 12
10	REC	0
46	END	0
45	STUN	0
Total Characteristics Cost: 130

Movement:	Running: 6" / 12"
Swimming: 2" / 4"

Cost	Powers & Skills
8	Like Punching A Vault Door: Physical Damage Reduction, Resistant, 1/4, Must Be 
Aware Of Attack (-1/4), STUN Only (-1/2)
2	Six Slugs Didn't Stop Him: Damage Resistance (3 PD), Doesn't Stop Penetration (-1/4)
2	Huge: Knockback Resistance (-1)

Perks:
11	Contact: The Colonel 14-, extremely useful resources

Skills:
10	Combat Skill Levels: +2 with Hand-To-Hand Combat
3	AK: Sin City 12-
0	Climbing 8-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
3	High Society 13-
2	KS: Sin City Underworld 11-
0	Language: English (native)
0	Paramedic 8-
2	PS: Chauffeur 11-
5	Shadowing 12-
3	Stealth 12-
3	Streetwise 13-
0	TF: Small Motorized Ground Vehicles
10	Two Gun Fighting
2	WF: Small Arms
66	Total Powers & Skills Cost
196	Total Character Cost

100+	Disadvantages
15	Distinctive Features: Huge Frame And Missing Eye (NC)
10	Hunted: The Colonel (MoPow, NCI, Watching) 8-
10	Physical Limitation: One Eye (I, G)
20	Psychological Limitation: Loyal To His "Master" (Originally Ava Lord, now The 
Colonel) (C, T)
41	Experience
196	Total Disadvantage Points

 

Background/History:

A huge black man, Manute originally was a chauffeur and/or security chief for Damien and Ava Lord. After they were killed, he became an operative for The Colonel and Wallenquist, working as an enforcer. Eventually, he tangled with Dwight McCarthy one to many times, and ended up dying in a hail of gunfire at the end of The Big Fat Kill.

 

Personality/Motivation:

Manute is an odd one. He is very, very polite. To both his employers and those he is about to kill. He doesn't use your typical insults, and calls Wallace a "peasant" for daring to stand up to him. He's also a bit whacked in the head, telling Dwight that Ava is "the Goddess" and that Ava "makes slaves of men." Apparently, he served her all along, while she was setting up the death of Damien Lord. However, he is almost fanatically loyal to those he does serve, and does what is required of him without complaint.

 

Quote: "Young lady, you are coming with me. And you sir, are simply going to die."

 

Powers/Tactics:

As with Marv, Manute's man power is sheer size and toughness. Dwight describes punching him as akin to punching "a vault door." Getting punched by Manute was described as like being hit by a freight train, or a wrecking ball. He is nigh-impossible to kill, as Dwight empties 6 rounds from a .25 into him, followed by a .45 from Ava, and he still didn't die. However, for all his size and power, he gets beat on regularly (see Designer's Notes below), which is why I gave him such a low DEX and only 2 HTH levels.

 

Appearance:

Manute is a huge black man, standing seven feet tall or even taller (He's at least as tall as Marv). He's also very solid, with broad shoulders, thick negroid features, and no hair. After A Dame To Kill For, he's missing his right eye. Manute is always seen in a classical chauffeur's uniform, complete with cap.

 

Designer's Notes:

I based Manute off of Marv's character sheet, since the two are physically identical in many ways. However, for such a big guy, Manute ends up the Sin City punching bag. I mean, really. When he first shows up he tosses Dwight around, but then Marv punches him out, Dwight fills him with bullets, Ava shoots him, Miho drives her swords into him, Wallace kicks the snerd out of him, and finally, he gets gunned down by the girls of Old Town. Not exactly a stellar record. Still, bump up his DEX, give him some more levels, and a nice gun or two, he can be dangerous.

 

(Manute created by Frank Miller, character sheet created by Michael Surbrook)

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MARV

 

Val	CHA	Cost	Roll	Notes
25	STR	20	14-	800 kg; 5d6
15	DEX	15	12-	OCV: 5 / DCV: 5
23	CON	32	14-
20	BODY	20	13-
8	INT	-2	11-	PER Roll 11-
18	EGO	16	13-	ECV: 6
20	PRE	10	13-	PRE Attack: 4d6
8	COM	-1	11-
10	PD	7		Total: 10 PD (3 rPD)
8	ED	4		Total: 8 ED
4	SPD	15		Phases: 3, 6, 9, 12
10	REC	0
46	END	0
45	STUN	0
Total Characteristics Cost: 136

