Eyendasky80 Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Nina Meyers Player: Val Char Cost 12 STR 2 18 DEX 24 16 CON 12 14 BODY 8 18 INT 8 16 EGO 12 15 PRE 5 16 COM 3 3 PD 1 3 ED 0 3 SPD 2 5 REC 0 32 END 0 30 STUN 2 8" RUN 4 4" SWIM 2 3" LEAP 0 Characteristics Cost: 85 Cost Martial Arts Maneuver Krav Maga 4 1) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block 4 2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike 5 3) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6, Disable 4 4) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 4 5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 6) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs 2 7) Weapon Element: Clubs, Knives Martial Arts Cost: 27 Cost Skill CTU Analyst 3 1) Bugging 13- 3 2) Computer Programming 13- 3 3) Concealment 13- 3 4) Criminology 13- 5 5) Cryptography 14- 3 6) Deduction 13- 3 7) Interrogation 12- 2 8) KS: CTU Protocol 11- 3 9) KS: Terrorist Organizations (INT-based) 13- 3 10) CuK: Notorius Terrorists (INT-based) 13- 2 11) KS: Federal Law Enforcement 11- 2 12) SS: Computer Science 11- 3 13) Security Systems 13- 3 14) Systems Operation 13- 3 15) Tactics 13- Freelance Operative 3 1) Bureaucratics 12- 3 2) Combat Driving 13- 3 3) Combat Piloting 13- 10 4) +2 with Ranged Combat 3 5) +1 with Krav Maga 3 6) Demolitions 13- 3 7) Disguise 13- 2 8) Forgery 13- 3 9) High Society 12- 3 10) CuK: World of Espionage (INT-based) 13- 2 11) AK: Middle East 11- 3 12) AK: Israel (INT-based) 13- 2 13) KS: Krav Maga (Martial Art) 11- 3 14) Lockpicking 13- 4 15) +2 vs. Range Penalties 3 16) Seduction 12- 3 17) Shadowing 13- 10 18) +1 Overall 3 19) Sleight Of Hand 13- 3 20) Stealth 13- 3 21) Streetwise 12- 3 22) TF: Common Motorized Ground Vehicles, Helicopters, Small Planes, Wheeled Military Vehicles 10 23) Two-Weapon Fighting (Ranged) 4 24) WF: Grenade Launchers, Shoulder-Fired Weapons, Small Arms 3 Linguist 3 1) Language: Arabic (idiomatic) (4 Active Points) 3 2) Language: German (idiomatic) (4 Active Points) 3 3) Language: Hebrew (idiomatic) (4 Active Points) 3 4) Language: Serbo-Croatian (idiomatic) (4 Active Points) 3 5) Language: Spanish (idiomatic) (4 Active Points) Skills Cost: 154 Cost Perk 5 Access (Hidden (-2 to Skill Rolls)) 3 Anonymity 2 Deep Cover 5 Money: Well Off Perks Cost: 15 Cost Talent 3 Resistance (3 points) Talents Cost: 3 Total Character Cost: 284 Pts. Disadvantage 0 Normal Characteristic Maxima 15 Hunted: CTU 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence; Limited Geographical Area) 20 Hunted: CIA 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Jack Bauer 14- (As Pow; Harshly Punish; Limited Geographical Area) 15 Psychological Limitation: Sociopath (Common; Strong) 20 Reputation: Convicted of Treason 14- (Extreme) 15 Social Limitation: World Class Terrorist (Frequently; Major) Disadvantage Points: 100 Base Points: 100 Experience Required: 84 Total Experience Available: 84 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Edsel Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge More cool stuff. Rep for your efforts. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge The man, the myth, the *** kicking son of a *****, Once again, I know nothing of the particular discipline Jack followed, namely Delta training. If anyone knows what their HTH is like, sound off. Jack Bauer Player: Val Char Cost 15 STR 5 18 DEX 24 17 CON 14 16 BODY 12 15 INT 5 18 EGO 16 20 PRE 10 10 COM 0 8 PD 2 7 ED 1 4 SPD 12 8 REC 4 40 END 3 35 STUN 2 8" RUN 4 3" SWIM 1 4" LEAP 0 Characteristics Cost: 115 Cost Power 3 Terror Alert Elevated: Enhanced Perception (+1 to PER Rolls for All Sense Groups) Powers Cost: 3 Cost Martial Arts Maneuver Delta HtH 8 1) +2 HTH Damage Class(es) 4 2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND 5 3) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable 4 4) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 4 5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 6) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs 4 7) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike 3 8) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls 2 9) Weapon Element: Blades, Clubs Martial Arts Cost: 38 Cost Skill Department Of Defense 1 1) Bureaucratics 8- 2 2) PS: Special Assistant to the SoD 11- CTU Special Agent 3 1) KS: CTU Protocol (INT-based) 12- 2 2) KS: Federal Law Enforcement 11- 6 3) Smooth Field Operator: +2 with Interrogation, Shadowing, and Stealth CIA 3 1) Acting 13- 3 2) Bugging 12- 3 3) Concealment 12- 