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Pic of the day

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Just an idea for a thread. I like to take illustration and make up characters for them. In this thread, I'll post a pic (rotating them I don't fill my quota) and if anyone wants to they can do a write up based on the picture. Any point total, Hero or villain. I'll rep the best one. Hopefully some good characters will come out of it.


First off, something sort of patriotic.


Edit:Well, if you live in the US or another country with Red, White and Blue in its flag

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Re: Pic of the day

Cool picture' date=' add a shield and he'd be perfect. :DJohn[/quote']My thoughts exactly.Here ya go sorta close to what I'm running in John's current campaing. He has a shield but not sure how close to the image you want to get.PatriotPlayer: Brad Griffie
Val Char Cost
50 STR 40
21 DEX 33
25 CON 30
17 BODY 14
18 INT 8
14 EGO 8
18 PRE 8
14 COM 2
20/30 PD 0
20/30 ED 5
5 SPD 19
15/25 REC 0
50 END 0
55 STUN 0
6" RUN06" SWIM410" LEAP0Characteristics Cost: 171
Cost Power END
34 Energy Sink: (Total: 34 Active Cost, 34 Real Cost) Absorption 2d6, Can Absorb Maximum Of 20 Points' Worth Of Energy Damage, Str, Dex, PD or ED one at a time (+1/4) (17 Active Points) (Real Cost: 17) plus Absorption 2d6, Can Absorb Maximum Of 20 Points' Worth Of Physical Damage, Str, Dex, PD or ED one at a time (+1/4) (17 Active Points) (Real Cost: 17) 0
6 +2 PER with all Sense Groups 0
20 Freedom Suit: Armor (10 PD/10 ED) (30 Active Points); OIF (Sub Dermal armour plates; -1/2) 0
11 Just Catching My Breath: +10 REC (20 Active Points); Extra Time (Full Phase, Character May Take No Other Actions, -3/4)
3 Ultrasonic Perception (Hearing Group) 0
5 Infrared Perception (Sight Group) 0
12 I shall not be swayed!: Knockback Resistance -6" 0
52 Flight 21", x8 Noncombat 5
30 Shield: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
1u 1) Guardian: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OAF (-1), Must be aware of attack (-1/2) 0
2u 2) Shield of the Weak: Armor (8 PD/15 ED), Hardened (+1/4), Useable Simultaneously (up to 2 people at once) Must be adjacent to each other (+1/2) (60 Active Points); OAF (-1), Activation Roll 14- (-1/2) 0
1u 3) Shield Bash: Hand-To-Hand Attack +4d6, Double Knockback (+3/4) (35 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 3
1u 4) Drop It!: Telekinesis (30 STR); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (-1/2), Only for Disarm and other Appropriate Tricks (-1/2), Range Based On Strength (-1/4) [1 rc]
2u 5) Guard: Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2); OAF (-1) plus +4 with Missile Deflection; OAF (-1) 0
1u 6) Block: +4 with Block; OAF (-1)
1u 7) Thrown Shield I: Energy Blast 12d6; 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (-1/2), Range Based On Strength (-1/4) [1 rc]
1u 8) Thrown Shield II: Hand-To-Hand Attack +5d6, Area Of Effect Nonselective (10" Line; +3/4) (44 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Hand-To-Hand Attack (-1/2), Lockout (-1/2) [1 rc]
2u 9) Freedom Charge: (Total: 35 Active Cost, 17 Real Cost) +15 PD (15 Active Points); OAF (-1), Only when performing move throughs (-1/4) (Real Cost: 7) plus +4 with Move Through; OAF (-1) (Real Cost: 10) 0
25 Brick Tricks: Multipower, 50-point reserve, (50 Active Points); all slots Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2)
1u 1) Stronger then he Looks: +40 STR (40 Active Points); Only to Stop moving objects (-2), No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 4
1u 2) Door Smashing Fists: +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Casual through Doors (-1), No Figured Characteristics (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2)
1u 3) Jab: Reduced Endurance (0 END; +1/2) for up to 50 Active Points of Strength (25 Active Points); Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 0
1u 4) Uppercut: Hand-To-Hand Attack +6d6, Indirect (Same origin, always fired away from attacker; +1/4) (37 Active Points); Hand-To-Hand Attack (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 4
2u 5) Boxer's Flurry: Hand-To-Hand Attack +5 1/2d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (49 Active Points); Hand-To-Hand Attack (-1/2), Requires A Brick Tricks Roll (-1/2), Restrainable (-1/2) 1
Powers Cost: 216
Cost Skill
24 +3 with All Combat
2 Acrobatics 13-
2 Concealment 13-
2 Criminology 13-
2 Deduction 13-
2 Demolitions 13-
2 Disguise 13-
2 Electronics 13-
2 Forgery (Documents) 13-
3 Language: Cantonese (fluent conversation; literate)
2 Interrogation 13-
2 Lipreading 13-
2 Lockpicking 13-
2 Tactics 13-
2 Tracking 13-
2 Teamwork 13-
4 Brick Tricks 13-
1 AK: San Angelio 11-
4 KS: Super Villians 14-
5 Defense Maneuver I-II
Skills Cost: 69
Cost Perk
9 Contact: Alex Hollinger CIA Special Ops handler (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 11-
5 Contact: Mac (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
5 Money: Well Off
5 Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
5 UNTIL: Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11-
6 Vehicles & Bases
Perks Cost: 35
Val Disadvantages
5 Dependent NPC: Alex Hollinger 8- (Normal; Useful Noncombat Position or Skills)
20 Hunted: Evil Twin 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture)
15 Hunted: Shadow Taipan from Kowloon 11- (As Pow, NCI, Limited Geographical Area, Harshly Punish)
5 Physical Limitation: Increased metabolism (2x as much as avg human) (Infrequently, Slightly Impairing)
15 Psychological Limitation: Code Against Killing (Common, Strong)
20 Psychological Limitation: Code of the Hero (Very Common, Strong)
15 Psychological Limitation: Feels he must Prove Himself (Common, Strong)
15 Psychological Limitation: Fervent Patriot (Common, Strong)
10 Reputation: Famous, 11-
15 Social Limitation: Secret Identity Frequently (11-), Major
15 Vulnerability: 1 1/2 x STUN From Poisons and Toxins (Very Common)
Disadvantage Points: 150

