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Jane's Superhumans


tinman

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Re: Jane's Superhumans

 

Actually' date=' without a Constitutional Amendment, Kal-el would be unable to run for President, since he wasn't born on Earth, let alone the United States. Plus, I don't know how old he is, but there's an age requirement, too.[/quote']

 

That got retconned. Basically, he wasn't *technically* "born" until the capsule reached Earth, due to some genetic technological trickery needed to get around the Eradicator programming all Kryptonians to be unable to leave Krypton.

 

Might have been reretconned at some point, granted. . .

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Re: Jane's Superhumans

 

Treb

 

In case you did not read through this thread, IT'S ABOUT POLITICS.

 

Read the comments on how the third world would fall into dictatorship under supers. etc. I notice you did not flame any of those comments for politics or spelling.

 

Comics, especially the good ones, make political statements all the time. ( I just loved Senkewitz's (yea yea spelling; bite me) friendly dictator cards. Or the comments Miller often works into his narratives about american military power. A good game based on those more mature comic books would involve these themes.

 

Condescension is not argument.

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Re: Jane's Superhumans

 

In case you did not read through this thread' date=' it’s about politics. [/quote']

In case you didn't read the beginning or the end, or varied parts in between, this isn't about politics, it's about what if supers suddenly did exist, with several derailings following. The initial topic was about supers in the military, not politics. (Maybe you missed celebrity-super-porn?) Your rhetorical jabs don't belong here; take them to the NGD board where you can find lots of yes-men waiting for you.

 

As it happens' date=' the current Superman (unless this has been changed) was born in the US. He was conceived and grown in a Kryptonian gestation matrix....[/quote']

Wait, I thought that was Kara? Or was she born in that northern country? :)

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In case you didn't read the beginning or the end' date=' or varied parts in between, this isn't about politics, it's about what if supers suddenly did exist, with several derailings following. The initial topic was about supers in the military, not politics. (Maybe you missed celebrity-super-porn?) Your rhetorical jabs don't belong here; take them to the NGD board where you can find lots of yes-men waiting for you.[/quote']

The fact that a no-snarkiness truce lasted (and ended, of course) should have provided some clue as to the tenor of the thread.

 

Plus I'd always recommend checking spelling, punctuation, capitalization, and grammar when you've decided to wade into the fray with Internet pedants and pundits. Why give 'em an(other) opening?

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Re: Jane's Superhumans

 

Treb

 

In case you did not read through this thread, IT'S ABOUT POLITICS.

 

Read the comments on how the third world would fall into dictatorship under supers. etc. I notice you did not flame any of those comments for politics or spelling.

 

Comics, especially the good ones, make political statements all the time. ( I just loved Senkewitz's (yea yea spelling; bite me) friendly dictator cards. Or the comments Miller often works into his narratives about american military power. A good game based on those more mature comic books would involve these themes.

 

Condescension is not argument.

You said, and I quote: "hell any country that would elect Regan [sic] and Arnold would make a real super thier [sic] king!" It's pretty hard to take that as anything but an oblique attack on the obvious stupidity of Americans for electing two former actors to political positions. Well, heck, if we'd made Ronald Reagan president then obviously we're dumb enough to make Booster Gold our monarch. :rolleyes:

 

Those previous posts were discussing the intended subject, supers in the real world. Nobody else seemed to see any need to throw in gratuitous anti-Reagan comments. You could have made a perfectly valid point about celebrities in politics without saying anything about Reagan and Arnold. It's indisputable that supers in the real world would become celebrities to some degree. Western civilization has long been fascinated by the unusual, and what could be more unusual than people with actual superpowers?

 

I can't help noticing that your spelling and grammar has markedly improved. That's amazing. I salute your sudden education. :cheers:

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Guest bblackmoor

Re: Jane's Superhumans

 

... what could be more unusual than people with actual superpowers?

 

People with superpowers arguing about the Internet: now that would be unusual.

 

John Jonzz: I do not understand you species' fascination for mind-destroying drugs.

Batman: Human beings can be strong and wise, but they can also be weak and stupid. But we try to... um, John, that's not a drug, it's called The World Wide Web. It's... news... sort of.

John Jonzz: 'Bert is evil'... 'Prison bitch name generator'.... 'Am I hot or not'... it's as if I can actually feel my mind dying.

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  • 2 weeks later...