3 4) Deduction 12- 3 5) Disguise 12- 2 6) Forgery (Documents) 12- 3 7) Interrogation 13- 3 8) KS: Espionage (Major Players) (INT-based) 12- 2 9) AK: Middle East 11- 2 10) AK: North Africa 11- 3 11) Lockpicking 13- 3 12) Security Systems 12- 3 13) Seduction 13- 3 14) Shadowing 12- 3 15) Sleight Of Hand 13- Delta Force 3 1) Climbing 13- 5 2) Accurate Sprayfire 5 3) Concentrated Sprayfire 8 4) +1 with All Combat 15 5) +3 with Ranged Combat 2 6) AK: Iraq 11- 3 7) CuK: Notorius Terrorists (INT-based) 12- 2 8) KS: Terrorist Organizations 11- 3 9) KS: Anti-Terrorism Tactics (INT-based) 12- 3 10) Demolitions 12- 2 11) Language: Arabic (fluent conversation) 3 12) Paramedics 12- 5 13) +3 vs. Range Penalties 5 14) Rapid Attack (Ranged) 3 15) Stealth 13- 14 16) Survival (Arctic/Subarctic, Desert, Marine, Mountain, Temperate/Subtropical, Tropical, Urban) 12- 3 17) Tactics 12- 9 18) TF: Common Motorized Ground Vehicles, Camels, Equines, Parachuting, Advanced, Parachuting, Basic, SCUBA, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 11 19) WF: Blades, Bows, Clubs, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Small Arms, Vehicle Weapons LA SWAT 3 1) Combat Driving 13- 2 2) KS: LAPD Protocols/Procedures 11- 4 3) AK: Los Angeles County (INT-based) 13- 3 4) Streetwise 13- 3 5) Teamwork 13- BA English Lit/MS Criminology and Law 3 1) Criminology 12- 2 2) KS: English Literature 11- 2 3) KS: Federal Law 11- Skills Cost: 182 Cost Perk 3 Legally Dead: Anonymity 7 Former President David Palmer: Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact) 11- 2 Frank Flynn: Deep Cover Perks Cost: 12 Cost Talent 3 WE'RE RUNNING OUT OF TIME!:Absolute Time Sense 6 Flesh Wound: Combat Luck (3 PD/3 ED) 8 Shoot first and maybe later we'll ask some questions: Lightning Reflexes: +5 DEX to act first with All Actions 3 Iron Will: Resistance (3 points) Talents Cost: 20 Total Character Cost: 369 Pts. Disadvantage 0 Normal Characteristic Maxima 15 Dependent NPC: Kim Bauer 11- (Normal) 10 Enraged: Family Endangered/Injured (Uncommon), go 11-, recover 14- 10 Hunted: CTU Division Command 8- (Mo Pow; Watching; Extensive Non-Combat Influence) 20 Hunted: Terrorist Groups 14- (As Pow; Harshly Punish) 10 Psychological Limitation: By Any Means Necessary (Uncommon; Strong) 15 Psychological Limitation: Selfless (Common; Strong) 10 Reputation: Loose Cannon 11- 10 Social Limitation: Legally Dead (Occasionally; Major) Disadvantage Points: 100 Base Points: 100 Experience Required: 169 Total Experience Available: 169 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Chase Edmunds Player: Val Char Cost 16 STR 6 14 DEX 12 16 CON 12 15 BODY 10 13 INT 3 14 EGO 8 18 PRE 8 12 COM 1 4 PD 1 3 ED 0 3 SPD 6 6 REC 0 32 END 0 31 STUN 0 7" RUN 2 2" SWIM 0 3 1/2" LEAP 0 Characteristics Cost: 69 Cost Martial Arts Maneuver Advanced Self Defense 4 1) +1 HTH Damage Class(es) 4 2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +20 STR vs. Grabs 4 4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike 3 5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls 1 6) Weapon Element: Clubs Martial Arts Cost: 20 Cost Skill CTU Special Agent 3 1) Bugging 12- 3 2) Combat Driving 12- 3 3) Deduction 12- 3 4) Interrogation 13- 3 5) KS: CTU Protocol (INT-based) 12- 2 6) KS: Terrorist Organizations 11- 3 7) CuK: Notorius Terrorists (INT-based) 12- 2 8) KS: Federal Law Enforcement 11- 3 9) Lockpicking 12- 3 10) Tactics 12- 3 11) Security Systems 12- Metro PD Emergency Response Team 15 1) +3 with Ranged Combat 8 2) +1 with All Combat 2 3) AK: Washington DC 11- 2 4) KS: Metro PD Protocols/Procedures 11- 3 5) Paramedics 12- 4 6) +2 vs. Range Penalties 3 7) Shadowing 12- 3 8) +1 with Stealth, Shadowing, and Tactics 3 9) Streetwise 13- 3 10) Teamwork 12- 2 11) WF: Clubs, Small Arms Skills Cost: 79 Cost Perk 3 Fringe Benefit: Federal/National Police Powers Perks Cost: 3 Cost Talent 3 Lightning Reflexes: +2 DEX to act first with All Actions Talents Cost: 3 Total Character Cost: 174 Pts. Disadvantage 0 Normal Characteristic Maxima 15 Dependent NPC: Angela 8- (Incompetent) 10 Dependent NPC: Kim Bauer 11- (Normal; Useful noncombat position or skills) 10 Hunted: CTU Division Command 8- (Mo Pow; Watching; Extensive Non-Combat Influence) 15 Hunted: Terrorist Groups 11- (As Pow; Harshly Punish) 15 Rivalry: Romantic, Jack Bauer doesn't want Chase dating his daughter, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry, Rival is Jack Bauer 10 Psychological Limitation: Something to prove (Uncommon; Strong) Disadvantage Points: 75 