Base Points: 200Experience Required: 141Total Experience Available: 153Experience Unspent: 12Total Character Cost: 491

Height: 1.78 m Hair: Dirty Blonde
Weight: 87.00 kg Eyes: Hazel
Appearance: Personality: Mark is trying to live up to what he believes a super hero should be like.Quote:"In the name of Justice, halt villians!"Background: Mark Taylor was assigned to the Far East Sector as a non-official covert operative for the CIA. His last assignment for the agency had h im tracking an individual into Kai-Tak airport in Kowloon. Unfortunatly for Mark the target had set him up to be captured by a local powerful taipan who needed some information about current US activities. Mark was fed a cocktail of drugs to force him to divulge the information but as a side effect the cocktail reacted adversly with a health supplement that Mark had been taking. Mark began to sieze and eventually dropped into a coma. Left for dead in an ally by the members of the Shadow Taipan, Mark awoke to find that his body had undergone an amazing transformation. After Hollinger found out what had happened he forbade Mark from returning to any of the Far East areas for fear he might be captured again or go on a rampage against the organization. The CIA placed Mark on inactive duty in the interim that the figured out what they wanted to do with him. Mark took up his old codename of Patriot and moved to San Angelo to find the extent of his abilities and to continue to serve his country as best he can.Powers/Tactics: Flight: Motes of red, white, and blue lights drift down from him as he flies through the air. He flies be selectively created gravetic distortions around himself.Campaign Use: 
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Re: Pic of the day


Hmm... looks like a swashbuckling type nemesis. Possibly a villain' date=' or perhaps a bad boy "hero" that rubs the PCs the wrong way. Maybe even a villain posing as a bad boy hero.[/quote']


Hmm actually I was thinking skilled normal....guy who runs the local fetishes r us type store.


