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Character for review: Christine Hunter


Mark Rand

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Here is U.N. Intelligence agent Christine Hunter from my IST San Angelo campaign for your comments

Name: Christine Hunter

Player: GM

 

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Val Char Base Cost

14 STR 10 4

14 DEX 10 12

15 CON 10 10

14 BODY 10 8

17 INT 10 7

16 EGO 10 12

16 PRE 10 6

16 COM 10 3

11 PD 3 3

11 ED 3 3

4 SPD 2.4 16

6 REC 6 0

30 END 30 0

29 STUN 29 0

6" RUN 6" 0

2" SWIM 2" 0

2 1/2" LEAP 3" 0

 

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STR Roll: 12- Run: 6"

DEX Roll: 12- Swim: 2"

CON Roll: 12- Leap: 2 1/2"

INT Roll: 12-

EGO Roll: 12-

Perception Roll: 12-

 

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Disadvantages Pts

Distinctive Features: cat burglar costume, Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10

Distinctive Features: beautiful blonde woman , Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10

Rivalry: cat burglars, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5

Rivalry: other U.N. intelligence agents, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5

Hunted: enemies of the u.N., Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15

Social Limitation: secret that she's trained as a cat burglar, Frequently (11-), Minor 10

Social Limitation: subject to orders, Occasionally (8-), Minor 5

Psychological Limitation: Code vs Killing, Common, Total 20

Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15

Hunted : CIA, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence [Notes: Although Christine's no longer part of the CIA, they sometimes keep an eye on her.] 15

 

XP

0 Base Points : 200

Disads Total + 110

Experience Spent + 152

Total Cost = 462

 

 

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Pts. Skill/Perk/Talent/Power END

7 kevlar vest: Armor (5 PD / 5 ED) (15 Active Points); Activation Roll 11- (-1), IIF (-1/4) (added to Primary Value)

1 earpieces under mask: Flash Defense (Hearing Group); IIF (-1/4), Only In Heroic Identity (-1/4)

1 goggles under mask: Flash Defense (Sight Group); IIF (-1/4), Only In Heroic Identity (-1/4)

3 goggles under mask: Infrared Perception (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) [Notes: Christine can see laser beams used in some security systems and weapon sights]

11 knife: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1)

47 burglar tools: VPP (Gadget Pool), 40 base + 7 control cost (60 Active Points); Limited Class Of Powers Available (Limited; -1/2), OIF (-1/2), VPP Can Only Be Changed Between Adventures (-1/2), Only In Heroic Identity (-1/4)

22 pistol: Killing Attack - Ranged 1 1/2d6 (vs. PD), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1)

7 flashlight: Sight Group Images (+/-4 to PER Roll) (22 Active Points); Only To Create Light (-1), OAF (-1), Limited Range (-1/4) 2

 

3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike

4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike

 

7 Acrobatics 14-

9 Acting 15-

9 Breakfall 15-

9 Climbing 15-

16 +2 with All Combat

9 Concealment 15-

5 Contortionist 13-

9 Disguise 15-

9 High Society 15-

4 Language: French: Completely Fluent, w/Accent (Literacy)

4 Language: Afrikaans: Completely Fluent, w/Accent (Literacy)

4 Language: Portugese: Completely Fluent, w/Accent (Literacy)

5 PS actress 14-

6 WF: Common Melee Weapons, Bows, Crossbows, Small Arms

2 TF: Common Motorized Ground Vehicles

7 Tactics 14-

9 Systems Operation 15-

9 Streetwise 15-

9 Stealth 15-

7 Shadowing 14-

11 Seduction 16-

13 Security Systems 17-

6 PS cat burglar 15-

6 PS intelligence agent 15-

11 Mimicry 16-

13 Lockpicking 17-

6 Language: Arabic: Imitate dialects (Literacy)

4 Language: Russian: Completely Fluent, w/Accent (Literacy)

 

14 Fringe Benefit (Concealed Weapon Permit (where appropriate), International Driver's License, International Police Powers, Membership IST, Security Clearance)