Base Points: 75 Experience Required: 24 Total Experience Available: 24 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Is anyone around here a practitioner? I practice Krav Maga to supplement my taekwondo training. Simply put, KM is like Jeet Kune Do, in that it's a combination of different styles. So you have boxing punches mixed with Muay Thai kicks, wrestling mixed with Jujutsu. The curriculum for beginning students is (apart from basic strikes) escaping from chokes and head locks. Once in a while we go over knife and gun defenses, although that's usually reserved for more advanced students. Keep in mind KM is taught to civilians, police, and military, each with different objectives. Weapon techniques generally won't be taught, unless the students are in the military. I don't think my studio teaches any soldiers, but there are a few seminars for police officers. I think one of the instructors is a policeman. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge List of characters in 24. http://en.wikipedia.org/wiki/List_of_characters_in_24 Cheers QM Quote Link to comment Share on other sites More sharing options...
austenandrews Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Good start, Eyendasky80. I'd give Jack more BODY, myself. He probably has at least a Familiarity with Computer Programming. Tone down Tony's combat skills a touch - your version could almost hang against Jack, but in the show he didn't last two seconds. For that matter I might give Jack another level or three in HtH. In 96 episodes, I can think of only a few where he actually lost in standup fisticuffs. Chase probably has a Physical Limitation with that one hand. Nina should be deadlier - by the end of her run they'd practically turned her into Evil Jack, leaving a trail of corpses in her wake over the slightest mistake. Now can you do Chloe? Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Good start' date=' Eyendasky80. I'd give Jack more BODY, myself. He probably has at least a Familiarity with Computer Programming.[/quote'] Jack's BODY is subject to debate as all I have to go on is his relative toughness to the people around him. I gave him the most out of any main character, but I wouldn't go higher as a matter of taste. Of course, our new friend Curtis Manning may give him a run for his money or give me a reason to give them both a couple more points of body. That guy's a beast. Tone down Tony's combat skills a touch - your version could almost hang against Jack' date=' but in the show he didn't last two seconds. For that matter I might give Jack another level or three in HtH. In 96 episodes, I can think of only a few where he actually lost in standup fisticuffs.[/quote'] Jack can use a computer proficiently, but he hasn't displayed the kind of hacking skills/knowledge that Edgar, Chloe, Michelle or Tony possess nor has he had any training specific to computer programming or security. He's already so powerful as to be ridiculous, now you want to make him a 1337 Hax0r too? Tony is a Marine Scout/Sniper and a certified instructor of Krav Maga. He could go toe to toe with Jack if Jack stopped sucker punching him. Jack's a shootist, but an argument could be made for more HtH levels. Two levels plus his MA is sufficient to demonstrate he's a well trained combatant. Most of the trained individuals he's subdued were taken by surprise. Also, he has one all around level to put into HtH as well. I wouldn't be opposed to more HtH levels. Chase probably has a Physical Limitation with that one hand. Nina should be deadlier - by the end of her run they'd practically turned her into Evil Jack' date=' leaving a trail of corpses in her wake over the slightest mistake.[/quote'] Chase is pre-hand-chopping-off. Nina was a more cerebral threat. Jack easily kicked the crap out of her in every physical confrontation, she's no match for Jack and she knows it. She's scared ****less of him. However, she is extremely deadly to most other people, as such, I've made her the second deadliest operative. Now can you do Chloe? Unfortunately, I can't find a source for Chloe's background and training. Maybe 24 the Game will answer some of those questions. I've made a few guesses about some of the others. Such as I imagine Nina as a former Israeli Operative gone rogue and also imagine that Jack was based in the Middle East and North Africa respectively in his time with the CIA. I also need to add Spanish to his character sheet, I forgot he spent a long time in Mexico with the Salazars and he doesn't strike me as the type to go into a country on a mission without learning the language. Need some AK to represent that as well. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Of course' date=' our new friend Curtis Manning may give him a run for his money or give me a reason to give them both a couple more points of body. That guy's a beast.[/quote'] Always nice to have another badass on deck (I was sad Chase didn't turn up last season). Jack can use a computer proficiently, but he hasn't displayed the kind of hacking skills/knowledge that Edgar, Chloe, Michelle or Tony possess nor has he had any training specific to computer programming or security. He's already so powerful as to be ridiculous, now you want to make him a 1337 Hax0r too? Not 1337 but competant. I seem to recall he did some tech stuff in the first season or two. Granted I haven't seen any episodes beyond their initial airing, so I could be misremembering. Tony is a Marine Scout/Sniper and a certified instructor of Krav Maga. He could go toe to toe with Jack if Jack stopped sucker punching him. Where did that come from? He's no slouch in the field but he's mostly a desk jockey. Nina was a more cerebral threat. Jack easily kicked the crap out of her in every physical confrontation, she's no match for Jack and she knows it. She's scared ****less of him. However, she is extremely deadly to most other people, as such, I've made her the second deadliest operative. Fair enough. I never cared for her transforming into Lady Lethal just because she turned out to be a bad guy. Unfortunately, I can't find a source for Chloe's background and training. Maybe 24 the Game will answer some of those questions. What other sources are there? Canon = onscreen. I'm like a Star Wars geek that way. I also need to add Spanish to his character sheet, I forgot he spent a long time in Mexico with the Salazars and he doesn't strike me as the type to go into a country on a mission without learning the language. Need some AK to represent that as well. He would at least have picked up a basic level after his time infilttrating the organization (not to mention wooing Li'l Salazar's senorita). Which reminds me, do you think the heroin thing should be on his character sheet? It doesn't seem to come up anymore, but technically he's addicted for life, right? Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 3, 2006 Report Share Posted January 3, 2006 Re: "24" Challenge Always nice to have another badass on deck (I was sad Chase didn't turn up last season). I like to imagine whenver Curtis gets that angry look on his face he's thinking "I will break your neck." Just like you know Jack is saying "**** it, crazy time." in his head when he gets that far away look, replaced by determination right before he does something violent. Not 1337 but competant. I seem to recall he did some tech stuff in the first season or two. Granted I haven't seen any episodes beyond their initial airing' date=' so I could be misremembering.[/quote'] I will check that out (I'm planning on starting over at Day 1 soon, anway) and get back to you. I like to think that the Computer Programming skill allows people to hack and write program, which is significantly more difficult than knowing how to access and run programs you're authorized to use. Where did that come from? He's no slouch in the field but he's mostly a desk jockey. His character profile from the website and the companion book fox released. It's verified as canon by the creators of the show. Besides, did you really think Tony was just a desk jockey. I mean, come on! He's the only character so far that is a balanced mix of ***-kickery and tech savvy. What other sources are there? Canon = onscreen. I'm like a Star Wars geek that way. Given the nature of the premise (One day) it's hard to really glean any background information from the show. Sure, I can safely estimate Chloe's CHAR and skills, but I'd like to continue my theme of grouping skills by the organization/training from which they were acquired. I'll look around online some more and I'll make you a Chloe tonight. Heavy on the invention. Which reminds me' date=' do you think the heroin thing should be on his character sheet? It doesn't seem to come up anymore, but technically he's addicted for life, right?[/quote'] No way, Jack Bauer wasn't addicted to heroin, heroin was addicted to Jack Bauer. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 4, 2006 Report Share Posted January 4, 2006 Re: "24" Challenge After watching the first few episodes of Day 1 I think I can say with confidence that Jack Bauer's only advanced computer skill is his ability to identify attractive women who know more than him and to convince them to help him with his loose cannon activities. I've yet to see him do anything himself on a computer that was more complicated than pushing enter. I'm being literal, he had Nina set up a transfer of incriminating evidence to send to Division then threatened to hit enter to extort cooperation from a difficult superior. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted January 4, 2006 Report Share Posted January 4, 2006 Re: "24" Challenge He ran CTU in the first season, didn't he? So he got others to handle the gruntwork. I came away with the impression that he was about as technically competant as Tony or Nina (though Nina's later hack of the CTU system, assuming she did it herself, probably puts her well above her former beaus - though still not in the Chloe/Edgar league). Or my memories may just be skewed. So if you don't rate Jack as having any Computer Programming at all, how is his technical savvy reflected on the sheet? As in using surveillance satellites, tracking cell phone transmissions, et al.? Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 4, 2006 Report Share Posted January 4, 2006 Re: "24" Challenge He ran CTU in the first season, didn't he? So he got others to handle the gruntwork. I came away with the impression that he was about as technically competant as Tony or Nina (though Nina's later hack of the CTU system, assuming she did it herself, probably puts her well above her former beaus - though still not in the Chloe/Edgar league). Or my memories may just be skewed. So if you don't rate Jack as having any Computer Programming at all, how is his technical savvy reflected on the sheet? As in using surveillance satellites, tracking cell phone transmissions, et al.? Well, the big tip off that he's not a computer guy was when Jamie had to explain to him how to use his scanner in his car. But other than not being too big on PCs, he knows a lot about what to use high tech stuff for, how to operate sensing equipment and stuff like that. But Tony has a degree in computer science and Nina had some training that isn't, as yet and probably never will be revealed. She was an analyst, so it's a safe bet she has a background in programming. There's no canon source stating Jack is a programmer and he's (to the best of my memory) never done anything to demonstrate any skill. I'll be watching the first season and if I don't see anything, I'll move on to the second. Dang, they're expensive though. I'll keep y'all posted. Edit:You know, I don't think I explicitly stated that most high tech things like satellite tracking he tells other people to set up for him. BTW, Day 4 isn't on sale anymore and has claimed its place as the most expensive set at $60 big ones. Here's a question: What have you seen CTU agents pull out of that nifty compartment in their SUVs? I can remember sniper rifles, assault rifles, flak jackets and ammo. I'd assume they have at least flash/bangs if not frags. A shotgun perhaps? Anybody remember anything else? Quote Link to comment Share on other sites More sharing options...
Eosin Posted January 9, 2006 Report Share Posted January 9, 2006 Re: "24" Challenge Tonight me and my wife will finish season 1 of 24 and I will work on a write up for Jack. I guess I procrastinated for about.... 8 months Now, feeling shamed by Evandasky80, I felt compelled to actually finish the write up I started in May. I haven't had the chance to get much beyond Season 2 (We are about 1/2 way through 3) so somethings may not reflect current Jack. This write up of Jack meshes a little more with Edsels Dark Champions power structure. As is my usual, I will probably hand it over to him and let him tweak the character until he thinks it works for the game. Somethings are built specifically to be a little over the top (Rapid Healing, It's Personal, LS: No Sleep, and the inhuman CON), I know they won't make it on the final Character Sheet but they sure were fun to put on this mook. I added some of his equipment and included a weapon. This gun was used in season one according to my quick scan of the web. I don't recall if Jack wore any body armor so I left it off. This character is good aweful expensive coming in close to The Harbinger. JACK BAUER Val Char Cost Roll Notes 15... STR... 5.... 12-... Lift 200.0kg; 3d6 [3] 20... DEX... 30... 