Could be one in the same.

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Re: Pic of the day


The Master




Val Char Cost
15 STR 5
15 DEX 15
20 CON 20
13 BODY 6
18 INT 8
27 EGO 34
25 PRE 15
26 COM 8
8/20 PD 5
8/20 ED 4
3 SPD 5
7 REC 0
40 END 0
35 STUN 4
6" RUN02" SWIM03" LEAP0Characteristics Cost: 129


Cost Power END
17 The Devil's Tongue: +6 with Pre Based Skilled (30 Active Points); Increased Endurance Cost 2x END (-1/2), Costs Endurance Only Costs END to Activate (-1/4) 6
48 "I am the Master": Mind Control 12d6 (60 Active Points); Does Not Provide Mental Awareness (-1/4) 6
31 "I know what you really want." : Telepathy 14d6 (70 Active Points); Receive Only (-1/2), Only to read memories and hidden desires Power loses about a third of its effectiveness (-1/2), Does Not Provide Mental Awareness (-1/4) 7
80 Mental Lash: Ego Attack 4d6, Continuous (+1) (80 Active Points) 8
67 "You will submit" : Drain Pre 3d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes) (+1/2), Based On EGO Combat Value (Mental Defense; +1), Target Chooses Defense (-1/4) (67 Active Points) 7
20 "Yet another toy for my collection": Transform 4d6: Character into character with "Masochistic and "Obedient to Master" Psych Lims (Major), Partial Transform (+1/2) (90 Active Points); Extra Time 1 Hour (-3), Character May Take No Other Actions (-1/4), Requires A Background Skill Roll (RSR Skill is subject to Skill vs. Skill contests, Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 9
19 Definitely a Dom: +30 Mental Defense (35 points total), Hardened (+1/4) (39 Active Points); Only vs Mind Control Power loses about half of its effectiveness (-1)
63 Mental Shackles: Entangle 4d6, 4 DEF, Works Against EGO, Not STR (+1/4), Backlash (+1/2), Based On EGO Combat Value (Mental Defense; +1) (110 Active Points); Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4) 11
63 "Playing with Puppets" : Telekinesis (50 STR), Fine Manipulation, Reduced Endurance 0 END (+1/2) (127 Active Points); Only works on characters in Mental Shackles Very Limited Group of Objects (-1)
20 "You know you like it!" : Find Weakness:Ego Attack 15- (Single Attack) (30 Active Points); Human Minds (-1/4), Cannot affect the truly chaste and/or innocent Power loses about a fourth of its effectiveness (-1/4)
30 "I LIKE pain." : Physical Damage Reduction, Resistant, 50%
30 "I like Pain" 2: Energy Damage Reduction, Resistant, 50%
24 Eufibre S/M gear: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2)
Powers Cost: 512



Cost Skill
3 Acting 14-
3 Bureaucratics 14-
3 Computer Programming 13-
7 High Society 16-
10 KS: Bondage and Domination games (INT-based) 20-
8 KS: The S and M scene 17-
4 KS: Human Sexuality (INT-based) 14-
2 KS: Anatomy 11-
3 Language: Spanish (English is native (completely fluent)
2 Language: Japanese (fluent conversation)
3 Language: French (completely fluent)
3 Lipreading 13-
5 Paramedics 14-
7 Persuasion 16-
8 PS: Dom (PRE-based) 19-
4 SS: Psychology 13-
7 Seduction 16-
3 Streetwise 14-
5 Interrogation 15-
3 Conversation 14-
Skills Cost: 93