 

27 Danger Sense (14-) (Area: Immediate Vicinity, Sensitivity: Out of Combat)

4 Double Jointed

 

 

99 : Powers Cost

279 + Skills Cost

84 + Characteristics Cost

462 = Total Cost Base OCV: 5 Base DCV: 5

Adjustment+ Adjustment+

Final OCV: Final DCV:

 

Levels: +2 with All Combat

 

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Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

Basic Strike 1/2 +1 +0 STR +2d6 Strike

Counterstrike 1/2 +2 +2 STR +2d6 Strike, Must Follow Block

Defensive Block 1/2 +1 +3 Block, Abort

Fast Strike 1/2 +2 +0 STR +2d6 Strike

 

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Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

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DEX: 14 SPD: 4 ECV: 5

Phases: 3, 6, 9, 12

11 PD (5 rPD) 11 ED (5 rED) MD: 0

END: 30 STUN: 29 BODY: 14

 

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Roll Location STUNx NSTUN BODYx To Hit

3-5 Head x5 x2 x2 -8

6 Hands x1 x1/2 x1/2 -6

7-8 Arms x2 x1/2 x1/2 -5

9 Shoulders x3 x1 x1 -5

10-11 Chest x3 x1 x1 -3

12 Stomach x4 x1.5 x1 -7

13 Vitals x4 x1.5 x2 -8

14 Thighs x2 x1 x1 -4

15-16 Legs x2 x1/2 x1/2 -6

17-18 Feet x1 x1/2 x1/2 -8

 

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Height: 5' 9" Hair: Blonde

Weight: 130 lbs Eyes: Blue

Appearance: An athletic-looking, blue-eyed woman with shoulder-length blonde hair that always wears gloves. Christine's gloves always go with what she wears. (In the campaign, women wear gloves with everything from formal clothes to jeans and tee shirts.) As a cat burglar, Christine dresses in black from head to toe and wears disposable nitrile gloves under her black ones.

Background: Christine studies acting while in college. In her first play in her senior year, she was assigned to portray a fashionably-dressed woman in a play set in 1902 Boston.Since women wore gloves all the time back then, she had to learn how to do everything with gloves on.Her mother, who was a fashion model before becoming a hair stylist and opening her own salon, taught her the basics and she decided to stay gloved and practice as much as she could. After the play ended, she discovered that she loved wearing gloves and, since then, hasworn them all the time.

After college, she joined the CIA. After training, she became a swallow, the bait in a honey trap. On her first mission, she was to keep an enemy occupied while a fellow agent burglarized the enemy's house. After the agent that was assigned to commit the burglary was injured, Christine took his place and another female agent took her place as the distraction.

After a year of being a cat burglar for the CIA, a disgruntled former agency official told Congress about the section she was in and the CIA was forced to cut it loose. Christine offered her services to the IST and has worked for them since then.

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Re: Character for review: Christine Hunter

 

I've rewritten Christine slightly, adding AKs and a utility belt for some of her gear. In case you're interested, I had to make the utility belt multipower a prefab before Hero Designer version one would let me put onto her sheet.

Name: Christine Hunter

Alternate IDs: none

Player: GM

 

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Val Char Roll Notes

14 STR 12- HTH Damage 2 1/2d6 END [1]

14 DEX 12- OCV 5 DCV 5

15 CON 12-

14 BODY 12-

17 INT 12- Perception Roll: 12-

16 EGO 12- Base ECV: 5

16 PRE 12- Base Presence Attack: 3d6

16 COM 12-

11 PD

11 ED

4 SPD

6 REC Run: 6"

30 END Swim: 2"

29 STUN Leap: 2 1/2"

 

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Disadvantages Pts

Distinctive Features: cat burglar costume, Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10

Distinctive Features: beautiful blonde woman , Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10

Rivalry: cat burglars, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5

Rivalry: other U.N. intelligence agents, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5

Hunted: enemies of the u.N., Less Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15

Social Limitation: secret that she's trained as a cat burglar, Frequently (11-), Minor 10