13-... OCV: 7/DCV: 7 23... CON... 26... 14-... 15... BODY... 10... 12-... 15... INT... 5... 12-... PER Roll 12- 18... EGO... 16... 13-... ECV: 6 20... PRE... 10... 13-... PRE Attack: 4d6 14... COM... 2.... 12-... 8... PD 5 Total: 8 PD (0 rPD) 6... ED 1 Total: 6 ED (0 rED) 4... SPD 10 Phases: 3, 6, 9, 12 10... REC 4 46... END 0 35... STUN 0 Total Characteristic Cost: 127 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 3"/6" Cost Powers END 15 Move Lives Than A Cat: Luck 3d6 1 LS (Reduced Need For Sleep ) Martial Arts Eclectic Training Maneuver OCV DCV Notes 4 Fast Strike +2 +0 7d6 Strike 5 Breaking Throw -2 -2 Grab One Limb; HKA 1d6 , Disable; Target Falls 4 Disarm -1 +1 Disarm; 35 STR to Disarm roll 4 Escape +0 +0 40 STR vs. Grabs 3 Joint Lock +0 -1 Grab One Limb; 20 STR for holding on 3 Legsweep +2 -1 6d6 Strike, Target Falls 4 Martial Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 8 +2 HTH Damage Class(es) 4 Weapon Element: Blades, Clubs, Empty Hand, Fist-Loads Ranged Combat Maneuver OCV DCV Notes 4 Basic Shot +0 +0 Strike, +4 DC 4 Offensive Shot -1 -1 Strike, +6 DC 4 Ranged Disarm +0 +0 Disarm, 40 STR to Disarm 8 +2 Ranged Damage Class(es) 0 Weapon Element: Guns Perks 10 David Palmer: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 12- 27 CTU Buddies: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 11- 10 Fringe Benefit: Security Clearance 10 Fringe Benefit: License to Kill 3 Fringe Benefit: Federal/National Police Powers 8 I Need Information: Computer Link 6 Established Identities (3): Deep Cover Talents 5 Is that The Best You Got?: Resistance (5 points) 6 Hard to Kill: Combat Luck (3 PD/3 ED) 5 Won't Stay Dead: Rapid Healing 15 Behind You!: Combat Sense 12- 14 Unflinching: Fearless 3 Lightsleep Skills 3 Jack of All Trades 3 1) PS: Federal Agent (4 Active Points) 13- 1 2) PS: Instructor (2 Active Points) 11- 2 3) PS: Mission Planning and Logistics (3 Active Points) 12- 4 4) PS: SOG (5 Active Points) 14- 2 5) PS: SWAT (3 Active Points) 12- 2 6) PS: Soldier (3 Active Points) 12- 3 Scholar 1 1) KS: Army Customs (2 Active Points) 11- 2 2) KS: Criminal Law and Procedure (3 Active Points) 12- 4 3) KS: Delta Force / SOG (5 Active Points) 14- 2 4) KS: English Literature (3 Active Points) 12- 5 5) KS: Espionage World (6 Active Points) 15- 2 6) KS: Illegal Arms Market (3 Active Points) 12- 3 7) KS: Law Enforcement World (4 Active Points) 13- 5 8) KS: Los Angeles (6 Active Points) 15- 4 9) KS: Military Science (5 Active Points) 14- 6 10) KS: Military, Mercenary, Terrorist World (7 Active Points) 16- 2 11) KS: Sensitive Technology Capabilities (3 Active Points) 12- 2 11) KS: White Supremacy Groups (3 Active Points) 12- 3 Traveler 2 1) AK: Balkans (3 Active Points) 12- 4 2) AK: California (5 Active Points) 14- 2 3) AK: Mexico (3 Active Points) 12- 1 4) AK: Middle East (2 Active Points) 11- 1 5) AK: South America (2 Active Points) 11- 6 6) CK: Los Angeles (7 Active Points) 16- 3 Linguist 1 1) Language: Albanian (basic conversation) 1 2) Language: Serbian (basic conversation) 1 3) Language: Spanish (fluent conversation) Combat Training 10 1) Veteran: +1 Overall 16 2) There Is Always A Body Count: +2 with All Combat 8 3) Combat Shooting: +5 with OCV (25 Active Points); Only to Prevent Hitting Friendlies in Combat (-2) 11 4) It's Personal: +4 with All Combat (32 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Enraged - Character Must Perform Full Frontal Assault.; -1), Jack Must Suffer (Torture, Death of a Loved One, or Imminent Death of Loved One). (-1) 8 5) Weapons Training: Penalty Skill Levels: +4 vs. Range Modifier with Firearms 8 6) Hits Where He Aims: Penalty Skill Levels: +4 vs. Hit Location modifiers with Firearms 5 7) Rapid Attack (Ranged) 7 8) Analyze: Combat 14- 3 9) Analyze: Style 12- 3 10) Fast Draw 13- 11 11) WF: Emplaced Weapons, Small Arms, Blades, Clubs, Fist-Loads, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Homemade Weapons, Shoulder-Fired Weapons, Thrown Knives, Unarmed Combat 5 I Promise: Acting 14- 3 Breakfall 13- 3 Bugging 12- 1 I Don't Give A Damn: Bureaucratics 8- 3 Climbing 13- 5 Combat Driving 14- 3 Combat Piloting 13- 5 Stay Right Here: Concealment 13- 7 Conversation 15- 5 Criminology 13- 3 Cryptography 12- 3 Demolitions 12- 3 Disguise 12- 9 I need a hacksaw: Interrogation 16- 3 Lipreading 12- 3 Lockpicking 13- 3 Mechanics 12- 4 Navigation (Air, Land, Marine) 12- 3 Paramedics 12- 3 You Will Tell Me: Persuasion 13- 9 Is this Legal?: Security Systems 15- 7 Shadowing 14- 3 Sleight Of Hand 13- 3 Stealth 13- 5 