Movement:	Running: 6" / 12"
Swimming: 3" / 6"

Cost	Powers & Skills
13	Gladys (M1911A1): RKA 2d6-1, Increased STUN Modifier (+1/4); 
7 Charges (-1/2) OAF (-1), Beam (-1/4), plus +1 OCV; OAF (-1)
8	Tough In A Fight: Physical Damage Reduction, Resistant, 1/4, Must Be Aware Of 
Attack (-1/4), STUN Only (-1/2)
2	Tough In A Fight: Damage Resistance (3 PD), Doesn't Stop Penetration (-1/4)
2	Huge: Knockback Resistance (-1)
1	Swimming: +1" (3" Total), END 1
7	Wall Climbing: Clinging (25 STR); Cannot Resist KB Or Throws (-1/4), No Ceiling 
Movement Or Angles Of Less Than 80° (-1/4), END 1

Perks:
5	Contact: Kadie (bartender) 14-
2	Contact Lucille (parole officer) 11-

Talents:
28	Can't be Snuck Up On: Danger Sense (Out of Combat, Immediate Area) 14-

Skills:
10	Combat Skill Levels: +2 with Hand-To-Hand Combat
5	Combat Skill Levels: +1 with Firearms
4	Signature Weapon: Combat Skill Levels: +2 OCV with Gladys
3	Acrobatics 13-
3	AK: Sin City 12-
5	Combat Driving 13-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
3	Interrogation 13-
2	KS: Classic Cars 11-
2	KS: Country and Western Music 11-
5	KS: Sin City Underworld 14-
0	Language: English (native)
0	Paramedic 8-
0	PS: Big Bruiser 8-
3	Stealth 12-
3	Streetwise 13-
2	Survival (Urban) 11-
0	TF: Small Motorized Ground Vehicles
10	Two Gun Fighting
3	WF:  Small Arms, Knife
131	Total Powers & Skills Cost
267	Total Character Cost

125+	Disadvantages
15	Distinctive Features: Huge Frame And An Ugly, Scarred Face (NC)
15	DNPC: His Blind Mother (Incomp) 8-
5	Hunted: Basin City Police (MoPow, NCI, Lim Geo, Watching) 8-
15	Physical Limitation: His "Condition" (F, G)
5	Psychological Limitation: Fearful Of The Woods At Night (U, M)
20	Psychological Limitation: "Pays Up" (Repays Debts) (C, T)
15	Psychological Limitation: Will Not Hit A Woman, Or See One Hurt (C, S)
15	Reputation: Huge And Dangerous (extreme) 11-
37	Experience
267	Total Disadvantage Points

 

Background/History:

Marv is the main character of "Sin City", Frank Miller's first offering of his excellent series of graphic novels. He is a tough, violent, big bruiser of a man, who spends his time on the streets doing odd jobs (of all sorts) for different people. He's had trouble with the law, and has been in prison before. In "Sin City" he gets involved with a prostitute by the name of Goldie, who is killed before the story actually starts. Marv ends up on a citywide search for her killer, uncovering corruption and dirty secrets a great many people would rather not have see the light of day.

 

In the course of his investigation, Marv kills a great many people, all of whom pretty much deserve it. In the end, however, he is caught, charged with the murders he did commit, and framed for those he didn't. At the end of "Sin City" he is put in the electric chair.

 

Although Marv dies at the end of "Sin City" he reappears in later stories, both alone and with others (such as with Dwight in "A Dame to Kill For").

 

Personality/Motivation:

Marv states he always "pays up," which means he will repay a debt owed to him. It is this aspect of his personality that drives him through "Sin City." He wants to quit, but won't, because Goldie gave him something he can't repay (although he will try). Marv also has states he doesn't fight women, although this point will be overlooked in extreme cases. He is also afraid of the woods for some reason, and being in the woods at night makes him uneasy.

 

Marv's "condition" is never named, but it causes him to have lapses of memory and hallucinations. He takes drugs to combat it, and all through "Sin City" refers to it as a reminder not to lose control. In a later story, Marv ends up wondering where he is, and how he ended up wearing such a nice coat -- a side effect of his condition.

 

Quote: "That's one fine coat you're wearing."

 

Powers/Tactics:

Marv is huge, that's his main power. He is very tough, especially in a fight, and not even bullets slow him down much. His immense strength allows him to climb some pretty sheer surfaces, and his is far more agile than one might think.