Social Limitation: subject to orders, Occasionally (8-), Minor 5

Psychological Limitation: Code vs Killing, Common, Total 20

Hunted: United Nations, More Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 15

Hunted : CIA, More Powerful, 8- (Occasionally), Watching, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence [Notes: Although Christine's no longer part of the CIA, they sometimes keep an eye on her.] 15

 

XP

 

0

 

 

Base : 200

Disads : +110

XP Spent : +181

Total = 491

 

 

84 : Characteristics Cost

122 + Powers Cost

285 + Martial Arts/Skills/Perks/Talents Cost

491 = Total Cost

 

 

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Pts. Power/Skill/Perk/Talent END

Powers

7 kevlar vest: Armor (5 PD / 5 ED) (15 Active Points); Activation Roll 11- (-1), IIF (-1/4) (added to Primary Value)

1 earpieces under mask: Flash Defense (Hearing Group); IIF (-1/4), Only In Heroic Identity (-1/4)

1 goggles under mask: Flash Defense (Sight Group); IIF (-1/4), Only In Heroic Identity (-1/4)

3 goggles under mask: Infrared Perception (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) [Notes: Christine can see laser beams used in some security systems and weapon sights]

11 knife: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1)

47 burglar tools: VPP (Gadget Pool), 40 base + 7 control cost (60 Active Points); Limited Class Of Powers Available (Limited; -1/2), OIF (-1/2), VPP Can Only Be Changed Between Adventures (-1/2), Only In Heroic Identity (-1/4)

22 pistol: Killing Attack - Ranged 1 1/2d6 (vs. PD), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1)

20 Utility Belt: Multipower, 30-point reserve, all slots: (30 Active Points); OIF (-1/2)

1u 1) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)

1u 2) Sleep Gas Pellets: Energy Blast 3d6 (vs. ED), No Normal Defense (Standard; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [Notes: Defense to the sleep gas is life support (self-contained breathing) or appropriate immunity]

1u 3) Nightsight Monocular: Infrared Perception (5 Active Points); OAF (-1)

1u 4) Flashlight: Sight Group Images (+/-4 to PER Roll) (22 Active Points); Only To Create Light (-1), OAF (-1), Limited Range (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)

1u 5) Billy Club: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)

1u 6) Advanced Lockpick Set: Lockpicking (7 Active Points); OAF (-1) 13- (11-)

1u 7) Miniature Climbing Rig: Climbing (7 Active Points); OAF (-1) 13- (11-)

1u 8) Security Systems Analyzer: Security Systems (7 Active Points); OAF (-1) 13- (11-)

1u 9) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Custom Modifier Sound only (-1/2)

1u 10) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Custom Modifier Visual Images Only (-1/2)

 

Martial Arts

3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike

4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block

5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike

 

Skills

7 Acrobatics 14-

9 Acting 15-

9 Breakfall 15-

9 Climbing 15-

16 +2 with All Combat

9 Concealment 15-

5 Contortionist 13-

9 Disguise 15-

9 High Society 15-

4 Language: French: Completely Fluent, w/Accent (Literacy)

4 Language: Arabic: Completely Fluent, w/Accent (Literacy)

2 KS San Angelo, California 11-

2 KS Washington, D.C. 11-

4 Language: Portugese: Completely Fluent, w/Accent (Literacy)

5 PS actress 14-

6 WF: Common Melee Weapons, Bows, Crossbows, Small Arms

2 TF: Common Motorized Ground Vehicles

7 Tactics 14-

9 Systems Operation 15-

9 Streetwise 15-

9 Stealth 15-

7 Shadowing 14-

11 Seduction 16-

13 Security Systems 17-

6 PS cat burglar 15-

6 PS intelligence agent 15-

11 Mimicry 16-

13 Lockpicking 17-

6 Language: Arabic: Imitate dialects (Literacy)

4 Language: Russian: Completely Fluent, w/Accent (Literacy)

2 KS New York City 11-

 