Streetwise 14- 10 Survival (Marine, Temperate/Subtropical, Tropical, Desert, Urban) 12- 2 Systems Operation (Communications Systems) 12- 9 Tactics 15- 3 Teamwork 13- 16 TF: Common Motorized Ground Vehicles, Camels, Combat Aircraft, Equines, Hanggliding, Helicopters, Jetskis, Parachuting, Advanced, Parachuting, Basic, SCUBA, Skiing (snow), Small Military Ships, Small Motorized Boats, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles Total Powers & Skill Cost: 516 Total Cost: 643 0+ Disadvantages 15 Hunted: CTU/Federal Agencies 11- (Mo Pow, NCI, Watching) 15 Hunted: (Floating) Terrorist Cells 8- (As Pow, NCI, Harshly Punish) 15 Social Limitation: Subject To Orders (Frequently, Major) 15 Psychological Limitation: Ruthless (Uncommon, Total) 15 Psychological Limitation: Devoted to Family (Common, Strong) 20 DNPC: Kim Bauer 14- (Normal) 15 Unluck: 3d6 533 Experience Points Total Disadvantage Points: 643 EQUIPMENT Beretta Model 92/92FS: RKA 2d6+1, 15 Charges (+0) (35 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-¼), Real Weapon (-¼), Side Effects (x1 ½ AR; -¼) [15] Scrambled Comm Units: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32) (50 Active Points); OAF (-1), Extra Time (Extra Phase, Only to Activate, -½), Does Not Provide Mental Awareness (-¼), Gestures (-¼) 0 -17) Military GPS Intell : AK: World 25- (18 Active Points); Extra Time (1 Minute, -1 ½), OAF (-1), Activation Roll 14- (-½), Concentration (½ DCV; -¼), Satilite View (-¼) Concealed Lockpicks: Concealment 16- (17 Active Points); Only To Hide Lockpick Set (-2), IAF (-½) Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 10, 2006 Report Share Posted January 10, 2006 Re: "24" Challenge Looks like we're about on the same page on Characteristics except for Con and Recovery and I think you may be right about it needing to be higher. I wouldn't put quite that high, but that's a matter of taste really. Cost Powers END 15 Move Lives Than A Cat: Luck 3d6 1 LS (Reduced Need For Sleep ) I didn't really give him reduced sleep because I figure he sleeps more than eight hours a week. Chalk it up to his endurance. Ranged Combat Maneuver OCV DCV Notes 4 Basic Shot +0 +0 Strike, +4 DC 4 Offensive Shot -1 -1 Strike, +6 DC 4 Ranged Disarm +0 +0 Disarm, 40 STR to Disarm 8 +2 Ranged Damage Class(es) 0 Weapon Element: Guns I like this, SWIPE! Perks 27 CTU Buddies: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 11- 10 Fringe Benefit: License to Kill 8 I Need Information: Computer Link The CTU agents who work with Jack are his friends and seem to have PC stamped on their head (excluding Kim who is the super DNPC) and it's established that most people don't like Jack and aren't willing to do him a favor because he's a loose cannon and turned on his own partners when he found out they were dirty. Therefore, a generic organization contact doesn't seem to reflect Jack's resource pool. That's why he has to use his Persuasion skill on Michelle and Chloe and Jamie and Tony to get what he wants. I don't think Jack has a license to kill, when he kills someone who isn't trying to kill him, he has to go through a lot of hastle to justify it and after each mission he has to debrief and explain himself. In second and third season, Palmer had his back so he got away with some stuff that his superiors would have put him in prison for. I don't think Jack has any backdoor access to CTU, he always has to enlist help when he needs to use their equipment without them knowing. Nina, Miguel, Chloe. Talents I didn't really look too hard into talents, but I see we agree on a couple of things. One thing I probably would say is he has to have absolute time sense. He always knows exactly how much time he has left! Other talents, I may swipe. Skills Lot of your knowledge skills I didn't get, probably swipe some. He has a lot more combat skills with you too, I'd probably use some more of those if I had Dark Champions (its on its way), others seem to make him too powerful, but I think you've said yourself you may have exceeded your campaign limits. I noticed you put Combat Aircraft in his TFs. I don't see how he would have learned that skill in Delta Force, has he ever demonstrated the ability? 0+ Disadvantages Pretty much the same, although I did give Kim useful skills as she is great bait and has a degree in computer programming which Jack lacks profenciecy in. I almost forgot to say Darn Fine write-up. Definitely be incorporating a lot of into my own! Quote Link to comment Share on other sites More sharing options...