 

Marv's prized possession is Gladys, a Colt .45 automatic he acquired a number of years ago, and is named after the toughest nun in his old school. With Gladys in hand, Marv feels much better about things, and is more than willing to tackle the opposition.

 

Marv's skills are pretty typical for someone who is basically a street-level thug. Kadie runs "Kadie's" a country joint, and Marv has done a lot of jobs for her, which is why he is never cut off and always drinks for free at her place. Lucille is his parole officer, and its her lesbian lover, Claire, that supplies Marv with the drugs he needs to keep his condition under control. In "Sin City" Marv states that no one can sneak up on him, which is why he is so surprised by Kevin's attack at the farm.

 

Appearance:

Marv is described by Dwight McCarthy as "seven feet of muscle and mayhem." He is huge, broad shouldered, and immensely strong. Marv's face is pretty much a wreck, and hs body is heavily scarred. His looks are such that no woman will be with him (or so he says). His hair is blond, and cut very short.

 

Marv normally dresses in jeans, boots and a tank top, and has a noted preference for fine coats, especially long trench coats.

 

(Marv created by Frank Miller, character sheet created by Michael Surbrook)

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MIHO

 

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
23	DEX	39	13-	OCV: 8 / DCV: 8
15	CON	10	12-
9	BODY	-2	11-
15	INT	5	12-	PER Roll 12-
18	EGO	6	13-	ECV: 6
13	PRE	3	12-	PRE Attack: 2 1/2d6
12	COM	1	11-
5	PD	3		Total: 5 PD
4	ED	1		Total: 4 ED
5	SPD	17		Phases: 3, 5, 8, 10, 12
6	REC	2
30	END	0
25	STUN	3
Total Characteristics Cost: 88

Movement:	Flight: 6"
Running: 6" / 12"
Leaping: 4" / 8"
Swimming: 2" / 4"

Cost	Powers & Skills
73	Martial Arts Weapons: Variable Power Pool (Gadget Pool)
60 base + 30 control; Limited Class of Powers (Only Normal Gadgets; -1/2), 
IIF (Minimum; -1/4), Can Only Change Gadgets In Lab (-1/2)

Martial Arts: "Karate"
Maneuver	OCV	DCV	Damage
4	Dodge	+0	+5	Dodge vs All
4	Killing Strike	-2	+0	1/2d6 HKA (1d6+1 w/STR)
3	Legsweep	+2	-1	3d6 Strike; Target falls
4	Low Blow	-1	+1	2d6 NND (1)
5	Side Kick	-2	+1	6d6 Strike
4	Snap Kick	+2	+0	4d6 Strike

7	Superior Balance: Flight 6": No Noncombat Movement (-1/4), Only Along 
Reasonably Horizontal Surfaces (-1/2)
2	Leaping: +2" (4" total), END 2

Talents:
3	Lightsleep

Skills:
48	Combat Skill Levels: +6 with Combat
3	Acrobatics 14-
2	AK: Old Town 11-
3	Breakfall 14-
3	Climbing 14-
5	Concealment 13-
0	Conversation 8-
0	Deduction 8-
3	Fastdraw 14-
3	Language: English
0	Language: Japanese (native)
3	Lockpicking 14-
0	Paramedic 8-
2	PS: Assassin/Killer 11-
7	Shadowing 14-
3	Sleight of Hand 14-
3	Stealth 14-
3	Streetwise 12-
1	TF: Rollerblades
3	Tracking 12-
8	WF: Common Martial Arts Melee Weapons, Common Melee Weapons, 
Common Missile Weapons, Off-Hand, Thrown Sword
212	Total Powers & Skills Cost
300	Total Character Cost

150+	Disadvantages
5	Distinctive Features: Never Speaks (EC)
15	Distinctive Features: Tiny, Maybe 4'9" (NC)
15	Psychological Limitation: Likes To Play With Her Prey, Especially If She's Been 
Angered (C, S)
15	Psychological Limitation: Protective Of The Girls Of Old Town (C, S)
10	Reputation: Old Town Assassin And Killer (Ext, Lim Geo) 11-
90	Experience
300	Total Disadvantage Points

 

Background/History:

Miho is a tiny Japanese assassin who works out of Old Town. She is a walking arsenal, and carries a wide assortment of swords and other martial art's weapons tucked inside her clothing. She shows up in a number of stories, starting with "A Dame to Kill For," and ends up Dwight's partner (of sorts) in "The Big Fat Kill" and "Family Values."