Perks

14 Fringe Benefit (Concealed Weapon Permit (where appropriate), International Driver's License, International Police Powers, Membership IST, Security Clearance)

 

Talents

27 Danger Sense (14-) (Area: Immediate Vicinity, Sensitivity: Out of Combat)

4 Double Jointed

 

Base OCV: 5 Base DCV: 5 Base ECV: 5

Adjustment + Adjustment + Adjustment +

Final OCV: Final DCV: Final ECV:

 

Levels: +2 with All Combat

 

--------------------------------------------------------------------------------

Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

 

--------------------------------------------------------------------------------

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

--------------------------------------------------------------------------------

DEX: 14 SPD: 4 ECV: 5

Phases: 3, 6, 9, 12

11 PD (5 rPD) 11 ED (5 rED) MD: 0

END: 30 STUN: 29 BODY: 14

 

--------------------------------------------------------------------------------

Roll Location STUNx NSTUN BODYx To Hit

3-5 Head x5 x2 x2 -8

6 Hands x1 x1/2 x1/2 -6

7-8 Arms x2 x1/2 x1/2 -5

9 Shoulders x3 x1 x1 -5

10-11 Chest x3 x1 x1 -3

12 Stomach x4 x1.5 x1 -7

13 Vitals x4 x1.5 x2 -8

14 Thighs x2 x1 x1 -4

15-16 Legs x2 x1/2 x1/2 -6

17-18 Feet x1 x1/2 x1/2 -8

 

--------------------------------------------------------------------------------

 

 

Height: 5' 9" Hair: Blonde

Weight: 130 lbs Eyes: Blue

Appearance: An athletic-looking, blue-eyed woman with shoulder-length blonde hair that always wears gloves. Christine's gloves always go with what she wears. (In the campaign, women wear gloves with everything from formal clothes to jeans and tee shirts.) As a cat burglar, Christine dresses in black from head to toe and wears disposable nitrile gloves under her black ones.

Background: Christine studies acting while in college. In her first play in her senior year, she was assigned to portray a fashionably-dressed woman in a play set in 1902 Boston.Since women wore gloves all the time back then, she had to learn how to do everything with gloves on.Her mother, who was a fashion model before becoming a hair stylist and opening her own salon, taught her the basics and she decided to stay gloved and practice as much as she could. After the play ended, she discovered that she loved wearing gloves and, since then, hasworn them all the time.

After college, she joined the CIA. After training, she became a swallow, the bait in a honey trap. On her first mission, she was to keep an enemy occupied while a fellow agent burglarized the enemy's house. After the agent that was assigned to commit the burglary was injured, Christine took his place and another female agent took her place as the distraction.

After a year of being a cat burglar for the CIA, a disgruntled former agency official told Congress about the section she was in and the CIA was forced to cut it loose. Christine offered her services to the IST and has worked for them since then.

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Guest Champsguy

Re: Character for review: Christine Hunter

 

(In the campaign' date=' women wear gloves with everything from formal clothes to jeans and tee shirts.) [/quote']

 

Oh Dear God man, what the hell is your problem????? That is so damn creepy.

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Re: Character for review: Christine Hunter

 

Oh Dear God man' date=' what the hell is your problem????? That is so damn creepy.[/quote']

Simple. I like the look.

Actually, except for in cold weather, during the day, you're more likely to see them being worn by women in dressy clothes than those wearing jeans and tee shirts. At night though, even casually-dressed women wear them to some places.

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  • 4 weeks later...

Re: Character for review: Christine Hunter

 

Is this using an expanded export templates for the Hero Boards...? That has WAY more stuff than characters I've exported for the boards using version 2...

Actually, I'm using the three-column template from Hero Designer version 1.0 and coppying it to these boards.

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Re: Character for review: Christine Hunter

 

Actually' date=' I'm using the three-column template from Hero Designer version 1.0 and coppying it to these boards.[/quote']

 

Ah... Well, I guess it's a good thing I thought it was an expanded template, or I wouldn't have gone looking, and found the expanded template they *do* have posted...

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