Eosin Posted January 10, 2006 Report Share Posted January 10, 2006 Re: "24" Challenge The Perks Comment Normal folks don't have access to secure NSA data but Jack does... The various Perks (Computer Link & Contacts) are meant to realize his uber-sophisticated data on demand capabilities. CTU obviously provides buckets of special abilities this is just my way of representing that huge data handling ability... Another alternitive would be to buy him a VPP of Knowledge Skills with a limitation (Only Info Known or Collectible to CTU). The access doesn't represent back door access to CTU so much as CTUs back door access to everyone else. I suppose that CTU could be bought as an Independant Base (That would be a hairy write-up.). Skills Combat Skillwise he is fairly much inline. It is worth noting that he really only has 3 Combat Skill Levels. All the others offset types of penalties rather than provide raw OCV/DCV. Flight... I thought that he said he could fly the plane at the end of episode 2? To tell the truth I wasn't too sure about it but since this was a tad over the top, I erred on giving a little to much than a little too little. Quote Link to comment Share on other sites More sharing options...
Eyendasky80 Posted January 10, 2006 Report Share Posted January 10, 2006 Re: "24" Challenge Are you talking about Day 2 when he flew the bomb out into the desert? That was a single prop, commercial. I may have forgotten that myself, though . Edit: Boy, I sure did. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted January 17, 2006 Report Share Posted January 17, 2006 Re: "24" Challenge Here's a bunch of profiles for the main characters: http://www.fox.com/24/profiles/ Quote Link to comment Share on other sites More sharing options...
Gadodel Posted January 19, 2006 Report Share Posted January 19, 2006 Re: "24" Challenge Someday, I will watch this show. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted January 19, 2006 Report Share Posted January 19, 2006 Re: "24" Challenge How about next Monday? Quote Link to comment Share on other sites More sharing options...
tkdguy Posted January 19, 2006 Report Share Posted January 19, 2006 Re: "24" Challenge How about next Monday? I plan on watching it next Monday. Quote Link to comment Share on other sites More sharing options...
Gadodel Posted January 19, 2006 Report Share Posted January 19, 2006 Re: "24" Challenge How about next Monday? LOL. I watch Ultimate Fighting on Mondays, normally. However, I could make an exception. Seeing Jack Bauer's write up by Eosin makes me wonder how he would fair against Surbrook's 'Batman'... Quote Link to comment Share on other sites More sharing options...
austenandrews Posted January 21, 2006 Report Share Posted January 21, 2006 Re: "24" Challenge Put a cowl on Jack Bauer and he'd be practically indistinguishable from Batman. Except for the "taps bad guys with guns" thing. Quote Link to comment Share on other sites More sharing options...
Eosin Posted January 21, 2006 Report Share Posted January 21, 2006 Re: "24" Challenge He lacks a batmobile but CTU is 100% bat cave with staff. My version of Bat-boy (I think it is the one on Surbrooks Stuff... at least he asked me to send it to him.) is a little more buff for the super genre (5 SPD, 23 Dex and a boat load of cool gadgets). I never thought much about a comparision but I think you are right... no cowl, kills everyone he meets, and prone to torture folks when needed but otherwise they are remarkibly similar. Quote Link to comment Share on other sites More sharing options...
Gadodel Posted January 21, 2006 Report Share Posted January 21, 2006 Re: "24" Challenge He lacks a batmobile but CTU is 100% bat cave with staff. My version of Bat-boy (I think it is the one on Surbrooks Stuff... at least he asked me to send it to him.) is a little more buff for the super genre (5 SPD, 23 Dex and a boat load of cool gadgets). I never thought much about a comparision but I think you are right... no cowl, kills everyone he meets, and prone to torture folks when needed but otherwise they are remarkibly similar. Though I have yet to see '24'...I am most certainly going to use the character IMC. Quote Link to comment Share on other sites More sharing options...
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