 

Miho is the one character that really pushes the envelope in Sin City. She regularly does things that that really seem beyond the abilities of everyone else (Marv's climbing a building aside). Such stunts include walking (or rollerblading) along thin objects (such as a telephone wire), standing on top of a small or precarious object (such as the bucket of an earthmover), hurling a small stick inside a gunbarrel, firing an arrow through someone's neck (from outside a building and through a window), and bouncing a shuriken off of a wall and into someone.

 

Her high DEX and SPD are meant to simulate her fighting skills, which seem to be second to none. Miho never gets hit or hurt, and cuts her way though small groups in an instant.

 

Personality/Motivation:

Miho is the defender of Old Town, and the one woman the girls of Old Town call upon to get rid of troublesome people, like cops, criminals, and abusive johns. Miho doesn't care for racial slurs (like being called a "Jap bitch/whore") and will "play" with her target if such terms are used when referring to her. Such play usually has her putting all her levels into DCV and dodging her opponent's blows while hitting him (usually with contemptuous ease) in return.

 

Quote: None. Miho never speaks, ever. She might be mute, but I'm not sure.

 

Powers/Tactics:

As stated, Miho is a whirlwind of death, and slaughters hordes of Mafia, terrorists, criminals, and even cops in her several Sin City appearances. The power pool contains her arsenal, which has contained anything from a swastika-shaped shuriken to a Japanese longbow. Her martial arts are based off of moves seen in the comic series. It seems to be all kicks, with no blocks (Miho dodges instead) or punches.

 

Miho's flight is to allow her to stand on narrow ledges, street signs, telephone wires, and the like and not fall of. Her 6 levels with combat are to allow her to make some of the incredible shots she takes in the series (like tossing a fighting stick into a gunbarrel, or hurling a shuriken off of a wall and through someone's neck). Miho almost always makes called shots, and uses her levels to counter the hit-location modifiers.

 

Appearance:

Miho is tiny, standing maybe 4'10" maximum and weighing a mere 80-90 pounds. She has short black hair, a very slim figure, and dark eyes. Normally she dresses in tight jeans and a loose upper kimono, into which is tucked all sorts of weapons. A wakazashi (sometimes two) hangs from her belt.

 

(Miho created by Frank Miller, character sheet created by Michael Surbrook)

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WALLACE

 

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 300 kg; 3 1/2d6 HTH Damage
23	DEX	39	13-	OCV: 8 / DCV: 8
18	CON	16	13-
14	BODY	8	12-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV: 6
15	PRE	5	12-	PRE Attack: 3d6
10	COM	0	11-
8	PD	4		Total: 8 PD
6	ED	2		Total: 6 ED
5	SPD	17		Phases: 3, 5, 8, 10, 12
8	REC	0
40	END	2
32	STUN	0
Total Characteristics Cost: 125

Movement:	Running: 6" / 12"
Leaping: 6" / 12"
Swimming: 3" / 6"

Cost	Powers & Skills
Martial Arts: Hand-to-Hand Fighting Skill
Maneuver	OCV	DCV	Damage
4	Block	+2	+2	Block, Abort
4	Dodge	+0	+5	Dodge Versus All, Abort
4	Elbow Smash	+2	+0	5 1/2d6 Strike
4	Joint Lock/Throw	+1	+0	Grab One Limb; 1d6 NND (7); Target Falls
5	Jump Kick	+1	-2	7 1/2d6 Strike
4	Punch	+0	+2	5 1/2d6 Strike
5	Side Kick	-2	+1	7 1/2d6 Strike
3	Shoulder Throw	+0	+1	3 1/2d6 + v/5; Target Falls
2	Use Art With Clubs, Knives

9	Beretta Model 92: RKA 1d6+1; 15 Charges (-0), OAF (-1), Beam (-1/4)
2	Fearless: +10 PRE; Defensive Only (-1)
5	Can Catch A Thrown Knife: Missile Deflection (thrown objects)
11	Escape To The Private Place: Clairsentience (Sight and Hearing Groups), 
Retrocognition; Retrocognition Only (-1), Black Out (-1/2), Extra Time (5 minutes; -2), 
Requires a PS: Ch'i-Centering Roll (with no Active Point modifier; -0), END 5
2	Leaping: +2" (6" forward, 3" upward), END 1
1	Swimming: +1", END 1

Perks:
8	Contact: The Captain 13-, useful skills and resources, excellent relationship
1	Fringe Benefit: Congressional Medal Of Honor Winner