Re: Jane's Superhumans

 

Thought I'd post a couple of the Blackstone's Metahumansâ„¢ writeups we came up with for our character's.

 

SILHOUETTE

 

True Identity: Unknown

 

Classification: Heavy Close Combatant

 

Base of Operations: Unknown; widely believed to be Europe. Appears worldwide.

 

Group Affiliation: MidGuard

 

Threat Level: 4

 

Offensive Rating: Very High

 

Defensive Rating: High (Comparable to main battle tank)

 

Identifying Characteristics: Solid black female form, white hair, glowing white eyes.

 

Power Description: Extremely strong and durable, Silhouette also possesses the ability to fly at modest speeds of approximately 40 kph. Her form is apparently able to endure virtually any hostile environment including deep underwater and intense radiation, and she can desolidify in order to pass through solid matter. This appears to confirm previous reports that she is able to alter her physical density at will, from totally insubstantial to considerably denser than steel. Her maximum mass appears to exceed 300 metric tons. She has been reliably observed lifting weights of over 150 metric tons. Her general agility level appears to be that of a well trained human, but does not indicate superhuman capabilities. Microanalysis of debris by Dr. Kevin Green of UC Berkeley from fights where Silhouette has been present has shown mild gravitational distortion; leading to speculation her powers may be gravity-based.

 

Physical Description: Adult female, average build, estimated height 165 cm. No apparent costume.

 

Tactical Assessment: A formidable and highly capable combatant, Silhouette is the heavy fighter for the world's premier hero team. Her ability to pass through solid walls makes it extremely difficult to successfully deny her entry to any defended position, and she is functionally immune to small arms making it difficult for troops within a building to bring sufficient firepower to bear once she is inside. Use of heavy weaponry against Silhouette is difficult due to her ability to desolidify and proclivity for passing through walls and/or the ground, but constitutes the only realistic likelihood of stopping her.

 

Psychological Assessment: An objective evaluation of Silhouette is difficult due to her apparent reticience to speak to the press and authorities. While she will reply to direct questions, her short answers to inquiries and general avoidance of publicity may indicate a certain level of insecurity or may simply show a dislike of the press. Considering her apparent central position within MidGuard (In a February 2005 interview, her teammate Elena Yurievna, AKA Zl’f, stated the two were close friends.), it is considered highly improbable Silhouette would go rogue.

 

Legal Status: No current legal entanglements. MidGuard enjoys friendly relations with most democratic nations.

 

 

Blackstone's Metahumans™ 2006©

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Re: Jane's Superhumans

 

CYBERKNIGHT

 

True Identity: Unknown

 

Classification: Heavy Ranged Combatant

 

Base of Operations: Unknown, believed to be Europe. Appears worldwide.

 

Group Affiliation: MidGuard

 

Threat Level: 3

 

Offensive Rating: High

 

Defensive Rating: High (Comparable to main battle tank)

 

Identifying Characteristics: Streamlined blue armor; stylized midnight blue chess knight on chest

 

Power Description: Cyberknight is virtually a flying arsenal. His advanced non-metallic armor possesses a wide array of both beam and missile weaponry. It is also apparently equipped with a number of sensors, possibly including radar and night vision gear, and enables Cyberknight to fly at speeds in excess of 1100 kph. This armor apparently also grants its wearer considerable strength and toughness; Cyberknight has been reliably reported lifting weights in excess of 40 metric tons and surviving direct hits with light antitank weaponry.

 

Physical Description: Adult male, athletic build, estimated height 205 cm, estimated weight 110 kg (in armor)

 

Tactical Assessment: Cyberknight is probably best treated as an advanced attack helicopter such as the AH-64 Apache. He generally prefers to hover and attack at range with missiles or energy weapons. However his defenses are vastly tougher than that of any flying vehicle and his strength makes him very dangerous in close combat; hence Cyberknight will engage in hand to hand combat far more readily than will most ranged combatants. While not particularly agile by metahuman standards, his reflexes and quick tactical thinking indicate excellent overall conditioning and probably some type of military or paramilitary training.

 

Psychological Assessment: Cyberknight has been the official leader of the superhero team MidGuard since it first appeared in early 2000, although he has been notably less active since 2003 for reasons unknown. His public appearances indicate both comfort with authority and a certain aura of command. While his armor’s weaponry is potentially lethal, Cyberknight has shown a marked reluctance to use deadly force in combat. Based on past behavior, it is considered highly improbable that Cyberknight would go rogue.