Cost Perk
10 Money: Wealthy
26 Omni Connections
20 Follower (100 Base, 25 Disad)
3 Well-Connected
20 1) Contact (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (21 Active Points) 13-
Perks Cost: 79


Cost Talent
8 Resistance (8 points)
Talents Cost: 8



Total Character Cost: 821


Val Disadvantages
10 Distinctive Features: Extreme beauty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Needs a high caloric intake per day (Frequently; Slightly Impairing)
10 Social Limitation: Openly gay and involved in an alternate lifestyle (Frequently; Minor)
10 Physical Limitation: Weird biochemistry (Infrequently; Greatly Impairing)
10 Hunted: The Church of Saint Michael 8- (Less Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
15 Psychological Limitation: Dominant, loves to be in control in any situation (Common; Strong)
10 Psychological Limitation: Loves to shock, embarrass and scandilize (Common; Moderate)
10 Psychological Limitation: Something of a Nova Supremacist, but not quite a Terat (Yet) (Uncommon; Strong)
10 Psychological Limitation: Dom's code of honor (Only the "willing", honor limits and safe words, no permenant harm unless requested, etc) (Uncommon; Strong)
15 Social Limitation: Public ID (Frequently; Major)

Disadvantage Points: 110


Base Points: 400

Experience Required: 311

Total Experience Available: 0

Experience Unspent: 0


Background Summary: The Master (Jeffery Hedgeworth) is the product of a conservative Christian home steeped in the traditional values of the American Midwest. Jeffery grew up in the late 20th century knowing his was “different†but never bold enough to experiment and find out just how. That is until he found the internet. Suddenly there was a place for him, safe, anonymous where he could explore the confused but compelling feelings inside him and become the person he truly was. Hedgeworth took the screen name “The Master†on several online chat rooms and adult MMORPGs, a consummate homosexual dominator and bondage play specialist. It was his secret world and his escape from the humdrum life of a married Midwestern accountant.

Eventually though, he became bored with this. Typing and a plain screen weren’t enough and, filled with self loathing and guilt, Hedgeworth arranged a meeting with one of his online clients, another bored young man of the opposite bent. It might be a cliché, but perhaps it really was a match made in Heaven. The two clicked instantly and had one long weekend of passionate, painful sex that changed their lives forever. Hedgeworth’s more than his partner’s though. He found himself in more ways than one while wielding a whip. Most Novas describe their Eruptions as painful and a few describe an incredible bliss and sense of freedom. For Hedgeworth is was both. Pain and pleasure were always one for him and now he practically embodied that principle and The Master was truly born.

Hedgeworth immediately understood what had happened to him. Using his new charisma and parlaying his new talents with the help of other “contacts†he’d made online, he open his own clubs across the country. Of course, he divorced his baseline wife with a generous alimony and child support arrangement as he wanted to take care of the responsibilities of his former life. He also bore his former family no ill will, despite the fact they publicly disowned him. He didn’t care one whit. It wasn’t like he needed them anymore. Today “The Master†is one of the more outspoken and controversial members of the Queen Nova Alliance, a consortium of Gay/Lez/Bi superhumans. He’s one of the founding members, yet has some views which are unpopular even among the group being almost militantly against “Straights†and “Prudes†and often vocally so. He’s done a few things to earn the QNA bad publicity in the past (such as “breaking in†the son of a prominent Southern Baptist preacher and parading him around a Gay Pride demonstration in a leather thong). There have been a couple of attempts on his life, but The Master considers it the price of being a “revolutionaryâ€.

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Re: Pic of the day


Hey Nexus just got a question...now after seen many pictures of Chris' artwork....does he ever draw women without huge boobs or guys without huge cod pieces?


Speaking for my experience, yes he does. Neither the image of Stopwatch or Menagerie have a huge chest. Pinnacle is a well endowed, but I specfically requested that in my description of her.

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