Talents:
3	Resistance: +3 to Ego to resist Seduction

Skills:
48	Combat Skill Levels: +6 with Combat
2	AK: Sin City 11-
3	Climbing 14-
3	Combat Driving 14-
0	Concealment 8-
0	Conversation 8-
3	Deduction 13-
3	Demolitions 13-
3	KS: Military Hardware 13-
0	Language: English (native)
3	Lockpicking 14-
3	Paramedic 13-
4	PS: Artist 14-
3	PS: Ch'i Centering Techniques 13-
2	PS: Short-Order Cook 11-
5	Rapid Attack (HTH)
5	Rapid Attack (Ranged)
0	Shadowing 8-
3	Stealth 14-
0	TF: Small Motorized Ground Vehicles
10	Two Gun Fighting
5	WF: Small Arms, Blades, Thrown Knife/Sword, Shuriken
185	Total Powers & Skills Cost
310	Total Character Cost

150+	Disadvantages
15	DNPC: Esther (normal) 11-
20	Hunted: Basin City Police (MoPow, NCI, Lim Geo) 11-
10	Psychological Limitation: Always Polite (C, M)
20	Psychological Limitation: Levelheaded (VC, S)
95	Experience
310	Total Disadvantage Points

 

Background/History:

A former Navy SEAL, Wallace won the Congressional Medal of Honor at some point (one presumes in Vietnam). Now, he lives in Basin City, working as an artist (he paints), but usually paying his rent as a short-order cook. While out driving around (and trying to clear his head), he sees a woman (Esther) throw herself off of a cliff and into the water. He rescues her, only to have her taken from him by some of the Colonel's men. Recovering from the attack, Wallace then proceeds to work his way "up the food chain," eliminating anyone who tries to stop him. Eventually, he rescues Esther a second time, and then abandons Sin City (with Esther) for a more pleasant place to live.

 

Personality/Motivation:

Wallace is an interesting guy. Unlike the rest of Miller's anti-heroes in Sin City, Wallace is a man at peace with himself. He doesn't have any dark secrets or hidden demons, and is quite capable of ignoring Delia's charms. He also doesn't go out of his way to enter into violence, often giving a warning to an opponent to back off, but once pressed is capable of wrecking utter havoc.

 

At all times Wallace is unerringly polite, usually using "Ma'am" when talking to women, and never swearing. He tires to remain calm at all times, probably because he is capable of such extreme violence, and tends to be analytical about things, doing what needs to be done but not overdoing it. He will flee is outnumbered, but will not give up or surrender if he can help it.

 

Quotes:

"Your nose is broken. Your jaw's next. It's up to you."

"You'll see me again. I'm going to kill everyone of you."

 

Powers/Tactics:

Where to start? Basically, Wallace is a one-man army. He is almost certainly Miho's equal in hand-to-hand combat (His combat stats are basically her combat stats.), and is quite capable with guns as well. He virtually annihilates the Colonel's forces in the battle at the factory where the slavery operation was held, killing something like 20 guards (or more) before being forced to flee. He also trashes four Basin City police in mere moments, beats up Manute (join the club...), kills a sniper simply by targeting flashes from the man's scope, and one-shots Mariah. In my opinion he is the most combat effective character in the Sin City universe, even more so than Miho (which is saying something). And I might have under estimated his prowess. He might have Danger Sense and Defense Maneuver, you can add these if you wish, I wasn't certain (and they would be in line with his combat skills). Wallenquist says it best: "...pray we never see his like again."

 

Wallace's levelheaded personality is also expressed in his Resistance (Delia calls him a monk), and his meditation tricks to achieve a sense of calm when things are bad. By retreating to his "secret place," he can review his memory, and bring back things he'd forgotten or that weren't clear at the time he experienced them.

 

Appearance:

Wallace looks to be around 5'10" to 6' tall. He has a lean, muscular build, long black hair, and a close-trimmed beard and mustache. His mode of normal dress is a black shirt, black jeans, sneakers, and an ankle-length coat.

 

(Wallace created by, character sheet created by Michael Surbrook)

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Originally posted by Prometheus

Very nice write ups, even if running a Sin City game would be an exercise in either fatalism or excess.

 

Any chance of seeing the likes of Ava, Nancy or Hartigan? How about everyone's favorite hitmen, Klump and Shlubb?

 

Someone else asked me for Hartigen, so I might try him. I also my try to do a character sheet for Delia. Ava and Nacy... maybe.