 

Legal Status: No current legal entanglements. MidGuard enjoys friendly relations with most democratic nations.

 

 

Blackstone's Metahumans™ 2006©

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Re: Jane's Superhumans

 

ZL’F (“Pixieâ€)

 

True Identity: Elena Yurievna

 

Classification: Skilled Close Combatant

 

Base of Operations: Unknown, believed to be Europe. Appears worldwide.

 

Group Affiliation: MidGuard

 

Threat Level: 2

 

Offensive Rating: Low

 

Defensive Rating: Very Low (Comparable to human norms)

 

Identifying Characteristics: Long blonde hair, White costume, No Mask, No Footwear, No gloves

 

Power Description: Zl’f appears to be an example of a perfect human specimen - most notably in terms of speed and reflexes. She is able to reach running speeds of approximately 100 kph while evading concentrated assault weapons fire, and a maximum speed of over 200 kph. Her running broad jump exceeds 40 meters. This speed, combined with her training as a world-class gymnast, gives her mobility, acrobatic skills, and ability to avoid attacks far beyond any other known subject. Her musculature and metabolism are also superhumanly efficient, allowing her to recover rapidly from extreme exertion or injuries.

 

Physical Description: Apparently teenage female (Actual DOB: 17 March 1983), slender build, height 147 cm, weight 40 kg

 

Tactical Assessment: Zl’f measures at or above the maximum of all known scales of hand-eye coordination, reaction time, and balance. While not superhumanly strong, her ability to strike at near-supersonic speeds can generate sufficient impact energy to incapacitate even armored soldiers. Her fighting style is an eclectic combination of conventional martial arts and modified gymnastic maneuvers, concentrating on evasion and high-speed, high-finesse attacks. While she does not normally employ weapons, her impromptu use of a staff in MidGuard’s May 2005 clash with the super-mercenary team Storm Front demonstrated considerable skill. Perhaps in part because of her phenomenal speed, Zl’f is extremely pro-active in combat situations, acting decisively to quickly neutralize opponents. Her light defenses make her susceptible to intense countermeasures such as explosive ordinance or heavy zones of automatic fire. She is limited to conventional means of entering structures. These factors severely limit her capabilities against hardened targets and in large-scale strategic engagements. However, her speed, aggressiveness, and ability to evade most attacks make her extremely dangerous against lightly armed forces, small units, or in a surgical or tactical engagement.

 

Psychological Assessment: Zl’f’s personality profile indicates a stable, well adjusted young woman. This is confirmed by numerous documented instances of public interactions, including press interviews. Her likelihood of going rogue is considered minimal at best. Zl’f’s aggressive style of fighting does not spring from any general aggressive tendencies but seems rather to be a compensation for her lack of significant defensive abilities.

 

Legal Status: No current legal entanglements. MidGuard enjoys friendly relations with most democratic nations.

 

 

Blackstone's Metahumans™, 2006 Edition©

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Re: Jane's Superhumans

 

Religion VS Military for Supers.

Defiantly a problem as most religions would be causing social problems for any metahuman that has any ability that is deemed 'evil' like fire,darkness,shapeshifters,Telepaths. These would likely even have their families turn against them out of a feeling of guilt or betrayel by their child/spouse.

 

While Healers,Precognition, and light Manipulators (etc) would instantly become the most beloved (especially if the adopt a name of a saint/or religious figure).

 

Military forces of course would accept the 'evil' ones making a 'super-resource' for the government. These resources would be used to further the agenda of the government they have. rewards would indeed be much like the army today only better as it was said before.

 

Think of a leveled mixture of Aberrant and Marvel universes Genosha

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Re: Jane's Superhumans

 

VESUVIUS

 

True Identity: Unknown

 

Classification: Indeterminate

 

Base of Operations: Unknown, believed to be Europe. Appears worldwide.

 

Group Affiliation: MidGuard

 

Threat Level: 3

 

Offensive Rating: High

 

Defensive Rating: Moderate (Comparable to light armored vehicle)

 

Identifying Characteristics: Humanoid construct of semi-solidified magma. Charcoal gray skin with ‘veins’ of red-hot lava and flame, glowing red eyes.

 

Power Description: Vesuvius has the ability to manipulate nearby stone, sediment, and other earthen materials including those of his own body. This allows him to throw bolts of lava or punch with rock-hard fists. He can immobilize targets by wrapping them in stone, cause the ground under a target to erupt, and even rip open vents to super-heated subterranean steam pockets. He can instantly dig tunnels by simply moving the earth out of his way.

 

Physical Description: Adult male, muscular build

 

Tactical Assessment: The versatility of Vesuvius’ powers makes him difficult to classify. Primarily, Vesuvius uses his earth manipulating powers with the range, damage potential, and effectiveness of light artillery or light anti-tank weapons. Unlike artillery, though, Vesuvius is well-armored enough to resist small arms fire. Also unlike artillery, his superhuman strength and stone fists make him capable of causing severe damage to targets in hand-to-hand combat as well as at range. His only significant tactical weakness may be his possible inexperience and impulse to rush into combat apparently without assessing the situation. However, his inate toughness makes this a difficult weakness to exploit.

 

Psychological Assessment: In his few public appearances to date, Vesuvius has shown a tendency toward flamboyance and excitability. He seems to revel in the thrill of being a superhero. Given the obvious durability of his rock-like form, it is hard to say if he is reckless, inexperienced, or merely confident in his powers. He is, though, unquestionably exuberant. Normally, a new metahuman with such power and tendencies would be cause for concern. However, his association with MidGuard tends to lessen the possibility that Vesuvius will go rogue.

 

Legal Status: No current legal entanglements. MidGuard enjoys friendly relations with most democratic nations.

 

 

Blackstone's Metahumans™ 2006©

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Re: Jane's Superhumans

 

here is a write up of a villian

 

Tempest

 

True Identity: Unknown

 

Classification: Indeterminate

 

Base of Operations: Unknown,last seen conducting weapons tests in the sarha

 

Group Affiliation: none

 

Threat Level: 4

 

Offensive Rating: Very High

 

Defensive Rating: Low

 

Identifying Characteristics: A skin tight suit with helemt.

 

Power Description: tempest has the ability to control weather and is resposible for many superstorms (out of chraacter think day after tomorrow). his powers all come from his suit and technological devices.

 

Physical Description: Adult male, normal build

 

Tactical Assessment: tempest is a support fighter, on his own he is useless. he can be taken out be your average soldier in close combat. however if he is protected then he can create super storms to ravish the enemies army and deacrese moral.

 

Psychological Assessment: he is a phycotic villian. he will backstab anyone if it is in his best interest. the one person immune from his acts of depravity is his brother, who is only know as backlash (see pg. xxx).

 

Legal Status: wanted in the USA and almost all of europe.

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Re: Jane's Superhumans

 

This is why I really don't like groups like GRAB, cool characters and genre conventions or no. They are relatively sane, not particularly stupid people who could be making huge amounts of money using their powers; instead, they're knocking over mall jewlery stores.

 

In my CU campaigns, they're an ex-con hero team if I use them at all.

 

Black Diamond: Yeah, kind of stupid could use either her brains or her body (I mean as a brick, gutterbrains) to make bucks

Blue Jay: Already labeled a super criminal, so it'd be hard for her to get another legit job.

Cheshere Cat: When Manic he thinks he's immortal and deserves everything that his powers can get him. When Depressed he doesn't see any other option for a loser like him. (ie. he is insane)

Hummingbird: Possibly the most realistic take on what a teenage girl would do if she discovered she could control people's minds ever. Why work for something when you can convince people to give it to you. The only question is why she's working with these fogies in the first place, she should found her own clique of superteens.

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Guest Champsguy

Re: Jane's Superhumans

 

however if he is protected then he can create super storms to ravish the enemies army and deacrese moral.

 

???

 

Are these hentai superstorms? I mean, they're ravishing enemy armies and decreasing morals. Ick.

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Re: Jane's Superhumans

 

why you would choose to do so with significant legal' date=' social and financial incentives to just come out and do your service.[/quote']

 

How about a CAK. Do you really think a government Super-Special Forces group is going to 'bring'em back alive'.

 

How about the multitude of reasons that every person in America hasn't immediately signed up to fight in Iraq. In a realistic setting Supers would have just as many of these reasons to avoid 'the draft' as normal people. Even with all the incentives in the world some people won't feel comfortable with being their governments 'Dogs of War'.

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