 

Fatman and Little Boy are basically Talented Normals with a lo of Unluck.

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Originally posted by Pattern Ghost

Very cool writeups as usual.

 

btw, Manute's SPD should cost 16. (Hate to point out minor nits, but I just noticed that when I was scrolling through.)

 

Oops. That comes from adapting Manute from Marv's inital character sheet.

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  • 1 year later...
  • 6 months later...

Re: Sin City HERO

 

Wonderful writeups, thank you.

 

However, I feel Kevin should be scarier.

 

His combat abilities are fine.

 

The problem is his stealth. Unless you bait this guy into charging you, he can and will sneak up on you as he pleases. He can kill a normal in silence, leaving no immediately obvious trace except a non-breathing victim, and depart also as he pleases. If you have danger sense and "can't" be snuck up on, good: you'll be all the more surprised when Kevin does sneak up on you anyway. I don't know of any Sin City peer for Kevin in this department. By comparison, his fighting style is merely frightening.

 

Of course, Hero System doesn't deal in absolutes, that's fine. But I don't feel Kevin's skills do what he demonstrates the ability to do.

 

I think your danger sense for Marv is right, because Marv, even with his "condition" would not believe himself to possess a power he did not have. (A Walter Mitty who's never been put to the test Marv is not.) And he uses it. It just doesn't work on Kevin.

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Re: Sin City HERO

 

If you've seen the movie, you've as good as read those books. Fidelity is almost panel for panel, and in many cases it is panel for panel. Authenticity from the spirit of the comics is even better. As far as I know there's never been anything like Sin City for fidelity to the source material combined with boldness and artistic freshness.

 

Elijah Wood as Kevin gives his best performance since Frodo. He's dead on, someone you really wouldn't want to meet.

 

So freely judge by what you see.

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Re: Sin City HERO

 

You know...I sorta figured out what Mav's "condition" is...Scicoprena (I KNOW I mispelt it): The mental disorder which causes the person aflicted to see, hear, smell, and taist things which are not there.

 

I mean, many times in the story, he mentioned how it was OK to smell things which was not there, but not OK to see things which were not there. At one time, he was questing if Goldie was even dead (thanks, Wendy, for confusing him), or if Cardnal Rorke was the real head guy behind Goldie's death ("Got to make shure.").

 

Which, of course, makes me shure...that I am a losy speller. Anyways...here's to the home DVD release this Augest. Chears.

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Re: Sin City HERO

 

Someone else asked me for Hartigen, so I might try him. I also my try to do a character sheet for Delia. Ava and Nacy... maybe.

 

Fatman and Little Boy are basically Talented Normals with a lo of Unluck.

 

 

I was reading the Marve writeup, and am not certain he wouldn't have fast healing at least in addition.

 

He got bounced multiple times by a car...

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Re: Sin City HERO

 

I was reading the Marve writeup, and am not certain he wouldn't have fast healing at least in addition.

 

He got bounced multiple times by a car...

 

SIN CITY needs some post-DARK CHAMPIONS editing and updating.

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Re: Sin City HERO

 

Does Marv have a WF axe/hatchet? I didn't notice any penalty when he used it, and it seemed more a signature weapon for him than knife.

 

Dwight: "Most people think Marv is crazy. He just had the rotten luck of being born in the wrong century. He'd be right at home on some ancient battlefield swinging an axe into somebody's face."

 

John Hartigan is the guy who really gets value out of a knife.

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  • 1 year later...

Re: Sin City HERO

 

While these are good write-ups, I feel they are... under-powered.

 

Sin City is a superhero campaign world where people don't wear costumes or have overt powers. Otherwise it is still a superhero world. Think of the impossible things people do.

 

Marv smashes through car windshields and police body armor like it doesn't exist. Even really strong men cannot do this. He gets shot in the head, and does not die! He even mentions that the cops at the end of his story should have "shot me in the head; and enough times to make it count."

 

I would write up Marv like Marvel's Beast (from the X-Men) without the wall-clinging.

 

Almost everyone else has some analog hero to compare them to, in my opionion. Dwight is Longshot (consider his luck). Hardigan is obviously Batman (he even talks like Batman from the Dark Knight Returns... duh).

 

Just my humble opinion.

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Re: Sin City HERO

 

Well Miller wrote Sin City and Dark Knight Returns.

 

Personally I see them as normals, a little bit more then normal, but def. not in the X-Men's league. Rather modern or not it's a pulp/noir game, unusual things can and do tend to happen.

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